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Gizmo

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Hop on the back, we are going xmas shopping at the unity store!!!

 

kFendqR.jpg

 

Hop on tha back? Oh Mr Wob dunn ya know that ah have one of these too LOL infact ah have a fleet of thems, but which one will ah ride today is da question :P

Ah neva really chqed out tha Unity Store B4, hehehe poet and ah din even know eets :P They have alotta lotta stuffs and meowz im realizins like Hellz Bellz why dunn we have this juicey loot in tha game.

 

Anybewbs, dunn fogets ya 20 000km service or eets 10 000 mile service or wotevs ya Murricans use, bring eet ins to mah workshop, eets state of tha art, and we will give ya Tronny tha Lervs eet Deserves, Ermahgerds ah did eets again  :lol:  Ah cracksme erps  ^_^

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I think you will find when they refer to third parties they are referring to a 3rd business who will on-sell again. They don't mean players of games for whose use the original purchasing business bought the asset.

I will maintain a company who's users can redistribute the assets to other users would run a risk.

 

A similar issue with personal use of Unity Store assets being used and uploaded by a any user in Curio was brought up to the Unity Store legal team. The redistribution aspect was cited as one reason it could invoke a DMCA violation and could NOT be done. The asset COULD be taken from here. There is little security. This doesn't mean it can't be done. You need to get permission from the asset creator directly to be 'safe.' I'd be surprised if a company wouldn't take that precaution.

 

The other issue with Unity Store assets is, if 3DX updates the engine, but the asset creator doesn't update their asset to the upgrade (which happens more often than you may think as people stop bothering too) you can have assets that no longer work. So simply put, if you make a place and the asset no longer works - your screwed. Curio went through exactly this in the upgrade from Unity 4 to Unity 5. Whole places bought

4 I can think of off the top of my head) for Unity 4 no longer worked for Unity 5. A major blunder for Utherverse. It was a colossal mistake to relay on 3rd parties.

 

There are many pitfalls to just buying assets from the Unity Store for virtual worlds that keep evolving.

 

It isn't as easy as everyone thinks it is.

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Maxx I suggest you look here....

 

https://support.unity3d.com/hc/en-us/articles/205623589-Can-I-use-assets-from-the-Asset-Store-in-my-commercial-game-

 

Are you sure Curio wasn't making items that users had uploaded available for sale, even for the game currency ?

I am not sure how Curio actually works, but I do know that they have user content and people make money through selling things in there.

Also if Curio themselves were selling items, even with game currency, that had been obtained through the Unity assets store, then they are breaking the license agreement.

 

But I will tell you again, and if you read the data in the link I have shown you will see this to be correct.

None restricted items purchased from the Unity assets store can be used in a commercial game.

When you submit an item for sale in the Unity store as non restricted you are agreeing to that, if you do not want it to be used commercially then you make it restricted, that is how the Unity assets store works.

 

Yes when Unity 5 came out there was a lot of games required some to a lot of recoding to have things work the way they use to in Unity 4.

That was coding though, and yes there are assets sold that are coding, and yes some of them needed to be either deleted from the assets store or updated to work in Unity 5.

But things like chairs, animations and such mostly did not need any attention, some may have needed lighting alterations and such, but basically changing to Unity 5 had little effect on props.

They withdrew certain aspects of coding capabilities in Unity 4 which made it that different types of coding would no longer work Unity 5.

 

As you can see by what is said in the link I provided you, the assets can also be used in other game engines, they are not restricted to Unity.

It is up to the asset provider to place restrictions on items they sell in the Unity assets store when they submit it to the store.

If they choose to make it non restricted then it is available to be used for commercial use.

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Maxx I suggest you look here....

 

https://support.unity3d.com/hc/en-us/articles/205623589-Can-I-use-assets-from-the-Asset-Store-in-my-commercial-game-

 

Are you sure Curio wasn't making items that users had uploaded available for sale, even for the game currency ?

I am not sure how Curio actually works, but I do know that they have user content and people make money through selling things in there.

Also if Curio themselves were selling items, even with game currency, that had been obtained through the Unity assets store, then they are breaking the license agreement.

 

But I will tell you again, and if you read the data in the link I have shown you will see this to be correct.

None restricted items purchased from the Unity assets store can be used in a commercial game.

When you submit an item for sale in the Unity store as non restricted you are agreeing to that, if you do not want it to be used commercially then you make it restricted, that is how the Unity assets store works.

 

Yes when Unity 5 came out there was a lot of games required some to a lot of recoding to have things work the way they use to in Unity 4.

That was coding though, and yes there are assets sold that are coding, and yes some of them needed to be either deleted from the assets store or updated to work in Unity 5.

But things like chairs, animations and such mostly did not need any attention, some may have needed lighting alterations and such, but basically changing to Unity 5 had little effect on props.

They withdrew certain aspects of coding capabilities in Unity 4 which made it that different types of coding would no longer work Unity 5.

 

As you can see by what is said in the link I provided you, the assets can also be used in other game engines, they are not restricted to Unity.

It is up to the asset provider to place restrictions on items they sell in the Unity assets store when they submit it to the store.

If they choose to make it non restricted then it is available to be used for commercial use.

 

 

Yes, I am sure Curio (Utherverse) wouldn't be that stupid. After all they have had a successful VR world for 10+ years.  Feel free to send a email to Unity legal. Again, I am not saying it is impossible, I am saying if your a big name you better get direct permission form the assets creators. I'd Bet Sexydevil has and are not stupid.

 

As for the rest of your post. What VR world in their right mind would take such a chance that assets bought will work 5 years from now?  You'd have to be a moron to think in those terms.

 

I get why Sexydevil wants to keep everything in house. Short term, Yes it would be nice to just buy assets from the curio store. But VR worlds arn't a one game sale. They continuously evolve. 

 

The major assumption flaw is that a VR world like 3DX is static like a one time game sale off say - Steam.

 

I dunno about anyone else. But I "get it" why  they want control.

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Sorry but yes most game developers would expect things like props and animations to be still able to be used in 10 years, let alone 5.

Where do you think a good amount of the props in 3DXChat came from.

The Saloon for one was from there, so to all the musical instruments, and quite a lot of other props like lounges and things.

Lots of which have been in the game for over 5 years.

1st you say that Curio was in trouble for breaking licensing agreements then now you say they wouldn't be stupid enough to do so.

Read what it says in the link I showed you, see where it clearly says you can use assets sold in the assets store in a commercial game without having to pay any extra, as long as they are not marked as restricted.

Yes someone with the knowledge may be able to hack the game and get to make a copy of the purchased asset, but that is the way Unity works.

It is neither the responsibility of 3DXChat or Unity if someone does that, it goes against the terms of agreement in both and is the hacker breaking the rules.

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Yes, I am sure Curio (Utherverse) wouldn't be that stupid. After all they have had a successful VR world for 10+ years.  Feel free to send a email to Unity legal. Again, I am not saying it is impossible, I am saying if your a big name you better get direct permission form the assets creators. I'd Bet Sexydevil has and are not stupid.

 

As for the rest of your post. What VR world in their right mind would take such a chance that assets bought will work 5 years from now?  You'd have to be a moron to think in those terms.

 

I get why Sexydevil wants to keep everything in house. Short term, Yes it would be nice to just buy assets from the curio store. But VR worlds arn't a one game sale. They continuously evolve. 

 

The major assumption flaw is that a VR world like 3DX is static like a one time game sale off say - Steam.

 

I dunno about anyone else. But I "get it" why  they want control.

 

 

Curio users did uploaded licensed material to the game. Sold it (or not) through the Curio store to other players and the company behind Curio got trouble for this.

So how this is related to 3dx? These are two completely different things.

 

All a user can do in 3dx is up and download a JSON file with text content in which game assets (like that 2 dollar Chair) get coordinates. 

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Curio users did uploaded licensed material to the game. Sold it (or not) through the Curio store to other players and the company behind Curio got trouble for this.

So how this is related to 3dx? These are two completely different things.

 

All a user can do in 3dx is up and download a JSON file with text content in which game assets (like that 2 dollar Chair) get coordinates. 

 

 

No. it is never gotten to that point. They have been working on the security needed for years.

 

your point is irrelevant.

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Sorry but yes most game developers would expect things like props and animations to be still able to be used in 10 years, let alone 5.

Where do you think a good amount of the props in 3DXChat came from.

The Saloon for one was from there, so to all the musical instruments, and quite a lot of other props like lounges and things.

Lots of which have been in the game for over 5 years.

1st you say that Curio was in trouble for breaking licensing agreements then now you say they wouldn't be stupid enough to do so.

Read what it says in the link I showed you, see where it clearly says you can use assets sold in the assets store in a commercial game without having to pay any extra, as long as they are not marked as restricted.

Yes someone with the knowledge may be able to hack the game and get to make a copy of the purchased asset, but that is the way Unity works.

It is neither the responsibility of 3DXChat or Unity if someone does that, it goes against the terms of agreement in both and is the hacker breaking the rules.

 

Most game developers make a static game. In other words, they make a game and it what it is. It doesn't update constantly. 3DX is expected too..

 

VR worlds aren't static.

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No. it is never gotten to that point. They have been working on the security needed for years.

 

your point is irrelevant.

 

 

 

A similar issue with personal use of Unity Store assets being used and uploaded by a any user in Curio was brought up to the Unity Store legal team

 

You wrote that users uploaded unity assets.... 

 

Where you can upload assets in 3dx?

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You wrote that users uploaded unity assets.... 

 

Where you can upload assets in 3dx?

 

 

Took awhile to find the Legal teams reply. I stand corrected.   The question was posed generally about use of the Unity Store. Unity's legal Dept. reply was that due to third party distribution (meaning from users to Utherverse in addition to the potential to other users) assets from the Unity Store could not be used without contacting the asset creator directly for permission. It was also suggested by legal to make sure documentation of the special permissions granted be kept granting distribution..

 

I stand corrected.

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Gizmo or Lisa really need to look at what can be done with this....

 

https://assetstore.unity.com/packages/3d/animations/dance-mocap-collection-102966

 

All the dances have stop/start positions where they can be made to have moves flow on from previous moves, meaning dance routines can be done.

For $60, likely $48 for SGD as I feel sure they would be PRO members of Unity, they can get a large collection of different types of dances.

All they need to do is make each separate move/loop selectable for the next move such as they do with the pole dances.

Then we would be able to create our own dance routines.

 

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Gizmo or Lisa really need to look at what can be done with this....

 

https://assetstore.unity.com/packages/3d/animations/dance-mocap-collection-102966

 

All the dances have stop/start positions where they can be made to have moves flow on from previous moves, meaning dance routines can be done.

For $60, likely $48 for SGD as I feel sure they would be PRO members of Unity, they can get a large collection of different types of dances.

All they need to do is make each separate move/loop selectable for the next move such as they do with the pole dances.

Then we would be able to create our own dance routines.

 

 

Please please please please please please please please please please please please please please GIVE ME EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!!!!!!!

This is tha sorta updates we should be getting not friggin Chairs sheesh.

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Curio has been replaced by Oasis now. More or less the same, just re-vamped.

Yes, a tremendous amount of purging and reconstruction of the code was done. Who knows if it will ever become as was intentioned where basically a Unity Asset like store would exist in game similar to SL.

 

Even prop assets broke (chairs yes) in addition to whole scenes like beaches, Parks, a huge Rocky Vally, etc. Etc. Etc..

 

For their dances, poke dances, lap dances and sex they chose to go the MoCap route with sex being Mocap of porn actors having sex, which imo is a far smoother and more realistic animation. Something I wonder if 3DX ever considered doing.

 

After watching the total fiasco with 3rd party assets imported into Curio, it makes a lot of sense why 3DX is hesitant about adding outside assets.

 

It sure would be great if you could just buy assets without the concearns with future updates.

 

I wonder if the update coming is in the newest Unity build.

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