βπΌπ©β§ Posted July 5, 2019 Share Posted July 5, 2019 You added mountains (they are great) could you add some features for a urban landscape?Which features for example? Link to comment Share on other sites More sharing options...
MeiLing Posted July 5, 2019 Author Share Posted July 5, 2019 Urban furnitures, garbage bin, street lamps, bust stop, etc may be buildings and warehouses... JenC, βπΌπ©β§ and Rodin 3 Link to comment Share on other sites More sharing options...
MeiLing Posted September 13, 2019 Author Share Posted September 13, 2019 this background would be great for urban landscape (apartment, small club, bar, etc) βπΌπ©β§ 1 Link to comment Share on other sites More sharing options...
JenC Posted September 13, 2019 Share Posted September 13, 2019 This was shown onΒ the Telegram account, its a building that scales as its resized, the image was a GIF and shows it. Im not sure was those white jagged lines are though. MeiLing, Slut and Dallas 3 Link to comment Share on other sites More sharing options...
MeiLing Posted September 13, 2019 Author Share Posted September 13, 2019 /me drools Aliviax 1 Link to comment Share on other sites More sharing options...
Aliviax Posted September 13, 2019 Share Posted September 13, 2019 Many cool stuff on the way you will also be able to twist cubes etc n make some unique shapes Im telling you many cool n awesome stuff on the way but no one listens lil Alivia hahah it only needs time Link to comment Share on other sites More sharing options...
Dallas Posted September 14, 2019 Share Posted September 14, 2019 Can you please add more finite cam controls (slower), its difficult to get in close even with using the spacebar and directional keys, perhaps adding another option that is 1/2 slower than the slowest movement setting - I am constantly overshooting smaller objects and use the 32bit version with the Rochi cam controls for more detailed work -Β unless someone knows of a way to do this by programing mouse controls perhaps? - thanks βπΌπ©β§ 1 Link to comment Share on other sites More sharing options...
Torax Posted September 14, 2019 Share Posted September 14, 2019 (edited) If you have a mouse with variable sensitivities it can help. I use lower sensitivity while building and it helps for tiny adjustments. Edited September 14, 2019 by Torax Rodin, βπΌπ©β§ and Dallas 2 1 Link to comment Share on other sites More sharing options...
Dallas Posted September 14, 2019 Share Posted September 14, 2019 thanks Torax, I will give it a try Β Link to comment Share on other sites More sharing options...
JenC Posted September 14, 2019 Share Posted September 14, 2019 (edited) 2 hours ago, Dallas said: Can you please add more finite cam controls (slower), its difficult to get in close even with using the spacebar and directional keys, perhaps adding another option that is 1/2 slower than the slowest movement setting - I am constantly overshooting smaller objects and use the 32bit version with the Rochi cam controls for more detailed work -Β unless someone knows of a way to do this by programing mouse controls perhaps? - thanks The cam control in theΒ 64 bit client are awesome, you can set your free speed and your fast(shift) speeds to almost any values you like, customizing all movments perfectly for you. Edited September 14, 2019 by JenC Rodin and Dallas 1 1 Link to comment Share on other sites More sharing options...
RandalFR Posted September 15, 2019 Share Posted September 15, 2019 I do not know if it is already possible anyway with a simple function. but to be able to choose the place where an upload mergeΒ object will appear, because the move on a whole room is not always very easy. Link to comment Share on other sites More sharing options...
Torax Posted September 15, 2019 Share Posted September 15, 2019 (edited) 1 hour ago, RandalFR said: I do not know if it is already possible anyway with a simple function. but to be able to choose the place where an upload mergeΒ object will appear, because the move on a whole room is not always very easy. as per know, the merged object will appear at the same position it was saved which is kinda logic. Basically the game overlap the 2 .world files one of each other. You need to save the merged object correctly before or you will have to move it. Edited September 15, 2019 by Torax Link to comment Share on other sites More sharing options...
Dallas Posted September 15, 2019 Share Posted September 15, 2019 Thanks JenC - awesome - Link to comment Share on other sites More sharing options...
Charity Fine Posted September 18, 2019 Share Posted September 18, 2019 A couple things. I concur. Jen C's textured wall that you can walk through for those special secret rooms I love to build. MeiLing, sliding doors would be awesome and may work better than the available doors. Β Rodin 1 Link to comment Share on other sites More sharing options...
Leeloo Posted September 19, 2019 Share Posted September 19, 2019 What do you call "textured walls that you can walk through" or "sliding doors" ? Link to comment Share on other sites More sharing options...
Rodin Posted September 19, 2019 Share Posted September 19, 2019 Β Β βπΌπ©β§ and Dorothea 2 Link to comment Share on other sites More sharing options...
MeiLing Posted November 1, 2019 Author Share Posted November 1, 2019 Could you add this to the world editor Rodin and Dorothea 2 Link to comment Share on other sites More sharing options...
Rodin Posted November 1, 2019 Share Posted November 1, 2019 Oh my..just simply "WOW" ..is this a Test ? IDK what to say..Maybe this will never end finding something β¦...well no nameΒ for it right now! Thank you very much! (Even KingKong is there !") Link to comment Share on other sites More sharing options...
MeiLing Posted November 1, 2019 Author Share Posted November 1, 2019 it is the waterfall at the beach. Rodin 1 Link to comment Share on other sites More sharing options...
Rodin Posted November 1, 2019 Share Posted November 1, 2019 Well I see "Elephant,King Kong,The Blobb, a Lady pushing her legs together..sounds strange I know! Was thinking that I have seen nearly all ..but..there we go !Β Link to comment Share on other sites More sharing options...
MeiLing Posted November 30, 2019 Author Share Posted November 30, 2019 (edited) One thing would be great... something we had in 3DX 1 at Love Island and when using the DLL FIREWORKS in our rooms. It would be a great feature for our parties Β Β Edited November 30, 2019 by MeiLing Link to comment Share on other sites More sharing options...
Collier Posted December 3, 2019 Share Posted December 3, 2019 (edited) Here's something I've thought of.Β Could shapable objects (cubes, spheres, etc.) block light?Β Not as in, it doesn't reflect a light source, or is lit up by it - but in that it prevents the light from that source to pass through to the other side? Edited December 3, 2019 by Collier MeiLing, Malouna and JenC 3 Link to comment Share on other sites More sharing options...
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