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On 4/10/2021 at 10:51 AM, Diana Prince said:

OMG, yes! If you think, the world editor is difficult to understand and use, don't even bother trying a pose editor... It's like the difference between using Excel and Access...
I played around with the pose editor in Sexvilla 3D a couple years ago. And boy, what a hussle to get the simplest of pose done! Hats off to Loruna and everybody who is able to do this.

I've seen pictures of the Sexvilla Pose creator, but don't know really anything about it.

You're right about the World Editor being simple most likely in comparison to a Pose Creator. The one here is far simpler one than what existed in the failed Curio project where you could add scripts to props and other things which increased the learning curve. Even that would be simple perhaps to what a Pose Editor would look like added to 3DX. It would have to be as close to idiot proof as it could be made.  No assurance that would be the case.

As for made animation: Maybe  someday SexyDevil will come to some agreement with a previous competitor. That CEO has literally several hundred MoCap animations already made for everything from lap dances, pole dances (male and female) and HUNDREDS of sex poses - all waiting to be used. It costs several thousand dollars a second using approximately 20-30 cameras simultaneously to make them (porn stars included).

 

Check this out to get an idea of how much per second they can run.

https://www.studiopigeon.com/blog/how-much-does-it-cost-to-produce-animation-and-why/

 

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3 hours ago, THX said:

It costs several thousand dollars a second using approximately 20-30 cameras simultaneously to make them (porn stars included).

 

Check this out to get an idea of how much per second they can run.

https://www.studiopigeon.com/blog/how-much-does-it-cost-to-produce-animation-and-why/

 

Sorry THX but this is totally wrong and misleading. You are comparing completed movie quality video production animations to anim files that just control a 3d model in a game. If what you say is true then Goose, who maid several anim file sex poses in a matter of a few hours would be worth a fortune. Not meaning to be insulting here as it seems to be a common mistake, thinking there is a lot more to creating the anim files for the game than there is. Sex poses for the game are not that hard to make and not done using motion capture, with a person very well practiced in it can be done in high quality in just a few hours. Motion capture for things like dance moves can be done very cheaply now as well, there are really good systems with high accuracy that just use 4 cheap cameras. Others only need one but with them you need more time tweaking the result. On top of that there is now lots of really good dance anim files available with licenses in the Unity store, some of which are done to have the moves flow on from each other which would allow people to create their own routines. All of which are done using the same bones as they do in 3DXChat, so very likely they can be loaded straight in. 

Something I pointed out in talks about the pose editor as to being possibly something that could be holding it up, is that people would be able to get anim files from anywhere and load them in. Even if Gizmo did not supply something for people to load external files he wouldn't be able to stop people from doing a small hack to get them in. How could he make sure they were legally obtained. My opinion if the pose editor was added, then 90% of the anim files that people used would not have been made in the pose editor but obtained from somewhere else.

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1 hour ago, Twiggy said:

Sorry THX but this is totally wrong and misleading. You are comparing completed movie quality video production animations to anim files that just control a 3d model in a game. If what you say is true then Goose, who maid several anim file sex poses in a matter of a few hours would be worth a fortune. Not meaning to be insulting here as it seems to be a common mistake, thinking there is a lot more to creating the anim files for the game than there is. Sex poses for the game are not that hard to make and not done using motion capture, with a person very well practiced in it can be done in high quality in just a few hours. Motion capture for things like dance moves can be done very cheaply now as well, there are really good systems with high accuracy that just use 4 cheap cameras. Others only need one but with them you need more time tweaking the result. On top of that there is now lots of really good dance anim files available with licenses in the Unity store, some of which are done to have the moves flow on from each other which would allow people to create their own routines. All of which are done using the same bones as they do in 3DXChat, so very likely they can be loaded straight in. 

Something I pointed out in talks about the pose editor as to being possibly something that could be holding it up, is that people would be able to get anim files from anywhere and load them in. Even if Gizmo did not supply something for people to load external files he wouldn't be able to stop people from doing a small hack to get them in. How could he make sure they were legally obtained. My opinion if the pose editor was added, then 90% of the anim files that people used would not have been made in the pose editor but obtained from somewhere else.

 

Twiggy, what I stated is accurate. Can it be done cheaper now - certainly, but cheaper can be ...cheap.  like Xbox cheap.

The Curio project most likely got it done cheaper since the CEO had created the company Holofilms which was making Mocap and producing VR porn. The CEO's name of Utherverse  (RLC) is Brian Shuster. He also started Holofilms.  I present this as confirmation. http://holofilmproductions.com/ 

you can then read up on it here:

https://www.xbiz.com/news/198924/holofilm-previews-holographic-porn-at-xbiz-open-house

This is the Cam mounting system they used for 20 Cams to record the pole dancer below.

http://holofilmproductions.com/Content/Gallery/MR220_Perspective_Assembled.png

 

I know what the costs were stated to be by the Devs at the time for profession grade Mocap and what they used at the time - 10 years ago. There used to be a youtube clip of them filming the pole dancer  who was converted to Mocap for this series of pole dance sequences strung together by Zhar to create below routine. What you see below was filmed shortly after the UNITY 5 upgrade if I remember correctly and how it fucked things up in terms of shaders and other issues. notice the hands off the pole, and the pole movement in some of the movements  (never understood why she made such an UGLY avi for this.)

And yes, the CEO has DIRECTLY told me he has HUNDREDS of Mocap sex scenes in storage.

An interesting concept one of the  Devs spoke about they wanted to achieve in the future, was to eventually record directly RL movements to avatar animations that could simply be plugged in.

Again, this is why I was hoping 'another company' Gizmo stated they were working with was this company.

 

As for Gizmo having to worry about his liability, he wouldn't have any if someone hacked them in anymore than he would if he created a plug-in to broadcast html5 and someone was playing the most recently released movies in 3DX. If a complaints was filed against the person doing it, Gizmo would take it down or ban the user and the plaintiff would deal with the legal - not SexyDevil.  Why do you think this goes on in the old worlds for now 10 years? if the old world company's where at risk they would be far more militant and it wouldn't be going on. Same with DJing that goes on in 3DX now.

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This is probably part reason why we don't get nearly amount of communication from developers we sometimes like, because then people let their expectation run wild and feel let down once becomes something they didn't expect or wanted as much. Even if this collaboration may be a good thing and have a nice feature, if people hype enough on some tunnel vision of what it should be.

All were gonna get is negativity after the reveal comes out, which is gonna be unfair to both developers and collaborator, since they promised nothing except a work together and adding a new feature to the game at this point.

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6 hours ago, THX said:

 

Twiggy, what I stated is accurate. Can it be done cheaper now - certainly, but cheaper can be ...cheap.  like Xbox cheap.

The Curio project most likely got it done cheaper since the CEO had created the company Holofilms which was making Mocap and producing VR porn. The CEO's name of Utherverse  (RLC) is Brian Shuster. He also started Holofilms.  I present this as confirmation. http://holofilmproductions.com/ 

you can then read up on it here:

https://www.xbiz.com/news/198924/holofilm-previews-holographic-porn-at-xbiz-open-house

This is the Cam mounting system they used for 20 Cams to record the pole dancer below.

http://holofilmproductions.com/Content/Gallery/MR220_Perspective_Assembled.png

 

I know what the costs were stated to be by the Devs at the time for profession grade Mocap and what they used at the time - 10 years ago. There used to be a youtube clip of them filming the pole dancer  who was converted to Mocap for this series of pole dance sequences strung together by Zhar to create below routine. What you see below was filmed shortly after the UNITY 5 upgrade if I remember correctly and how it fucked things up in terms of shaders and other issues. notice the hands off the pole, and the pole movement in some of the movements  (never understood why she made such an UGLY avi for this.)

And yes, the CEO has DIRECTLY told me he has HUNDREDS of Mocap sex scenes in storage.

An interesting concept one of the  Devs spoke about they wanted to achieve in the future, was to eventually record directly RL movements to avatar animations that could simply be plugged in.

Again, this is why I was hoping 'another company' Gizmo stated they were working with was this company.

 

As for Gizmo having to worry about his liability, he wouldn't have any if someone hacked them in anymore than he would if he created a plug-in to broadcast html5 and someone was playing the most recently released movies in 3DX. If a complaints was filed against the person doing it, Gizmo would take it down or ban the user and the plaintiff would deal with the legal - not SexyDevil.  Why do you think this goes on in the old worlds for now 10 years? if the old world company's where at risk they would be far more militant and it wouldn't be going on. Same with DJing that goes on in 3DX now.

sorry THX, but just like twiggy said: it's not cost that much to make poses——yes, it's hard, but not means it cost a lot. otherwise there's no one making new games.

First thing to mention is not every game need a live-action captured animation.it more seen in act games or some cutscenes which plays during the game progress. these are really coast much, but if you check on 3dx... well, the poses they're using are more "robotic", the avatar doesn't look that "live" while standing or interacting with objects. So as far as we can tell the game it's running on the programmed poses... or at least most of them.  Because the live action poses will be longer, and it will be more hard to make as a loop.

On the other hand... I'm pretty sure that gizmo&Lisa just make some of the animations, and the others, such like dancing or walking etc, they just purchased some finished animations, which it's not expensive also. but back to the point, which 3dxchat doesn't have, and don't need any live-action captures for their poses. remember we're still on unity4 but not ue4? that's the reason why. 3dxchat it's a good game, but it's not a next generation game, so we don't really need those real captured animations. and for those more robotic poses---they're way cheaper than the real ones, but works well enough.

btw I think the reason why we doesn't getting any big update it's not only because the policy and anti-piracy problems, but something worse: which gizmo realized he can't make the pose/clothes editor both built-in and user friendly. if the situation it's like this, maybe using some professitional tools like maya will do better job on making new stuffs... but just a guessing, I'm not sure either

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30 minutes ago, Lunarelf said:

such like dancing or walking etc, they just purchased some finished animations

This is very obvious. ALL of the early dances are lifted straight out of Mass Effect. Or from the same place they got them. 

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3 hours ago, TashaTight said:

This is probably part reason why we don't get nearly amount of communication from developers we sometimes like, because then people let their expectation run wild and feel let down once becomes something they didn't expect or wanted as much. Even if this collaboration may be a good thing and have a nice feature, if people hype enough on some tunnel vision of what it should be.

All were gonna get is negativity after the reveal comes out, which is gonna be unfair to both developers and collaborator, since they promised nothing except a work together and adding a new feature to the game at this point.

really well said...
but there are those who think yelling solves everything... and there are those who feel empowered when hidden behind a keyboard... mix the two together and you get a fascinating creature.

Edited by Anaganda
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18 hours ago, Lunarelf said:

sorry THX, but just like twiggy said: it's not cost that much to make poses——yes, it's hard, but not means it cost a lot. otherwise there's no one making new games.

First thing to mention is not every game need a live-action captured animation.it more seen in act games or some cutscenes which plays during the game progress. these are really coast much, but if you check on 3dx... well, the poses they're using are more "robotic", the avatar doesn't look that "live" while standing or interacting with objects. So as far as we can tell the game it's running on the programmed poses... or at least most of them.  Because the live action poses will be longer, and it will be more hard to make as a loop.

On the other hand... I'm pretty sure that gizmo&Lisa just make some of the animations, and the others, such like dancing or walking etc, they just purchased some finished animations, which it's not expensive also. but back to the point, which 3dxchat doesn't have, and don't need any live-action captures for their poses. remember we're still on unity4 but not ue4? that's the reason why. 3dxchat it's a good game, but it's not a next generation game, so we don't really need those real captured animations. and for those more robotic poses---they're way cheaper than the real ones, but works well enough.

btw I think the reason why we doesn't getting any big update it's not only because the policy and anti-piracy problems, but something worse: which gizmo realized he can't make the pose/clothes editor both built-in and user friendly. if the situation it's like this, maybe using some professitional tools like maya will do better job on making new stuffs... but just a guessing, I'm not sure either

It's all good. But facts are facts. It doesn't bother me who accepts them or not. Doesn't matter if anyone agrees, the Mocaps are already made. This isn't wishful thinking. This exists.

There are  many who haven't got a clue what it takes. I just laid it all out. It's all there.

Trubones has some stuff but I don't trust that guy personally. He has been accused of piracy several times in the Unity Store forum. Plus, he makes excuses why he can't preview his poses.  LOL look at the comments below from, just a couple weeks ago. I wouldn't give this place a red cent no matter how "cheap" till I could be sure I won't run into issues down the road.

I would disagree about the piracy. You are either a leader, or a copycat.

 

You may be right about them not being able to make a Pose Creator. It took the Curio team of 6-10 Devs a couple years to get a  Clothing Editor working correctly.  but again, if  there was a collaboration, maybe it could be added to 3DX along with some other goodies.

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1 hour ago, THX said:

It's all good. But facts are facts. It doesn't bother me who accepts them or not. Doesn't matter if anyone agrees, the Mocaps are already made. This isn't wishful thinking. This exists.

There are  many who haven't got a clue what it takes. I just laid it all out. It's all there.

Trubones has some stuff. Not as impressive, but works.

I would disagree about the piracy. You are either a leader, or a copycat.

I am sorry THX but you need to accept that you are one of the people that doesn't have a clue how things are done in the way of animating our characters in 3DXChat. You have not presented any facts as the links you provided have little to nothing to do with creation of anim files for character animations in a game like 3DXChat. 

I can tell you with 100% certainty that sex poses in 3DXChat are not created using motion capture. Others such as dances are but as Lunarelf said most, if not all have been purchased. Plus if what you say was correct then Loruna and Takisa and others players from the game who have made sex poses for the game must have spent a small fortune. 

As far as motion capture goes before cameras were used they use to use censers and censer suites. I have never heard of anyone using 20 cameras and would say that would be going well overboard as 4 proved enough when I was involved in it. From what I understand the difference between 4 and 6 is so small it is not worth it. I can tell you that using 4 proved much better than using one. This was for capturing dance animations. With one camera quite a bit of time was needed to clean up the animation where as with 4 it involved very little. One camera did not capture hand and foot movements very well where with 4 it did. 

The software we used is used by many companies now for motion capture and also used in other motion capture software. It is very well respected in the industry and does a fantastic job. And I am talking from my own experience. 

Sex poses are created mainly using keyframes, if you don't know what a keyframe is I suggest you look it up. 

Some links that will interest you...

https://ipisoft.com/

IPISoft motion capture software at work.

Sample using 6 cheap cameras.

 

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2 hours ago, Twiggy said:

As far as motion capture goes before cameras were used they use to use censers and censer suites. I have never heard of anyone using 20 cameras and would say that would be going well overboard as 4 proved enough when I was involved in it. From what I understand the difference between 4 and 6 is so small it is not worth it. I can tell you that using 4 proved much better than using one. This was for capturing dance animations. With one camera quite a bit of time was needed to clean up the animation where as with 4 it involved very little. One camera did not capture hand and foot movements very well where with 4 it did. 

 

Imagine a "bullet - time" sex pose 😉

0_VNItV87_4Ma9Cs-L.jpeg

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There are thousands of assets in unity asset store. There are even motion capture assets, animations and tools beyond our imagination. Some cheap, some expensive. If the devs don't have time or experience to make their own new stuff why don't they just spend few shekels from the subscribtion incomes to give us more features every now and then?

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14 hours ago, THX said:

 

 

 

Soooo... This is Curio ? The game that is supposed to be better than 3DX ? Or even better than SL ?

Well maybe in 20 years it will be better than 3DX and in 10 years better than SL. My avatar in SL looks 10 times better than this one :D

Nice choice of music though :)

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12 hours ago, Twiggy said:

I am sorry THX but you need to accept that you are one of the people that doesn't have a clue how things are done in the way of animating our characters in 3DXChat. You have not presented any facts as the links you provided have little to nothing to do with creation of anim files for character animations in a game like 3DXChat. 

I can tell you with 100% certainty that sex poses in 3DXChat are not created using motion capture. Others such as dances are but as Lunarelf said most, if not all have been purchased. Plus if what you say was correct then Loruna and Takisa and others players from the game who have made sex poses for the game must have spent a small fortune. 

As far as motion capture goes before cameras were used they use to use censers and censer suites. I have never heard of anyone using 20 cameras and would say that would be going well overboard as 4 proved enough when I was involved in it. From what I understand the difference between 4 and 6 is so small it is not worth it. I can tell you that using 4 proved much better than using one. This was for capturing dance animations. With one camera quite a bit of time was needed to clean up the animation where as with 4 it involved very little. One camera did not capture hand and foot movements very well where with 4 it did. 

The software we used is used by many companies now for motion capture and also used in other motion capture software. It is very well respected in the industry and does a fantastic job. And I am talking from my own experience. 

Sex poses are created mainly using keyframes, if you don't know what a keyframe is I suggest you look it up. 

Some links that will interest you...

https://ipisoft.com/

IPISoft motion capture software at work.

Sample using 6 cheap cameras.

 

Twiggy, I don't know how to spell it out any clearer than I have. Those pole dance sequence where made by Holofilms which is another company the owner of RLC owns. Those pole dance sequences ARE animations.  And yes, their sequences for poses where MOCAP.  And yes, the more cameras the better particularly for faster movements and walking around in a VR world in 360 degrees forcextrene close up detail.

I never stated anywhere that is how 3DX makes their animations.  I am well familiar how they are made here. It is apples and oranges. However, that doesn't mean MOCAP can't be added here in addition.   The newest pole dance looks Mocap, but I don't know.

You may never have heard of using 20 camera rigs before, but you have now since I've not only told you but showed you what was used. Had you read the link I provided it specifically states Holofims not only produces VR Porn but they do/did animations also. When they filmed the pole dancer she was essentially in a dome surrounded by cameras. That's how it was done.  the setup looked similar to this. But obviously not the same setup.

from-a-vr-porn-shoot.jpeg?w=710&h=470&fi

https://www.inverse.com/article/28207-virtual-reality-porn-anna-lee

In addition, Anna Lee, who was once president of Utherverse went to full time production using those rigs to shoot VR porn. If you google you may still be able to find a video of her demonstrating how they use them still. You don't market 20 camera rigs if they have no more benefit than 4.  That would be stupid.

 

Edit:

Fortuitously. I was able to find this concerning what their long term goal was/is toward adult games like Curio/3DX. She is specifically speaking of the VR photo real quality in this article. However, they were also interested in doing this in applications like here.

[I sold my company to an adult virtual world called Red Light Center, and] we were experimenting with VR technology to see how it might fit into our business. We made a virtual replica of [celebrated porn star] Tera Patrick, complete with body scans and motion capture, and we put a copy of her inside the virtual world. The whole idea was that you could go interact with her in VR: have sex with her, dance with her, go on a date with her, whatever. When the first Oculus developer kit came out, we went to the AVN Awards and introduced our adult virtual world that you could navigate through a VR headset.

 

...You know how mainstream filmmakers make that rectangle with their fingers? They’re looking at the frame. But in VR, that frame doesn’t exist anymore. Now we’re talking about a frame that is an all-encompassing dome. So where am I going to put my lights? Where am i going to put my stuff? You have to take into account every single item that is in the room.

https://www.inverse.com/article/28207-virtual-reality-porn-anna-lee

I'm going to repeat this so I am crystal clear. Their vision was to eventually Mocap people and insert them into virtual worlds like Curio/3DX IN ADDITION to photo real VR 360.

You don't have to accept any of this but these are facts. Every Mocap animation made for Curio would work here and the sequences have transitions. Meaning when you engage in a sex sequence you don't just automatically start the loop like here. In a woman riding position for example, she gets on and mounts the guy, then the loop starts to run. It looks far more natural. I believe (and if I remember correctly) they had an ending sequence to when the cum button was hit where the avi's automatically went to a post orgasm state of relaxation (like a cuddle). All Mocaped real life movements of RL porn stars having RL sex.  Or, when you sit for a lap-dance, the Avi's legs bend and go through the motion of sitting, then the lap dancer can use a series of dance poses like in 3DX to choose what she wants to do.

 

It would be an epic collaboration of companies.

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4 hours ago, Leeloo said:

Soooo... This is Curio ? The game that is supposed to be better than 3DX ? Or even better than SL ?

Well maybe in 20 years it will be better than 3DX and in 10 years better than SL. My avatar in SL looks 10 times better than this one :D

Nice choice of music though :)

As I stated many times, that project is dead. It was far to ambitious and it never was  as graphically good as 3DX. However, it has a fully working Clothing Editor, Mocap animations and other things that could be added into 3DX.

They lost millions on that failed project 

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On 4/13/2021 at 6:06 AM, THX said:

It costs several thousand dollars a second using approximately 20-30 cameras simultaneously to make them (porn stars included).

 

Check this out to get an idea of how much per second they can run.

https://www.studiopigeon.com/blog/how-much-does-it-cost-to-produce-animation-and-why/

 

This is what I 1st commented on, which is to say it does not cost thousands of dollars to create anim files for the game. Your next comment included the following...

On 4/13/2021 at 10:51 AM, THX said:

Twiggy, what I stated is accurate. Can it be done cheaper now - certainly, but cheaper can be ...cheap.  like Xbox cheap.

 

You stated it costs thousands of dollars a second to create animations and as we are all talking about 3DXChat here it could only be taken you were referring to how much it costs to make the animations for 3DXChat. Later what you said can only be taken that they can be done cheaper but that cheaper being like cheap and nasty, bad quality. You did not distinct between sex poses and others like dance poses but instead seem to insist they were all done using mocap. You seem to want to insist that using 4 cameras is not enough to produce decent quality animations that can be used in the game. You have linked to pages showing setups with lots of cameras suggesting they are used for motion capture, they are not. They use camera setups like that to capture lighting and create texture maps to be used in the VR production to get more realism to the model. You do not need that many cameras to get decent motion capture. We got motion capture as good, no even better than the pole dance video you linked to just using 4 cameras. If we had better, faster cameras we could have even done better. That pole dance video you showed still needs tweaking as ours did. But using 4 cameras made it so only a small amount was needed. Mainly fingers and toes that just needed some moving in a hand full of keyframes to get it to look how it should. Most of the animations that appear in lots of different games are done using IPISoft software where only 4 to 6 cameras have been used. It is even likely that the motion capture part of the things you have shown was done using IPISoft software and only 6 of the cameras out of how ever many they used were used for the motion capture. The rest were there for capturing the textures.

Yes it would be good if 3DXChat could get their hands on the animations that Curio had, especially when it comes to changing from one pose to another where animations are there to have the avis animated to move to the next pose. But please stop trying to make it sound much more expensive and complicated than it really is. Creating simple sex poses like used in both games is not that hard, time consuming or expensive, no where near it. And mocap isn't either.

 

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9 hours ago, Twiggy said:

This is what I 1st commented on, which is to say it does not cost thousands of dollars to create anim files for the game. Your next comment included the following...

You stated it costs thousands of dollars a second to create animations and as we are all talking about 3DXChat here it could only be taken you were referring to how much it costs to make the animations for 3DXChat. Later what you said can only be taken that they can be done cheaper but that cheaper being like cheap and nasty, bad quality. You did not distinct between sex poses and others like dance poses but instead seem to insist they were all done using mocap. You seem to want to insist that using 4 cameras is not enough to produce decent quality animations that can be used in the game. You have linked to pages showing setups with lots of cameras suggesting they are used for motion capture, they are not. They use camera setups like that to capture lighting and create texture maps to be used in the VR production to get more realism to the model. You do not need that many cameras to get decent motion capture. We got motion capture as good, no even better than the pole dance video you linked to just using 4 cameras. If we had better, faster cameras we could have even done better. That pole dance video you showed still needs tweaking as ours did. But using 4 cameras made it so only a small amount was needed. Mainly fingers and toes that just needed some moving in a hand full of keyframes to get it to look how it should. Most of the animations that appear in lots of different games are done using IPISoft software where only 4 to 6 cameras have been used. It is even likely that the motion capture part of the things you have shown was done using IPISoft software and only 6 of the cameras out of how ever many they used were used for the motion capture. The rest were there for capturing the textures.

Yes it would be good if 3DXChat could get their hands on the animations that Curio had, especially when it comes to changing from one pose to another where animations are there to have the avis animated to move to the next pose. But please stop trying to make it sound much more expensive and complicated than it really is. Creating simple sex poses like used in both games is not that hard, time consuming or expensive, no where near it. And mocap isn't either.

 

Yes, I DID state it cost several thousand dollars, and yes it DID cost several thousand dollars a to create a few seconds of animations with rigs like that, actor costs, experienced animator(s) etc.. Those are six figures rigs alone.  It should be easily understood why it was expensive. Cheap Mocap in VR games looks - cheap. Production level studios are expensive and software like Xexens lisc. for around $10,000 a year.

I included this picture to show you a similar setup they used to create the Pole Dance animations which was a domelike setup. there are over 35 different Cameras in this setup alone.  The actual YouTube video showing them doing it is gone.

from-a-vr-porn-shoot.jpeg?w=710&h=470&fi

I think the article was fairly self explanatory what is required to do this level of production including MOCAP Sex of actual Porn stars fucking, along with Pole and Lap dances. The fact they converted Tara Patrick into the VR world they created and you could do many different things with her and interact with her was cutting edge. I did not attend that event which was broadcast live in RLC and Curio so I cannot comment if the Tara Patrick avatar was also in game at the time, or if it was only the photo real Tara Patrick VR demonstration at the AVN Awards.  As I said, converting a RL person into a Avatar was a future goal of theirs. but that is beside the point.

I don't insist anything about four cameras other than if four was enough for their purposes they wouldn't have bothered with so many for the Pole Dances. I have stated what was used and have shown you the setup that is in excess of 20 Cameras as demonstrated.They would have used less if less if did the job because of costs. Maybe they used less for certain sex sequences - who knows.

Yes, I agree with you it would be good to see all that money spent on making the animations they  did being used. Especially, the start and end sequences which give a far more realistic feel instead of click and bang. Facial expressions can be better also.  However, there is a drawback many of us noticed also. Which is,  'Since your filming in Mocap people fucking, what happens if the position just doesn't look good when it becomes an animation? What if the dance routine wasn't a very good one?' Too much realism can occur also and requires an experienced animator to polish it.

Certainly, you can save money over the costs of an experienced team of say 20 animators that can run in the 10's of thousands for short animations.

Edited by THX
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4 hours ago, DJ KACEY said:

What is this about

It was originally about Lisa Post near 1 April if it was April's fool or actually gonna be another update. After that it turned into being more about Gizmo's response post beneath.

On 4/2/2021 at 4:32 PM, Gizmo said:

Hi guys,

This is not an April Fool's joke. We want to add poses in the cage. And this will be part of our content update. At the moment, we are working on 3 updates to the game:
1) Content update
2) Collaboration with another company, this update will add a unique feature to the game, which is still not available on the market
3) Customizing the clothing update

What puzzled me is why thread has not been closed or locked down yet since it's become very off topic now and don't really reflect much what original post was about. Which kinda been answered already, then the rest should been moved out over into upcoming updates or something like that instead.

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22 minutes ago, TashaTight said:

It was originally about Lisa Post near 1 April if it was April's fool or actually gonna be another update. After that it turned into being more about Gizmo's response post beneath.

What puzzled me is why thread has not been closed or locked down yet since it's become very off topic now and don't really reflect much what original post was about. Which kinda been answered already, then the rest should been moved out over into upcoming updates or something like that instead.

The discussion evolved from the OP.  Why does it puzzle you in a forum that is barely used it would be closed or locked?

 

Hopefully Gizmo will read it and consider it.

Edited by THX
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Do you know Virt-A-Mate? It's quite impressive what you can do with these models and props. Especially in VR. I wish we had this tech in 3DXC.

https://hub.virtamate.com/resources/

For example, you can put a monitor object in your room and set the link that the monitor should display (e.g. pornhub.com). And you have a WORKING monitor there where you can click on the links in the screen, enter another link, e.g. youtube.com, and watch youtube vids on the monitor object in your room.
Fucking awesome!

Edited by Diana Prince
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5 hours ago, Diana Prince said:

Do you know Virt-A-Mate? It's quite impressive what you can do with these models and props. Especially in VR. I wish we had this tech in 3DXC.

https://hub.virtamate.com/resources/

For example, you can put a monitor object in your room and set the link that the monitor should display (e.g. pornhub.com). And you have a WORKING monitor there where you can click on the links in the screen, enter another link, e.g. youtube.com, and watch youtube vids on the monitor object in your room.
Fucking awesome!

This site awesome.. so many cool pose and chlotes is there!!!! I wish Gizmo get some inspiration and get many of them...

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