Lunarelf Posted May 19 Posted May 19 (edited) Since scale avatar's height/size will mess animations up... can we just cange only the idling( not during sex animations) avatar's height by ±25%(or lesser, like ±10%) which won't visually break much things, and ppl can't tell much difference during sex animations Just a thought Edited May 19 by Lunarelf
PiperLynch Posted June 27 Posted June 27 (edited) just my observations from other virtual worlds: (3DX-Chat is so much better, but scaling like this would be great) that would be very nice. i and many of my friend are from RedLightCenter, basically a dead world now, but they have different sized AVI's and it adds a lot to the game. what you suggest, having them upscale or downscale to a standard size is exactly what they do there -- it works great. So you have these Tinkerbell sized mini's that are going to interact with a Huge scale AVI, both AVI's are scaled to the animation size so they both are the same and it fits the animation. that really works and i've never seen anyone complaining that the Tinkerbell sized mini is not dancing with just the big toe of the huge AVI. Edited June 27 by PiperLynch Lunarelf 1
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