Collier Posted November 22, 2022 Share Posted November 22, 2022 So, somehow I got into my head that the notion of building a replica of Hogwarts in WE would be a good idea. Found some scaled production design layouts from the films, and started from one end. Here's my progress so far. I've only gotten a partial layout done - still missing some parts in the western end and greenhouses at the main compound. But otherwise, the mockup is starting to look like something I can work with. I'm using Rhino 3D to calculate sizes and coordinates of the foundation blocks, because WE still sucks bawls at accuracy features. Wish me luck! OLESYA, Halderim, EvaMarie and 1 other 4 Link to comment Share on other sites More sharing options...
JenC Posted November 22, 2022 Share Posted November 22, 2022 That will keep you busy for a while. Collier 1 Link to comment Share on other sites More sharing options...
EvaMarie Posted November 22, 2022 Share Posted November 22, 2022 A very interesting and promising looking project Collier 1 Link to comment Share on other sites More sharing options...
Halderim Posted November 29, 2022 Share Posted November 29, 2022 Good Luck on such a big project Collier 1 Link to comment Share on other sites More sharing options...
Collier Posted December 3, 2022 Author Share Posted December 3, 2022 (edited) Thanks for the encouragement. Here's an update so far. Layout and building mockups are getting close to being finished. It's all quite crude still, but I plan to get the basics right to begin with, before I move into details. Stairs are going to be such a damn hassle, I can already tell. Edited December 3, 2022 by Collier EvaMarie 1 Link to comment Share on other sites More sharing options...
Collier Posted December 3, 2022 Author Share Posted December 3, 2022 (edited) I made some headway on the exterior of the Great Hall building tonight. Missing windows and a central spire. But other than that, I think it's looking fairly decent. Edited December 5, 2022 by Collier Salouli 1 Link to comment Share on other sites More sharing options...
Collier Posted December 7, 2022 Author Share Posted December 7, 2022 (edited) Updated the Great Hall with side windows. some flooring and a grand door. Exterior needs a central spire still and some decorative windows. The interior needs a LOT of work, before I'll be happy with it. But with the side windows out of the way, I can cross off a big mark on my list. Next up; rear window and long tables, I think. Edited December 7, 2022 by Collier Moandero, EvaMarie and Ashbash 3 Link to comment Share on other sites More sharing options...
Ashbash Posted December 7, 2022 Share Posted December 7, 2022 This is awesome! Collier 1 Link to comment Share on other sites More sharing options...
Collier Posted December 9, 2022 Author Share Posted December 9, 2022 (edited) I'm glad you like it, @Ashbash! I appreciate any enthusiasm I can get! Here's today's progress; mostly I've focused on smaller details, the central spire of the Great Hall building, steps, some decking along with some interior furniture in the Great Hall. So, yeah... progression is slow and steady. I've come to realise that I need to switch back and forth from building architecture to making furniture and small detail work, if nothing else just to keep my sanity somewhat intact. Edited December 10, 2022 by Collier Ashbash 1 Link to comment Share on other sites More sharing options...
Collier Posted December 9, 2022 Author Share Posted December 9, 2022 Ashbash and EvaMarie 2 Link to comment Share on other sites More sharing options...
Collier Posted December 10, 2022 Author Share Posted December 10, 2022 Added some furniture to the Great Hall, plus a fireplace and some touch up on the rear windows. I messed up by continuing on an older save, so I don't have the candle lights from the previous post. But that's a quick fix, I hope. EvaMarie and Ashbash 2 Link to comment Share on other sites More sharing options...
Collier Posted December 10, 2022 Author Share Posted December 10, 2022 Oh look, someone sat in the big chair Ashbash 1 Link to comment Share on other sites More sharing options...
Collier Posted December 14, 2022 Author Share Posted December 14, 2022 (edited) Update: 1639 KB. Worked on lots of smaller details in the Great Hall over the last few days, e.g. the rear window, banners etc.. Also, trying to recreate that "magical" ceiling has left me scratching my head somewhat*. But as I've only been able to sit with it for 1-2 hours each night, progress has slowed a bit. I think I'll move on to a different building or part of the school after this. In the meantime, here are some moody screenshots to match the season. Ta-ta. * I'm very open to suggestions, if you have any? Edited January 7, 2023 by Collier Link to comment Share on other sites More sharing options...
Collier Posted December 14, 2022 Author Share Posted December 14, 2022 Might not see an update on this project until January, so... Happy Holidays! Khallum Troy and SerenityWillow 2 Link to comment Share on other sites More sharing options...
Ashbash Posted December 16, 2022 Share Posted December 16, 2022 Thanks for the additional screenshots, Collier! I am super excited to see more progress on this next year! Collier and SerenityWillow 1 1 Link to comment Share on other sites More sharing options...
SashaFoxy Posted December 19, 2022 Share Posted December 19, 2022 Very interesting project! Some elements such as paintings, magic ceiling, faculty symbols can be rendered using Tamara's 3dxWorldPicture. But this requires a high-speed GPU Collier 1 Link to comment Share on other sites More sharing options...
Collier Posted December 21, 2022 Author Share Posted December 21, 2022 On 12/19/2022 at 2:07 PM, SashaFoxy said: Very interesting project! Some elements such as paintings, magic ceiling, faculty symbols can be rendered using Tamara's 3dxWorldPicture. But this requires a high-speed GPU Thanks for the tip I have thought about using it. Might have some AI produce pixelated portraits of wizards/witches to keep down the amount of blocks used. But regardless, it IS going to be a massive map, so high end machines are likely going to be a prerequisite anyways. Alternatively, the devs might get around to implementing image import on 2D planes before I get to a point in the process where I flesh out the build with paintings and such. There are so many buildings, rooms and windows on my to-do list Link to comment Share on other sites More sharing options...
Collier Posted January 8, 2023 Author Share Posted January 8, 2023 Update: 1875 KB. New Year, new... chair? Added a throne-esque chair, with a passable resemblance to the films. Also, I started on one of the exterior courtyards. Long ways to go still. EvaMarie and Khallum Troy 2 Link to comment Share on other sites More sharing options...
Collier Posted January 12, 2023 Author Share Posted January 12, 2023 (edited) Update: 2166 KB Continued work on the courtyard in front of the Great Hall. Moody sunset screenshots are below for your viewing pleasure. Note, the light blue blocks are updated placeholders, whereas the white blocks are still somewhat sketchy. Blocks with non-placeholder textures are locked in, as it were (oh, if only there was an option for that!). Progress is generally slow going, as there's plenty to do and I am working with some time constraints. Add to that a healthy dose of wanting the details to be... juuuuuuust right Edited January 12, 2023 by Collier IreneSmiles, EvaMarie, Khallum Troy and 2 others 5 Link to comment Share on other sites More sharing options...
Tay Posted August 31, 2023 Share Posted August 31, 2023 is this project still being worked on? how is it lag wise? Sorta wanna try this myself, but worried it will lag like crazy lol Link to comment Share on other sites More sharing options...
JenC Posted September 5, 2023 Share Posted September 5, 2023 On 9/1/2023 at 6:19 AM, Tay said: is this project still being worked on? how is it lag wise? Sorta wanna try this myself, but worried it will lag like crazy lol The layout and buildings will be okay for lag, but if/when you add in all the details, a build like this will buckle under the weight... Its just not possible with this builder and the way it works. Link to comment Share on other sites More sharing options...
Jannick Posted September 6, 2023 Share Posted September 6, 2023 Hoping the update will helps the project because big rooms are no longer a problem. A room with over 50000 objects works as well as a romm with 1000 for me. So good luck and work on Collier. Link to comment Share on other sites More sharing options...
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