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DOUBLED AND BLURRED TEXTURE ISSUE


Alliehotass

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I have noticed Textures are Doubled up and Blurred at a particular rotation on the Y Axis.

I have enclosed pics with the Y Axis rotation value shown. Its only at this Value do the Textures become this way. Please can this be looked at. Thankyou :)

SNAP ANGLE SET AT 15 DEGREES

DOUBLED TEXTURE ROTATION AT 44.9999 ON THE Y AXIS

906293410_2021-12-0410-07-04_12418.thumb.png.2e8d50a748ee46f1cdd71c0f7eb344c0.png

TEXTURE NORMAL ROTATED AT 59.9999 ON THE Y AXIS AND 29.9999 ON THE Y AXIS BELOW.

1173663161_2021-12-0410-07-14_12889.thumb.png.95292686be1f2e5a0fe2a9b7728b4272.png

1766055206_2021-12-0410-07-21_13218.thumb.png.47077b5fcb8fb7d25e40a4e82cd76176.png

OTHER TEXTURES AT 44.9999 ON THE Y AXIS

1939193326_2021-12-0410-04-09_3280.thumb.png.28d03bd47d97a95ce2c8564d0d59a13c.png

101440758_2021-12-0410-04-42_4970.thumb.png.2e84202d235b42b18c243e2f014bf8f0.png

583515562_2021-12-0410-05-14_6516.thumb.png.3d978edd51ddb99fa323077ce48453bd.png

1672248561_2021-12-0410-05-22_6996.thumb.png.bdcb19e421cb3842181dc4b832236bde.png

 

 

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I noticed this back when I built the old western town, where I had used 45deg on a few walls. That was Oct 2019 and Ive tried not to use 45 or any angle for that matter where the surfaces are visible and/or patterned.  I remember posting about it at some point and here it is: https://3dxforum.com/index.php?/topic/10242-build-editor-dont-work-properly/&do=findComment&comment=376400

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