TashaTight Posted April 26, 2022 Share Posted April 26, 2022 Think would be nice adding as title says variant of the teleporters that have one activated directional teleport, so essentially stepping on to it would teleport you one place. But teleporter landing spot would not act as way back returner. I think it would be good for specific purposes like maze games or introduction to theme landing spots and probably many other interesting ways of using them. Yagi and Xaufin 2 Link to comment Share on other sites More sharing options...
Diana Prince Posted April 26, 2022 Share Posted April 26, 2022 just put the landing teleporter just a bit "underground". That should work. TashaTight and MistressBeryl 2 Link to comment Share on other sites More sharing options...
TashaTight Posted April 26, 2022 Author Share Posted April 26, 2022 9 hours ago, Diana Prince said: just put the landing teleporter just a bit "underground". That should work. Thanks for the tip, still think would been nice to have the feature since I am sure myself included many did not know about that trick. Link to comment Share on other sites More sharing options...
CatKatW Posted April 26, 2022 Share Posted April 26, 2022 You can also place the teleporter pad vertically in case you don't have too much space. By default you can only rotate the pads horizontally, but if you change the Global/Local switch to Local you can now rotate it vertically. It can be handy on some situations: I had 3 pads in a corner forming an "L" and I was having trouble accessing the central pad because I was always being caught by the lateral pads. Making the lateral pads vertical gave me room to access the central one. Just make sure you keep the zone with the printed feet slightly above the ground (otherwise you will have the one-way teleporter effect). MistressBeryl 1 Link to comment Share on other sites More sharing options...
TimETraveller Posted May 5, 2022 Share Posted May 5, 2022 So there's a workaround regarding the oneway-teleporter. But whats about a teleporter which is usable by guests of the room? Link to comment Share on other sites More sharing options...
CatKatW Posted May 5, 2022 Share Posted May 5, 2022 I don't understand your question... A teleporter placed in a room is usable by everyone in that room (owner and guests). If both pads are slightly above the ground, you have the traditional two-way teleporter. If one of the pads is slightly below the ground, you can only go in one direction because this buried pad won't be detected. If both pads are slightly under the ground will make teleport totally useless. Link to comment Share on other sites More sharing options...
TimETraveller Posted May 8, 2022 Share Posted May 8, 2022 Cat, i had the problem that the teleport wasn't usable by female avas. Worked out that i had to rise the height of the pad a bit, so that it worked for both genders. MistressBeryl and CatKatW 2 Link to comment Share on other sites More sharing options...
CatKatW Posted May 8, 2022 Share Posted May 8, 2022 I didn't have this issue so far but I'm glad to know how to fix it if it shows up. Thanks! Female avas are a bit taller than male probably due to the heels (you need to make taller doors) but never found an issue with teleports. MistressBeryl 1 Link to comment Share on other sites More sharing options...
WhiteLotus Posted May 20, 2022 Share Posted May 20, 2022 As one of the references. Link to comment Share on other sites More sharing options...
AlexaDarkness Posted May 21, 2022 Share Posted May 21, 2022 It would be cool of you could have a walking circle.... basically when a player spawns into a room, they are forced to walk along a set route, rather than stay at the spawn point Xaufin 1 Link to comment Share on other sites More sharing options...
MistressBeryl Posted September 4, 2022 Share Posted September 4, 2022 On 4/26/2022 at 8:42 PM, CatKatW said: You can also place the teleporter pad vertically in case you don't have too much space. By default you can only rotate the pads horizontally, but if you change the Global/Local switch to Local you can now rotate it vertically. It can be handy on some situations: I had 3 pads in a corner forming an "L" and I was having trouble accessing the central pad because I was always being caught by the lateral pads. Making the lateral pads vertical gave me room to access the central one. Just make sure you keep the zone with the printed feet slightly above the ground (otherwise you will have the one-way teleporter effect). Did they fuck it up with the update? All my one-way gimmickst are ruined,because you can easily go back... Link to comment Share on other sites More sharing options...
Xaufin Posted September 5, 2022 Share Posted September 5, 2022 @GizmoThere were also discrepancies between male and female activation of the portals. Females need portals to be slightly higher at minimum than males do. (maybe raycast from the player instead of their model. or just use trigger volumes instead of raycasting) I think one-way portals would be more user-friendly for newbies (green entry, red exit). Or just give portal objects some settings, like a checkbox that could be true or false. MistressBeryl 1 Link to comment Share on other sites More sharing options...
MeiLing Posted September 5, 2022 Share Posted September 5, 2022 2 hours ago, Xaufin said: @GizmoThere were also discrepancies between male and female activation of the portals. Females need portals to be slightly higher at minimum than males do. (maybe raycast from the player instead of their model. or just use trigger volumes instead of raycasting) I think one-way portals would be more user-friendly for newbies (green entry, red exit). Or just give portal objects some settings, like a checkbox that could be true or false. what for? Two way portals are very useful... Link to comment Share on other sites More sharing options...
TashaTight Posted September 5, 2022 Author Share Posted September 5, 2022 56 minutes ago, MeiLing said: what for? Two way portals are very useful... Well wouldn't want to not have two way teleports, just think having 1 way option would have some useful purposes. Like if you make a maze game you could spread out players across the maze at random spots, another could be making introductionary room or lobby where you could be greeted with some informations before moving into main room, it could be for room portal for roleplay that give you options of selecting area to go if there is more than one room theme, where you don't necessarily want guest to go back with teleporter again. Link to comment Share on other sites More sharing options...
MeiLing Posted September 5, 2022 Share Posted September 5, 2022 two way portals are very useful for most of players...So it would be new portals. no reason to change. The more option the better. Link to comment Share on other sites More sharing options...
Xizi Posted September 5, 2022 Share Posted September 5, 2022 21 minutes ago, MeiLing said: two way portals are very useful for most of players...So it would be new portals. no reason to change. The more option the better. Uhmmm... On 4/26/2022 at 10:46 AM, TashaTight said: Think would be nice adding as title says variant of the teleporters that have one activated directional teleport Link to comment Share on other sites More sharing options...
MeiLing Posted September 5, 2022 Share Posted September 5, 2022 (edited) 6 minutes ago, Xizi said: Uhmmm... Read Xaufin ... Uhmmmm Edited September 5, 2022 by MeiLing Link to comment Share on other sites More sharing options...
Xizi Posted September 5, 2022 Share Posted September 5, 2022 6 minutes ago, MeiLing said: Read Xaufin ... Uhmmmm I don't see him proposing to remove two way portals. Xaufin 1 Link to comment Share on other sites More sharing options...
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