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Wicked Thoughts

https://mega.nz/file/lZRwlLbY#O0WKctGUW1k0tz0MvXqGcjBl4nJyTSsRMrD_UxK5BVk

 

This is the island version. it's grouped together but sitting on a big plate that is not grouped too it. Easy to add to any existing build.

 

How to play:

Each player takes a seat at a number. play goes clockwise. A player will roll twice. First roll determines the Topic the second determines who will be asked by number they are seated at. (Ex. player 1 rolls a 5 and a 4. Player 1 asks player 5 a question fitting into the (4) Foreplay category.)

 

Two players: Take turns
Three - five Players: Each player takes a place at a number. If a number is rolled no player is sitting at, it becomes a wild and anyt player can be asked.
6 Players: Each just take a numbered seat.  

 

Categories:

Sex, WILD, Oral, Foreplay, Fantasy, Action

WILD: Player can pick from any catagory and ask a question or an action. Action can be given to single player, some player or all players. Example: Player: lose clothes rest of game. Women Lose all clothes rest of game. Everyone lose all clothing rest of game.

Action:  A player that has been given a task to show or demonstrate something. They can be asked a question and they can provide a visual answer or mix of visual and verbal. Actions can be solo or can include the one giving action as a visual aid. Actions are time limited to 2 minutes or less.


Naughtier Round Version:

Round 1: Question and Actions Solo
Round 2: Question and Actions Solo or can include other player.
Round 3: Men vs. Women (each team asks other one team a question they each answer. Action givien is done by all.
Round 4: Intervention. (Players remain in action pose until eithers number is rolled by another player).
Round 5: Roll for partner.  

 

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  • 2 weeks later...

How To Play Master list WIP 2-18-21

 

 

Prisoner's Base

Players: 4 vs 4 (or more)

Two warring kingdoms have each captured the others princess. Rescue your princess without being caught and also tossed in the dungeon before they rescue theirs.

Should you succeed. She may become very very 'grateful.'


Object: Free the princess and all caught players and return to your territory safely.

 
How to play:

Black team dresses in black. White team dresses in white (for easier teammate identification). Each team designates a player as their 'princess' (or prince) and must stay as prisoner in other teams castle until a teammate successfully reaches them without being caught. The use of Cuddle determines if a player has been caught. If caught, you must surrender one article of clothing and wait as a prisoner till freed.

 
 Each team is safe in their own territory.  Each team tries to cross the center line and make a run to the other teams castle to free the princess. Should you cross into enemy territory and be caught, you must go to the castle as a captive. No matter how many may be caught, a teammate successfully reaching the castle safe and can free all those captured - as long as they stay in that castle.

 

 

THE GREAT SEX RACE
 

 

The Great Sex Race

Players: 4-12

 Object: Be the first couple/team to go through all the stages of a hookup from beginning to end and reach Orgasm (the end)  first to win.

Based on "Horse Race."  Up to Six teams can play. Each lane requires a team of two.  Roll a one sided dice, whatever number comes up that team moves ahead one space and does the action they land on. Team reaching the end first wins.  

 

THE GREAT SEX RACE II

 

Similar to original but with added "Flirt" and "Confession" for added verbal foreplay.

*Second type of Gameplay in works that doesn't require partners but even amount of willing players.

 

 

Truth ore Dare Board Game

 

 Truth or Dare: Board Game Rules WIP Ver. 1.4

Object: Reach the end. Game can be completed entirely non- sexual should a player choose to only accept Truths. All players must agree to at least lose clothing.  

How to play:  Player will roll (/roll1) or  two dice (/roll2) depending on the speed of the game they want and move the allotted number. On Truth or Dare spaces, player who lands on a player already there offers Truth or Dare to player they landed on. Must have exact number to exit board. Green path is Non-sexual Dares. Any Dares not involving Sex. Red Path is Sexual or non-sexual.

TAKE CLOTHING: Yes, you make take any players clothing - all of it or some.

Give Flirt - Give any player a compliment or Flirt.   Make it good.

Truth or Dare:  must land on a player already occupying a T or D. Player who lands on a player can offer a T or D. If player accepts Dare, player may partner and pose player accepting dare, OR player may give a traditional dare of some type involving them to act alone or with a consenting other player. Player is NOT required to do a dare involving another player and may say "pass" but must roll a chance as a penalty. Player may NOT move forward only back or lose their turn.  Player accepting Dare engages until the player who issued the dares turn comes up again.

 

 Sexercise: Exercise Naked Till you can roll an EVEN number or accept a non sexual dare from someone on a T or Dare space, or engage in a non sexual act with someone in Sexercise.

 Shower: Take a Shower until you can roll an Even number, or accept a Dare from someone on a Truth Or Dare to be free, or engage in a sexual act with someone already there.

 Nude Beach: "Tan until" you Roll an Even Number, or accept a Dare from someone on a Dare space to escape, or engage in a sexual act with someone already there..

Pool: Stuck at pool till you roll an Even number, or accept a Dare from a player on a Truth or Date space to escape, or engage in a non sexual or sexual act with someone already there.

Oiled Threesome: Roll an Even number to be free, or invite two players for a threesome who can then move on from there once an even number is rolled. or engage in a non sexual or sexual  act with someone already there.

***NOTE***   Basically THREE ways to escape. Roll an Even number, Accept a dare, or engage in non sexual or Sexual act with someone already there. There is no penalty for not accepting in a trap as you are already being penalized.

 Chance: Roll for a number and do what the chart says. Any move backwards to a place you have passed DOES NOT require a Even Number  roll to get out of or a dare. Simply move on from there next turn. Any Move FOrWARD, beyond where you were, player must roll a even number or accept a dare to get out and move on.

Players engaged in a Dare may at anytime choose to pass their turn and continue with the Dare they are engaged in.

 

 

 
Shared Pleasures


Player: Even number, 4 - 6 or 8.

Overview: This was created for consenting couple or partners who want less of a game and more of a random sex experience with the intimate goal of taking a partner to the center bed for Cybersex. Actions are limited to two minutes. Self stimulation should be limited to only the time with a partner as this is basically created as an ice breaker.

How to Play: Each couple/team/friends etc.. Starts in one of the corner start squares.  Women use the inside pink lane and will ALWAYS move TOGETHER moving counter clockwise at the same time, just as the men/women using the blue lane will move clockwise ALWAYS together. Everyone will land on same type of space and do the same action. Example: Women roll a 5. All women would move 5 and all would land on the lips (Something Oral) at the same time. if clothed and not landing across from the other team all woman would do something non sexual that is 'oral.  Could be flirts, or truths, could be a quick kiss, etc.' No sex can occur till both teams have lost their clothing.  

Landing across from someone: If on a roll a team lands on a tile across from the other team, then everyone on that team will do an action with the person they landed across from. Ex. Land on Oral and still clothed. Could be a kiss, could be comments back and forth etc. if naked, it could be sexual with Oral.

 

Lose clothes / SP: Landing on this tile will require one piece of clothing lost each time. once naked SP is activated. Landing on a Shared Pleasure naked makes the entire team move together till they line up across from the other team. Those landing on another team instigate whatever sexual action they wish with those they are lined up across from. Self Stimulation may be done for 2 mins while action is completed.

 

Tiles: Eight.

Submission, something Laying, Something Standing, Lose Clothing/SP, Something Touch, Something Oral, Something Sitting, Dance and pole sex.

 
Naughty Dice

 

Rework of an older version prior to dice roll added and link going dead.. Simple Dice game. Roll once for each column. easy to add to existing builds. Small.

 SAY FLIRT DO

What you Need:

    /roll1 (f 2-6 players) /roll2 (7-12 players)
    Whatever props you want or have.

How to Play: Players take a number 1-6 or 1-12 (for more than 6 players.) Play starts with player 1 and moves to player 2, then 3, etc. Player rolls the dice which selects the the player who is asked to choose from SAY FLIRT DO.  Player chosen picks from one of the categories and completes the requirement and play progresses to next player.

 

Categories

SAY:  Question Category.  Player choosing SAY is given a question. Questions can include Likes, dislikes, Fantasies, questions, confessions, etc, but must not require  Real Life identifying information.  

Flirt: Player who chooses Flirt can require player who chose them to give them a flirt or compliment.

Do:  Action Category. If Player chosen by roller chooses Do. Player who rolled them can give them an action to perform. It can be a solo action or involve the player giving the action. Actions are time limited to maximum of 1 minute or less to complete.  (Ex. do a dance, demonstrate a sexual position you like, lose clothes, give hug, etc. all Do's should be completed in under a minute.)


Wicked Thoughts

How to play:

Each player takes a seat at a number. play goes clockwise. A player will roll twice. First roll determines the Topic the second determines who will be asked by number they are seated at. (Ex. player 1 rolls a 5 and a 4. Player 1 asks player 5 a question fitting into the (4) Foreplay category.)

Two players: Take turns
Three Players: Each player takes two numbers. 1&2, 3&4, 5&6
Four or more: Roll till a numbered seat with a player is rolled.

Categories:

Sex, WILD, Oral, Foreplay, Fantasy, Action

WILD: Player can pick from any category and ask a question or an action. Action can be given to single player, some player or all players. Example: Player: lose clothes rest of game. Women Lose all clothes rest of game. Everyone lose all clothing rest of game.

Action:  A player that has been given a task to show or demonstrate something. They can be asked a question and they can provide a visual answer or mix of visual and verbal. Actions can be solo or can include the one giving action as a visual aid. Actions are time limited to 2 minutes or less.


Swingers Round Version:

Round 1: Question and Actions Solo
Round 2: Question and Actions Solo or can include other player.
Round 3: Men vs. Women (each team asks other one team a question they each answer. Action givien is done by all.
Round 4: Intervention. (Players remain in action pose until eithers number is rolled by another player).
Round 5: Roll for partner.

 

BattleStrip
(Team Game)

Women take pink and blue Side. Men dark blue on blue.

Object: Strip opposing team of all clothes and pose them as captives five times.

Setup: Each player has 3 pieces of clothing total. Accessories do not count.  

How to play: Each team takes turns rolling one at a time and back and forth between teams. Players surrender one article of clothing per hit. Nude player can be posed in any manner by opposing member who scored a "hit" on them standing in DARK BLUE OR PINK. Player standing ON DECK Can only be posed in non-sexual poses. Player may choose between sex and non sex each round. Player remains in pose till teammate hits one of of the team who posed them and frees them. posed player loses turns till freed.

Mines: Any hit on a mine results in your entire team striking a mine and losing a piece of clothing or 1 of your 5 lives.

Torpedo: A strike on a torpedo hits all enemy players in that row. Any players struck can be strip or posed.

 

Submissions
(No sex version. Sex version can be made by simply lifting the restrictions on poses.)

Men Vs. Women (Masters Vs. Mistress's)

Object: Be the first team to make the other your slaves by stripping them and making them submit.

Setup: BDSM Attire/mask. Three pieces of clothing. Top, bottoms, under garments. (shoes, hats, jewelry DO NOT count as clothing).

How to play: Use /Roll1  twice for movement. Ex. 3 and 5 = 8. Player can move 3 or 5 or total =8) Movement in counterclockwise. When you land on a opposing player, you can pose them in a submission pose of your choice (Non-sexual. Can be partnered spank, massages, single poses like standing, Kneeling, exercise, etc. No face slapping.)

Player must give up one piece of clothing every-time landed on by another player. Player cannot leave submissive pose till your next turn. They then resume their place in the order.

Any player who loses all clothing and  is landed upon while naked becomes a slave of the opposing team and is sent to their Domain where they must await obediently in any single pose chosen by the last Master or Mistress to capture them naked.

Stripping ALL/ Freeing a Slave: Land on opposite teams color and 2 options: Strip all members of opposing team of 1 piece of clothing or release all slaves not caught twice. All freed slaves remain naked and if caught again go immediately back as re-caught slave and cannot be freed again.

Landing on your own color: Player landing on their own color may order their teams caught slaves to be of service. Master or Mistress is SAFE with their slaves till their next roll.

Game ends when one team has collected the other as their slaves.

 

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  • 2 weeks later...

King of the Pinhead

https://mega.nz/file/sBwihKrQ#FBZKHMPAUzUK-7eqAgy_JBljmnM7KY1anoae0TBXpv4

 

Completely pointless fun.

"It's not the height that worries me, it's that sudden stop at the end that does."

- -THX

 

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land on the pinhead or the head of someone else who has. The one who ends up on top of all others is KING OF THE PINHEADS!!!!

 

4 levels of difficulty but you can move platform anywhere you like.

P.S. Did I say it was pointless? 😲

 

 

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  • 3 weeks later...
On 2/18/2021 at 12:35 PM, THX said:

How To Play Master list WIP 2-18-21

 

 

Prisoner's Base

Players: 4 vs 4 (or more)

Two warring kingdoms have each captured the others princess. Rescue your princess without being caught and also tossed in the dungeon before they rescue theirs.

Should you succeed. She may become very very 'grateful.'


Object: Free the princess and all caught players and return to your territory safely.

 
How to play:

Black team dresses in black. White team dresses in white (for easier teammate identification). Each team designates a player as their 'princess' (or prince) and must stay as prisoner in other teams castle until a teammate successfully reaches them without being caught. The use of Cuddle determines if a player has been caught. If caught, you must surrender one article of clothing and wait as a prisoner till freed.

 
 Each team is safe in their own territory.  Each team tries to cross the center line and make a run to the other teams castle to free the princess. Should you cross into enemy territory and be caught, you must go to the castle as a captive. No matter how many may be caught, a teammate successfully reaching the castle safe and can free all those captured - as long as they stay in that castle.

 

 

THE GREAT SEX RACE
 

 

The Great Sex Race

Players: 4-12

 Object: Be the first couple/team to go through all the stages of a hookup from beginning to end and reach Orgasm (the end)  first to win.

Based on "Horse Race."  Up to Six teams can play. Each lane requires a team of two.  Roll a one sided dice, whatever number comes up that team moves ahead one space and does the action they land on. Team reaching the end first wins.  

 

THE GREAT SEX RACE II

 

Similar to original but with added "Flirt" and "Confession" for added verbal foreplay.

*Second type of Gameplay in works that doesn't require partners but even amount of willing players.

 

 

Truth ore Dare Board Game

 

 Truth or Dare: Board Game Rules WIP Ver. 1.4

Object: Reach the end. Game can be completed entirely non- sexual should a player choose to only accept Truths. All players must agree to at least lose clothing.  

How to play:  Player will roll (/roll1) or  two dice (/roll2) depending on the speed of the game they want and move the allotted number. On Truth or Dare spaces, player who lands on a player already there offers Truth or Dare to player they landed on. Must have exact number to exit board. Green path is Non-sexual Dares. Any Dares not involving Sex. Red Path is Sexual or non-sexual.

TAKE CLOTHING: Yes, you make take any players clothing - all of it or some.

Give Flirt - Give any player a compliment or Flirt.   Make it good.

Truth or Dare:  must land on a player already occupying a T or D. Player who lands on a player can offer a T or D. If player accepts Dare, player may partner and pose player accepting dare, OR player may give a traditional dare of some type involving them to act alone or with a consenting other player. Player is NOT required to do a dare involving another player and may say "pass" but must roll a chance as a penalty. Player may NOT move forward only back or lose their turn.  Player accepting Dare engages until the player who issued the dares turn comes up again.

 

 Sexercise: Exercise Naked Till you can roll an EVEN number or accept a non sexual dare from someone on a T or Dare space, or engage in a non sexual act with someone in Sexercise.

 Shower: Take a Shower until you can roll an Even number, or accept a Dare from someone on a Truth Or Dare to be free, or engage in a sexual act with someone already there.

 Nude Beach: "Tan until" you Roll an Even Number, or accept a Dare from someone on a Dare space to escape, or engage in a sexual act with someone already there..

Pool: Stuck at pool till you roll an Even number, or accept a Dare from a player on a Truth or Date space to escape, or engage in a non sexual or sexual act with someone already there.

Oiled Threesome: Roll an Even number to be free, or invite two players for a threesome who can then move on from there once an even number is rolled. or engage in a non sexual or sexual  act with someone already there.

***NOTE***   Basically THREE ways to escape. Roll an Even number, Accept a dare, or engage in non sexual or Sexual act with someone already there. There is no penalty for not accepting in a trap as you are already being penalized.

 Chance: Roll for a number and do what the chart says. Any move backwards to a place you have passed DOES NOT require a Even Number  roll to get out of or a dare. Simply move on from there next turn. Any Move FOrWARD, beyond where you were, player must roll a even number or accept a dare to get out and move on.

Players engaged in a Dare may at anytime choose to pass their turn and continue with the Dare they are engaged in.

 

 

 
Shared Pleasures


Player: Even number, 4 - 6 or 8.

Overview: This was created for consenting couple or partners who want less of a game and more of a random sex experience with the intimate goal of taking a partner to the center bed for Cybersex. Actions are limited to two minutes. Self stimulation should be limited to only the time with a partner as this is basically created as an ice breaker.

How to Play: Each couple/team/friends etc.. Starts in one of the corner start squares.  Women use the inside pink lane and will ALWAYS move TOGETHER moving counter clockwise at the same time, just as the men/women using the blue lane will move clockwise ALWAYS together. Everyone will land on same type of space and do the same action. Example: Women roll a 5. All women would move 5 and all would land on the lips (Something Oral) at the same time. if clothed and not landing across from the other team all woman would do something non sexual that is 'oral.  Could be flirts, or truths, could be a quick kiss, etc.' No sex can occur till both teams have lost their clothing.  

Landing across from someone: If on a roll a team lands on a tile across from the other team, then everyone on that team will do an action with the person they landed across from. Ex. Land on Oral and still clothed. Could be a kiss, could be comments back and forth etc. if naked, it could be sexual with Oral.

 

Lose clothes / SP: Landing on this tile will require one piece of clothing lost each time. once naked SP is activated. Landing on a Shared Pleasure naked makes the entire team move together till they line up across from the other team. Those landing on another team instigate whatever sexual action they wish with those they are lined up across from. Self Stimulation may be done for 2 mins while action is completed.

 

Tiles: Eight.

Submission, something Laying, Something Standing, Lose Clothing/SP, Something Touch, Something Oral, Something Sitting, Dance and pole sex.

 
Naughty Dice

 

Rework of an older version prior to dice roll added and link going dead.. Simple Dice game. Roll once for each column. easy to add to existing builds. Small.

 SAY FLIRT DO

What you Need:

    /roll1 (f 2-6 players) /roll2 (7-12 players)
    Whatever props you want or have.

How to Play: Players take a number 1-6 or 1-12 (for more than 6 players.) Play starts with player 1 and moves to player 2, then 3, etc. Player rolls the dice which selects the the player who is asked to choose from SAY FLIRT DO.  Player chosen picks from one of the categories and completes the requirement and play progresses to next player.

 

Categories

SAY:  Question Category.  Player choosing SAY is given a question. Questions can include Likes, dislikes, Fantasies, questions, confessions, etc, but must not require  Real Life identifying information.  

Flirt: Player who chooses Flirt can require player who chose them to give them a flirt or compliment.

Do:  Action Category. If Player chosen by roller chooses Do. Player who rolled them can give them an action to perform. It can be a solo action or involve the player giving the action. Actions are time limited to maximum of 1 minute or less to complete.  (Ex. do a dance, demonstrate a sexual position you like, lose clothes, give hug, etc. all Do's should be completed in under a minute.)


Wicked Thoughts

How to play:

Each player takes a seat at a number. play goes clockwise. A player will roll twice. First roll determines the Topic the second determines who will be asked by number they are seated at. (Ex. player 1 rolls a 5 and a 4. Player 1 asks player 5 a question fitting into the (4) Foreplay category.)

Two players: Take turns
Three Players: Each player takes two numbers. 1&2, 3&4, 5&6
Four or more: Roll till a numbered seat with a player is rolled.

Categories:

Sex, WILD, Oral, Foreplay, Fantasy, Action

WILD: Player can pick from any category and ask a question or an action. Action can be given to single player, some player or all players. Example: Player: lose clothes rest of game. Women Lose all clothes rest of game. Everyone lose all clothing rest of game.

Action:  A player that has been given a task to show or demonstrate something. They can be asked a question and they can provide a visual answer or mix of visual and verbal. Actions can be solo or can include the one giving action as a visual aid. Actions are time limited to 2 minutes or less.


Swingers Round Version:

Round 1: Question and Actions Solo
Round 2: Question and Actions Solo or can include other player.
Round 3: Men vs. Women (each team asks other one team a question they each answer. Action givien is done by all.
Round 4: Intervention. (Players remain in action pose until eithers number is rolled by another player).
Round 5: Roll for partner.

 

BattleStrip
(Team Game)

Women take pink and blue Side. Men dark blue on blue.

Object: Strip opposing team of all clothes and pose them as captives five times.

Setup: Each player has 3 pieces of clothing total. Accessories do not count.  

How to play: Each team takes turns rolling one at a time and back and forth between teams. Players surrender one article of clothing per hit. Nude player can be posed in any manner by opposing member who scored a "hit" on them standing in DARK BLUE OR PINK. Player standing ON DECK Can only be posed in non-sexual poses. Player may choose between sex and non sex each round. Player remains in pose till teammate hits one of of the team who posed them and frees them. posed player loses turns till freed.

Mines: Any hit on a mine results in your entire team striking a mine and losing a piece of clothing or 1 of your 5 lives.

Torpedo: A strike on a torpedo hits all enemy players in that row. Any players struck can be strip or posed.

 

Submissions
(No sex version. Sex version can be made by simply lifting the restrictions on poses.)

Men Vs. Women (Masters Vs. Mistress's)

Object: Be the first team to make the other your slaves by stripping them and making them submit.

Setup: BDSM Attire/mask. Three pieces of clothing. Top, bottoms, under garments. (shoes, hats, jewelry DO NOT count as clothing).

How to play: Use /Roll1  twice for movement. Ex. 3 and 5 = 8. Player can move 3 or 5 or total =8) Movement in counterclockwise. When you land on a opposing player, you can pose them in a submission pose of your choice (Non-sexual. Can be partnered spank, massages, single poses like standing, Kneeling, exercise, etc. No face slapping.)

Player must give up one piece of clothing every-time landed on by another player. Player cannot leave submissive pose till your next turn. They then resume their place in the order.

Any player who loses all clothing and  is landed upon while naked becomes a slave of the opposing team and is sent to their Domain where they must await obediently in any single pose chosen by the last Master or Mistress to capture them naked.

Stripping ALL/ Freeing a Slave: Land on opposite teams color and 2 options: Strip all members of opposing team of 1 piece of clothing or release all slaves not caught twice. All freed slaves remain naked and if caught again go immediately back as re-caught slave and cannot be freed again.

Landing on your own color: Player landing on their own color may order their teams caught slaves to be of service. Master or Mistress is SAFE with their slaves till their next roll.

Game ends when one team has collected the other as their slaves.

 

Is this the revised Submissions?

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Oh, sorry. Didn't see this. 

No, I haven't updated it cause I've been working on something else. I will as soon as I add those rules.

Need some time. Kinda spinning out with the mechanics of what I'm working on.

Edited by THX
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  • 3 weeks later...
  • 3 weeks later...

Sauna and Wellness

https://mega.nz/file/tMxmiLxa#o0Ht66tuW0HKEYdpBvFj5NEem3AVM7awhtkpTk3FWmU

 

Here's a little place I built for someone. I added a simple outside for those who just want to drop it in their city builds.  The entire thing is merged, so you can move it easy. Plus changing outside is a breeze.

 

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h0lwoKu.png

 

82triTk.png

wJExKaC.png

Simple Shoe Chairs

https://mega.nz/file/YRxwBTqB#zi_fyRaEvDgnqy50qP4qezgiLfNlmURrdTdRtNH16sk

 

Collection of chairs compatible with new chair pose.

 

I made these with as few props as possible to make it east to change colors and textures for even the novice.

 

First row: Assorted Single chair

Second Row: Assortment of single chairs with a pool script above. several pool script poses look good.

Third Row: Wider chair. Couch and pool script.  Nearly all partnered sitting up work well.

Last row. Single older version ungrouped so you can change your own textures or mod it to your tasters.

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  • 2 weeks later...

It's come to my attention some don't want the limited pool script positions on some chairs. 

Simply click twice. Once to select the chair,  then a second time on the invisible pool script to highlight only that and hit delete.

That simple.

Edited by THX
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  • 4 weeks later...
19 hours ago, THX said:

Not inspired lately... anyone have any good ideas?

Oh don't worry. You will get there one day. Maybe. Keep trying. Eventually you might get good at this. 

Edited by Tsela
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  • 2 weeks later...
  • 6 months later...

Master Game Rules

 

.

How To Play Master list WIP 1-7-22

 

 

Prisoner's Base

Players: 4 vs 4 (or more)

Two warring kingdoms have each captured the others princess. Rescue your princess without being caught and also tossed in the dungeon before they rescue theirs.

Should you succeed. She may become very very 'grateful.'


Object: Free the princess and all caught players and return to your territory safely.

 
How to play:

Black team dresses in black. White team dresses in white (for easier teammate identification). Each team designates a player as their 'princess' (or prince) and must stay as prisoner in other teams castle until a teammate successfully reaches them without being caught. The use of Cuddle determines if a player has been caught. If caught, you must surrender one article of clothing and wait as a prisoner till freed.

 
 Each team is safe in their own territory.  Each team tries to cross the center line and make a run to the other teams castle to free the princess. Should you cross into enemy territory and be caught, you must go to the castle as a captive. No matter how many may be caught, a teammate successfully reaching the castle safe and can free all those captured - as long as they stay in that castle.

 

 

THE GREAT SEX RACE
 

 

The Great Sex Race

Players: 4-12

 Object: Be the first couple/team to go through all the stages of a hookup from beginning to end and reach Orgasm (the end)  first to win.

Based on "Horse Race."  Up to Six teams can play. Each lane requires a team of two.  Roll a one sided dice, whatever number comes up that team moves ahead one space and does the action they land on. Team reaching the end first wins.  

 

THE GREAT SEX RACE II

 

Similar to original but with added "Roll off",  to determine who spanks who, and Odd/Even roll.

Note: Use /roll for Roll off instead of /roll1. Less confusing to other players. Highest number spanks the other.

Odd/Even. (Crosses of submission spot) One person on your team rolls. Even: Your safe and continue on next time your team number is rolled. Odd: Go back to LAST place team and move on from there. Odd/Even roll only happens once. Players can't be sent back a second time.

*Second type of Gameplay in works that doesn't require partners but even amount of willing players.

 

 

Truth ore Dare Board Game

 

 Truth or Dare: Board Game Rules WIP Ver. 1.4

Object: Reach the end. Game can be completed entirely non- sexual should a player choose to only accept Truths. All players must agree to at least lose clothing.  

How to play:  Player will roll (/roll1) or  two dice (/roll2) depending on the speed of the game they want and move the allotted number. On Truth or Dare spaces, player who lands on a player already there offers Truth or Dare to player they landed on. Must have exact number to exit board. Green path is Non-sexual Dares. Any Dares not involving Sex. Red Path is Sexual or non-sexual.

TAKE CLOTHING: Yes, you make take any players clothing - all of it or some.

Give Flirt - Give any player a compliment or Flirt.   Make it good.

Truth or Dare:  must land on a player already occupying a T or D. Player who lands on a player can offer a T or D. If player accepts Dare, player may partner and pose player accepting dare, OR player may give a traditional dare of some type involving them to act alone or with a consenting other player. Player is NOT required to do a dare involving another player and may say "pass" but must roll a chance as a penalty. Player may NOT move forward only back or lose their turn.  Player accepting Dare engages until the player who issued the dares turn comes up again.

 

 Sexercise: Exercise Naked Till you can roll an EVEN number or accept a non sexual dare from someone on a T or Dare space, or engage in a non sexual act with someone in Sexercise.

 Shower: Take a Shower until you can roll an Even number, or accept a Dare from someone on a Truth Or Dare to be free, or engage in a sexual act with someone already there.

 Nude Beach: "Tan until" you Roll an Even Number, or accept a Dare from someone on a Dare space to escape, or engage in a sexual act with someone already there..

Pool: Stuck at pool till you roll an Even number, or accept a Dare from a player on a Truth or Date space to escape, or engage in a non sexual or sexual act with someone already there.

Oiled Threesome: Roll an Even number to be free, or invite two players for a threesome who can then move on from there once an even number is rolled. or engage in a non sexual or sexual  act with someone already there.

***NOTE***   Basically THREE ways to escape. Roll an Even number, Accept a dare, or engage in non sexual or Sexual act with someone already there. There is no penalty for not accepting in a trap as you are already being penalized.

 Chance: Roll for a number and do what the chart says. Any move backwards to a place you have passed DOES NOT require a Even Number  roll to get out of or a dare. Simply move on from there next turn. Any Move FOrWARD, beyond where you were, player must roll a even number or accept a dare to get out and move on.

Players engaged in a Dare may at anytime choose to pass their turn and continue with the Dare they are engaged in.

 

 

 
Shared Pleasures


Player: Even number, 4 - 6 or 8.

Overview: This was created for consenting couple or partners who want less of a game and more of a random sex experience with the intimate goal of taking a partner to the center bed for Cybersex. Actions are limited to two minutes. Self stimulation should be limited to only the time with a partner as this is basically created as an ice breaker.

How to Play: Each couple/team/friends etc.. Starts in one of the corner start squares.  Women use the inside pink lane and will ALWAYS move TOGETHER moving counter clockwise at the same time, just as the men/women using the blue lane will move clockwise ALWAYS together. Everyone will land on same type of space and do the same action. Example: Women roll a 5. All women would move 5 and all would land on the lips (Something Oral) at the same time. if clothed and not landing across from the other team all woman would do something non sexual that is 'oral.  Could be flirts, or truths, could be a quick kiss, etc.' No sex can occur till both teams have lost their clothing.  

Landing across from someone: If on a roll a team lands on a tile across from the other team, then everyone on that team will do an action with the person they landed across from. Ex. Land on Oral and still clothed. Could be a kiss, could be comments back and forth etc. if naked, it could be sexual with Oral.

 

Lose clothes / SP: Landing on this tile will require one piece of clothing lost each time. once naked SP is activated. Landing on a Shared Pleasure naked makes the entire team move together till they line up across from the other team. Those landing on another team instigate whatever sexual action they wish with those they are lined up across from. Self Stimulation may be done for 2 mins while action is completed.

 

Tiles: Eight.

Submission, something Laying, Something Standing, Lose Clothing/SP, Something Touch, Something Oral, Something Sitting, Dance and pole sex.

 
Naughty Dice

 

Rework of an older version prior to dice roll added and link going dead.. Simple Dice game. Roll once for each column. easy to add to existing builds. Small.

 SAY FLIRT DO

What you Need:

    /roll1 (f 2-6 players) /roll2 (7-12 players)
    Whatever props you want or have.

How to Play: Players take a number 1-6 or 1-12 (for more than 6 players.) Play starts with player 1 and moves to player 2, then 3, etc. Player rolls the dice which selects the the player who is asked to choose from SAY FLIRT DO.  Player chosen picks from one of the categories and completes the requirement and play progresses to next player.

 

Categories

SAY:  Question Category.  Player choosing SAY is given a question. Questions can include Likes, dislikes, Fantasies, questions, confessions, etc, but must not require  Real Life identifying information.  

Flirt: Player who chooses Flirt can require player who chose them to give them a flirt or compliment.

Do:  Action Category. If Player chosen by roller chooses Do. Player who rolled them can give them an action to perform. It can be a solo action or involve the player giving the action. Actions are time limited to maximum of 1 minute or less to complete.  (Ex. do a dance, demonstrate a sexual position you like, lose clothes, give hug, etc. all Do's should be completed in under a minute.)


Wicked Thoughts

How to play:

Each player takes a seat at a number. play goes clockwise. A player will roll twice. First roll determines the Topic the second determines who will be asked by number they are seated at. (Ex. player 1 rolls a 5 and a 4. Player 1 asks player 5 a question fitting into the (4) Foreplay category.)

Two players: Take turns
Three Players: Each player takes two numbers. 1&2, 3&4, 5&6
Four or more: Roll till a numbered seat with a player is rolled.

Categories:

Sex, WILD, Oral, Foreplay, Fantasy, Action

WILD: Player can pick from any category and ask a question or an action. Action can be given to single player, some player or all players. Example: Player: lose clothes rest of game. Women Lose all clothes rest of game. Everyone lose all clothing rest of game.

Action:  A player that has been given a task to show or demonstrate something. They can be asked a question and they can provide a visual answer or mix of visual and verbal. Actions can be solo or can include the one giving action as a visual aid. Actions are time limited to 2 minutes or less.


Swingers Round Version:

Round 1: Question and Actions Solo
Round 2: Question and Actions Solo or can include other player.
Round 3: Men vs. Women (each team asks other one team a question they each answer. Action givien is done by all.
Round 4: Intervention. (Players remain in action pose until eithers number is rolled by another player).
Round 5: Roll for partner.

 

BattleStrip
(Team Game)

Women take pink and blue Side. Men dark blue on blue.

Object: Strip opposing team of all clothes and pose them as captives five times.

Setup: Each player has 3 pieces of clothing total. Accessories do not count.  

How to play: Each team takes turns rolling one at a time and back and forth between teams. Players surrender one article of clothing per hit.  Player hit 4 times is "Sunk." Player sunk takes a kneeling position to indicate they are Sunk.

Mines: Any hit on a mine results in your entire team striking a mine and losing a piece of clothing or 1 of your 5 lives.

Torpedo: A strike on a torpedo hits all enemy players in that row. Any players struck can be strip or posed.

 

Submissions

(Team Based Strategy Game)


(No sex version. Sex version can be made by simply lifting the restrictions on poses.)

Men Vs. Women (Masters Vs. Mistress's)

Object: Be the first team to make the other your slaves by stripping them and making them submit.

Setup: BDSM Attire/mask. Three pieces of clothing. Top, bottoms, under garments. (shoes, hats, jewelry DO NOT count as clothing).

How to play: Use /Roll1  twice for movement. Ex. 3 and 5 = 8. Player can move 3 or 5 or total =8) Movement in counterclockwise. When you land on a opposing player, you can pose them in a submission pose of your choice (Non-sexual. Can be partnered spank, massages, single poses like standing, Kneeling, exercise, etc. No face slapping.)

Player must give up one piece of clothing every-time landed on by another player. Player cannot leave submissive pose till your next turn. They then resume their place in the order.

Any player who loses all clothing and  is landed upon while naked becomes a slave of the opposing team and is sent to their Domain where they must await obediently in any single pose chosen by the last Master or Mistress to capture them naked.

Stripping ALL/ Freeing a Slave: Land on opposite teams color and 2 options: Strip all members of opposing team of 1 piece of clothing or release all slaves not caught twice. All freed slaves remain naked and if caught again go immediately back as re-caught slave and cannot be freed again.

Landing on your own color: Player landing on their own color may order their teams caught slaves to be of service. Master or Mistress is SAFE with their slaves till their next roll.

Game ends when one team has collected the other as their slaves

)

 

Edited by THX Builder
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  • 5 months later...
  • 1 month later...
On 6/10/2022 at 7:16 AM, NightStorm said:

Hey THX, love your concepts. Would you make a game for swinger couples to break the ice or teach me how?

Also, can you open your game room up for private groups?

I have a few things I'll post I lost interest in but are 95% complete for other projects i may or may not ever complete. ( have a great one, but would be fun only once. Not going to tip it. But so much work for one experience is something I'm not enjoying to finish cause of the time and effort needed.)

I'll post something you can modify to your wants (game) but you will need to test and modify. It can be played with just 2 couples to play against each other, or as a team vs. 3 other couples or "teams." You can modify the rules for swingers. Hope this helps.

Edited by THX Builder
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POSES

https://mega.nz/file/NFB1yApJ#EGRq1DPNCOAWVKdtG3JD5_GIwdD3uGPoZPDyTlWxFNI

 

 

2022-08-08 12-16-31_3954.png

 

Different type of Game-play where couples/ Teammates are always in a pose and move together always in a pose from poses to pose.

 

Players:  2-4 Couples/Teams.

Object:  Be the first team to get all five letters spelling "POSES."

 

RULES

Goal: Be the first to collect four mandatory sex poses (Couch, pool, table, cross) and reach bed first. First to bed wins, last to bed loses. Bed is last and must be landed on with an exact roll or continue around the board till you can.

 

How to Play:

Start: Start order is determined by highest roll and so on.

Movement: Use /roll1. Partners move from pose to pose - no walking. Men roll (unless it’s a roll off). Women choose the pose or can use "Ladies Choice" on if she or her partner picks the pose. Each partner can make a brief sexy comment about the other before the next team rolls.  *Penalty: Break a pose lose a pose you collected.

Landing On Other Partners: When partners lands on other partners they may steal one of the poses they have collected.

Dirty Talk: Dirty Talk your partner.

High Roll Pose:  Highest roll between partners chooses.

Odd Roll: When landing here roll again. Odd number roll lands you and your partner in one of the cages and loss of turn.

 

** NOTE: Should be enough to get you started.

 

2022-08-08 12-17-54_6458.png

Edited by THX Builder
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