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Possibilities of using gold and other options


Angelqueen

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1 hour ago, THX said:

 

That's interesting stuff.

I must admit a certain fascination with backend systems of these VR worlds and how they can set the tone for the experience their customer has and how the customizable clothes Gizmo alluded too will work. 

*If* the ability to create unique clothing customizations that Gizmo alluded to and believes is worth keeping under wraps I tend to believe him.  Anything like the WE In clothing making will be HUGELY impactful.  It would be very cutting edge and as impactful as the WE was. Rember the Doomsayers who claimed it would ruin 3DX?

 And yes, I firmly believe XGold transfer - especially if a system that already existed and didn't need to be scratch made, would be reintroduced it may draw in at least hundreds or more. Those who don't like it are under no obligation to use it and can continue on as things are - but they won't.

Don't forget that everything to do with the game in the way of clothing and animations is loaded into all of our computers in the games directory. Every piece of clothing, textures and such are and have to be in our own computers for us to be able to see them, same goes for animation. So if he adds a clothing or animation creator then he only has 2 options. Include all the files needed in the next update or make it so we need to click something in game to get those files so we can see them. Some games do it that way, you need to click on an avi to be able to see their custom animations, if you don't you don't have the animation file so you can't see it. If he was to have it so all those files get made available as they get used it would be a huge stain on the server. Each time a player used something custom all in that room would have to receive that file, either from the users computer or the server. Can you imagine a room with say 100 people in it with everyone using their own custom content, there would be thousands of files being transferred every minute. So it is not as easy as lots of people seem to think. Adding it would likely not be that hard, but having so it actually works well and doesn't create loads of problems may not be that easy.

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1 hour ago, Twiggy said:

Don't forget that everything to do with the game in the way of clothing and animations is loaded into all of our computers in the games directory. Every piece of clothing, textures and such are and have to be in our own computers for us to be able to see them, same goes for animation. So if he adds a clothing or animation creator then he only has 2 options. Include all the files needed in the next update or make it so we need to click something in game to get those files so we can see them. Some games do it that way, you need to click on an avi to be able to see their custom animations, if you don't you don't have the animation file so you can't see it. If he was to have it so all those files get made available as they get used it would be a huge stain on the server. Each time a player used something custom all in that room would have to receive that file, either from the users computer or the server. Can you imagine a room with say 100 people in it with everyone using their own custom content, there would be thousands of files being transferred every minute. So it is not as easy as lots of people seem to think. Adding it would likely not be that hard, but having so it actually works well and doesn't create loads of problems may not be that easy.

 

You know far more about how Unity works than I. I am speaking from observation and what Devs creating these systems have said. However, I have 95% confidence that  it was done in the Curio project all server side which I prefer. I've run fairly big community game servers in the past. With unlimited bandwidth like they purchase I don't see enough strain to be an issue TBH. I'm betting the they have at least a 1000 MBS pipe - if not a gig at least. (suprised their servers aren't in Texas btw, since it's the highest fiber concentration in North America - or at least was 12 years ago).

There was a clothing catalog one uploaded textures applied to Dev created meshes a user could "skin' (old school term) and all users had access too by simply clicking on whatever category they wanted. Like a shopping catalog. Shirts, shoes, dresses, under garments, etc. Same thing as the body mesh being offered to make tattoos, but done with all the clothing meshes. Gizmo is talking about something radically different.

As you have far more direct knowledge of how Unity works, doesn't that seem server-side? There was no issues I have ever seen with these things being Server-side. Maybe a separate server is setup for the clothing load so it doesn't effect the other systems? Right now, the clothing options are so limited i would think it easy to include them in a patch. Would you agree? I mean, what is there. like around 100 total??

But, what if clothing options were in the 100,000+ range?  They should actually be faster to access if all connect to one point (server-side) instead of relaying on the connection speed of each computer which could be shitty.  (I made shoes , you have dresses, Sarah has hair, Paula has accessories, etc...)   I would suspect XGold transfer to be server-side too for these same factors..

Edited by THX
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14 hours ago, lMAXl said:

the worse thing about xgold transfert is that ppl can be on 3DXCHAT whitout give any money to the dev , except for the first subscription with few simple step.

create multiple account > convince people to register on 3dx ( and yes it's not hard expecialy somewhere else actually where sex become more difficulte to do whitout stuff or hard to get them ) > getting the multiple account sub > getting 9000 or 9300 xgold per month. 

for exemple: 6 dumb account it's 54K-55K8 xgold free per month. it's also 2100x6 12K6 a week. literraly you can do 2-3 room opening on your own whitout need any help from friend. adding xgold transfert will just bring 1) illegality ( selling xgold ) 2) loose of money for gizmo & lisa ( infinite loop for xgold, this trick already work just getting more simple with the fact ppl will can transfert on main account ). 3) even more escorting ( will not discuss about escorting , but ppl know what it mean ).

there is too much cons than pros of xgold transfert for dev, of course for us it's insane but not viable for gizmo & lisa. alreadythey probably loose some money with referral 2.0 & -50% but with the new referral there is mroe ppl on 3DX as it counter the fact sub cost a lot. saiying to ppl you try to convainc to sub that he can get free sub if he manage to make ppl to sub they are less reluctant to sub because they could just buy 1 month and make 3 people to sub & been able to test 3DX for 3-4 month.

if they add xgold transfert then need remove free sub from referral.But, this referral 2.0 was probably the best thing to do with the referral program. I am personally against adding a transfer possibility, will bring more trouble than good.

 

 

I would disagree.

Although I agree with your possible scenario. They can easily track the creation of accounts and transfers. It is done in the old worlds where real money is involved. So that shouldn't be an issue. Plus we are talking about fake money of no value outside 3DX.

Don't get me wrong. Harvesting XGold is an issue that would need addressed - but can be. 

The referral system here is subpar in my opinion and is NOT enticing enough. It could be improved. You want to bring in new member's? Well, you pay a percentage as some old worlds have proven for new members you bring in per month for every month they stay members. This becomes a big incentive to a webmaster who has a lot of traffic on their cite. You WANT a webmaster with a lot of traffic.  At least I would. They don't give a shit about game time. They want cold hard cash for referrals..

 

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2 hours ago, THX said:

 

 

I would disagree.

Although I agree with your possible scenario. They can easily track the creation of accounts and transfers. It is done in the old worlds where real money is involved. So that shouldn't be an issue. Plus we are talking about fake money of no value outside 3DX.

Don't get me wrong. Harvesting XGold is an issue that would need addressed - but can be. 

The referral system here is subpar in my opinion and is NOT enticing enough. It could be improved. You want to bring in new member's? Well, you pay a percentage as some old worlds have proven for new members you bring in per month for every month they stay members. This becomes a big incentive to a webmaster who has a lot of traffic on their cite. You WANT a webmaster with a lot of traffic.  At least I would. They don't give a shit about game time. They want cold hard cash for referrals..

 

Unless I am wrong a webmaster gets an ongoing 50% from all they bring to the game. I am only going on memory but I remember reading that somewhere on the 3DXChat site not that long ago but maybe it has changed.

Just looked and found it.

https://webmasters.sexgamedevil.com/

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2 hours ago, Twiggy said:

Unless I am wrong a webmaster gets an ongoing 50% from all they bring to the game. I am only going on memory but I remember reading that somewhere on the 3DXChat site not that long ago but maybe it has changed.

Just looked and found it.

https://webmasters.sexgamedevil.com/

Yes this is correct, it is only on subscriptions, not on xgold purchases. 

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7 hours ago, THX said:

 

You know far more about how Unity works than I. I am speaking from observation and what Devs creating these systems have said. However, I have 95% confidence that  it was done in the Curio project all server side which I prefer. I've run fairly big community game servers in the past. With unlimited bandwidth like they purchase I don't see enough strain to be an issue TBH. I'm betting the they have at least a 1000 MBS pipe - if not a gig at least. (suprised their servers aren't in Texas btw, since it's the highest fiber concentration in North America - or at least was 12 years ago).

There was a clothing catalog one uploaded textures applied to Dev created meshes a user could "skin' (old school term) and all users had access too by simply clicking on whatever category they wanted. Like a shopping catalog. Shirts, shoes, dresses, under garments, etc. Same thing as the body mesh being offered to make tattoos, but done with all the clothing meshes. Gizmo is talking about something radically different.

As you have far more direct knowledge of how Unity works, doesn't that seem server-side? There was no issues I have ever seen with these things being Server-side. Maybe a separate server is setup for the clothing load so it doesn't effect the other systems? Right now, the clothing options are so limited i would think it easy to include them in a patch. Would you agree? I mean, what is there. like around 100 total??

But, what if clothing options were in the 100,000+ range?  They should actually be faster to access if all connect to one point (server-side) instead of relaying on the connection speed of each computer which could be shitty.  (I made shoes , you have dresses, Sarah has hair, Paula has accessories, etc...)   I would suspect XGold transfer to be server-side too for these same factors..

I am not saying that it can't be done, just that it is not as easy as some people seem to think. The design would take some time alone as it has to allow for things like I just mentioned. Also other games that have done it don't have the graphics detail that 3DXChat has and are likely to use smaller files such as texture files. If they use 1024x1024 and 3DXChat uses 2048x2048 then the files are 4 times the size. So what may work fine in other games may still cause problems in 3DXChat.

The main problem I can see is that the game is already demanding on our own computers, especially to open our rooms if we have a low end computer or poor band width. So even if servers can be done to handle it workloads on client computers need to be considered. 

As time goes on the average computer we have at home gets faster and so does the internet, maybe with things like the pose editor he is waiting for a time when most peoples computers can handle the extra load.

 

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7 hours ago, Twiggy said:

Unless I am wrong a webmaster gets an ongoing 50% from all they bring to the game. I am only going on memory but I remember reading that somewhere on the 3DXChat site not that long ago but maybe it has changed.

Just looked and found it.

https://webmasters.sexgamedevil.com/

Ah ty. Didn't think that still active with the pricing plans being the old rates.

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On 3/15/2021 at 7:16 AM, Twiggy said:

I am not saying that it can't be done, just that it is not as easy as some people seem to think. The design would take some time alone as it has to allow for things like I just mentioned. Also other games that have done it don't have the graphics detail that 3DXChat has and are likely to use smaller files such as texture files. If they use 1024x1024 and 3DXChat uses 2048x2048 then the files are 4 times the size. So what may work fine in other games may still cause problems in 3DXChat.

The main problem I can see is that the game is already demanding on our own computers, especially to open our rooms if we have a low end computer or poor band width. So even if servers can be done to handle it workloads on client computers need to be considered. 

As time goes on the average computer we have at home gets faster and so does the internet, maybe with things like the pose editor he is waiting for a time when most peoples computers can handle the extra load.

 

Don't think I'm attacking you. I'm sure your right it isn't easy to be done server side - but I'm pretty sure it has been. Thus, maybe the reasons that system broke from Unity 4 to Unity 5?

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5 hours ago, THX said:

Don't think I'm attacking you. I'm sure your right it isn't easy to be done server side - but I'm pretty sure it has been. Thus, maybe the reasons that system broke from Unity 4 to Unity 5?

No I don't think you are attacking me at all, in fact I am enjoying the discussion. The quote of mine you have shown is actually when we were talking about pose and clothes editors. As far as money transfers I agree it should be easily done. There are a lot of things that people have asked for over the years that would be easy to add and I have always tried to figure out why they don't. I actually started learning about Unity after starting in this game and being told to many times I don't know what work is involved. Plus my husband, boyfriend then, who also played for a while does scripting and did a lot of looking into Unity. The problems with the change from Unity 4 to Unity 5 I am about 99% sure would not have effected any scripting done to access the database. Unless it was done in Unityscript, which was a version of java that Unity had in 4 but took out in 5. From memory Unityscript still worked but you could no longer edit it. Most of the problems were around lighting and the graphics engine itself from what I remember. 

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14 hours ago, Twiggy said:

No I don't think you are attacking me at all, in fact I am enjoying the discussion. The quote of mine you have shown is actually when we were talking about pose and clothes editors. As far as money transfers I agree it should be easily done. There are a lot of things that people have asked for over the years that would be easy to add and I have always tried to figure out why they don't. I actually started learning about Unity after starting in this game and being told to many times I don't know what work is involved. Plus my husband, boyfriend then, who also played for a while does scripting and did a lot of looking into Unity. The problems with the change from Unity 4 to Unity 5 I am about 99% sure would not have effected any scripting done to access the database. Unless it was done in Unityscript, which was a version of java that Unity had in 4 but took out in 5. From memory Unityscript still worked but you could no longer edit it. Most of the problems were around lighting and the graphics engine itself from what I remember. 

 

The destruction was extensive to the abandoned Curio project from that Unity 4-5 update. Yeah, lighting was a huge issue in both Both 3dx and that project. I specifically joined 3DX a couple weeks before they did their update cause I wanted to see if it was as disastrous. 3DX wasn't nearly as effected, however 3DX wasn't as complex as that place was either.

In that failed project, 3rd party assets made for 4 didn't work in 5 and some of those creators stopped updating those assets for whatever reason - so they were toasted. I totally get why Gizmo is cautious about bring 3rd party assets in - no matter how kewl they might be. 

The 'World Editor' there was FAR more complex than the one we have here (even though the widgets are nearly identical).  Scripts could actually be attached to objects, light switches and doors worked, weather, etc... all broke.  The catalog they had - which was a huge inventory of places you could buy and sell and hard coded scenes, clothing, props etc... - that broke. 3rd party scenes like beaches, and parks, etc.. all broke. Mocap sex animations, pole dancing, lap dancing scripts all broke. Money transfer broke. In short, they never were able to recover, and instead of trying to fix it abandoned it for another attempt, based on what could be salvaged - but that never really went anywhere cause of the problems. Even though they had working movie theaters and a lot of advanced stuff that would be great for Gizmo's project.

I don't know if you ever read a post I made awhile back, but the owner of that project over a year ago stated the project was dead and he was thinking about either Open sourcing it or selling it. When Gizmo stated they were working with another company I was wondering if maybe it was with Utherverse. Yes, complete speculation. But, speculation based on the benefits both companies could gain since that project is dead and the owner was considering those options.

 

Edited by THX
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  • 3 weeks later...

Watched a slave "auction."

It was crude but interesting. They were making pretend gold = a gift. Still boilded down to gifts, but you could see how easy it would be for them to do their thing with Xgold transfers.  For them, bidding could be in far smaller increments. 

Edited by THX
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  • 2 years later...
On 3/11/2021 at 4:27 PM, Lunarelf said:

As long as the players can't use that xgolds to buy anything "useful", we'll still be okay. but there's one thing I'm afraid of is if there's really a player market in future and we achieved this option to send golds to other player, there will be a lot of scammers asking ppl to buy them golds..... or even worse. Unfortunately, prostitution/escort it's currently a part or an element of game, and it's hard to tell a people it's a escort or a scammer......

When I did my escort thing, I worked out of a strip club all above board.  Now I host CUM SLUTS DRAIN YOUR BALLS.  As the host I will offer my services for 10 minutes free.  They have to pay for longer times.  I do that to protect my room and not take too much time away from dealing with my guests.  Not everyone working for gold are scammers but there are some out there.

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On 3/12/2021 at 6:45 AM, Stronos said:

Trust me, having players being able to transfer/send gold between them will be the end of this game as it was on other adult games. I agree with the rest tho.

This didn't age too well, nor quite a few others in the thread.

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