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Dice /Roll2


THX

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I find it best as it is now. If they show both dices it will be impossible to obtain a "1" as the lower we will be able to roll will be 2 (1 and 1)

like it is now it's like rolling a 12 faces dice not two 6 faces dices

or maybe add a /roll3 feature where it show the roll of two dices

Edited by Leeloo
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17 hours ago, Leeloo said:

I find it best as it is now. If they show both dices it will be impossible to obtain a "1" as the lower we will be able to roll will be 2 (1 and 1)

like it is now it's like rolling a 12 faces dice not two 6 faces dices

or maybe add a /roll3 feature where it show the roll of two dices

Ummm... 

It's impossible to get a 1 with two dice in reality.

If you want a /roll12 for that fine, but two dice should behave as two dice. Just as one die behaves like one die.

Edited by THX
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If you reduce the 12 side dices as two 6 sides dices, how do you count the 100 faces dice ? does the game need to show us 16xd6 results + 1xd4 ? :)

Nothing said when they added the dices that the /roll2 was for two d6. It can be a d12 (it exist in real) and it's possible to obtain 1 on them

Edited by Leeloo
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9 hours ago, Leeloo said:

If you reduce the 12 side dices as two 6 sides dices, how do you count the 100 faces dice ? does the game need to show us 16xd6 results + 1xd4 ? :)

Nothing said when they added the dices that the /roll2 was for two d6. It can be a d12 (it exist in real) and it's possible to obtain 1 on them

Not sure I am following that line of logic. I don't know of any games other than Dungeons and Dragons that uses more than a 6 sided facet. Two die or more are the standard.

In Vegas, you don't play Craps with one 12 sided die. You play with 2 die. All strip dice games on the market use at least two 6 sided die instead of just 12 or 18 sided one. Monopoly uses two die. Etc. I'm not saying the Roll 12 should be eliminated.  

I think it is logical if /roll1 = 1 six sided die rolled, then /roll2 should be 2 six sided die rolled. /roll3 is 3 six sided die Etc.

Maybe /roll should be what it is /roll100 or /r100 and roll 12 /roll12 or /r12.

 

On a side note, with a /roll75 you could have Bingo games. Sure you can do it with 100, just takes longer.  Suprised no one had made Bingo yet TBH.

And if Gizmo got into it and brought back that experimental door, you could place them all over cards and use them as markers when flipped up for numbers called. Add in the ability to transfer XGold poll from a year ago and you could have pots to win.

Sometimes little things can be big.

Edited by THX
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20 hours ago, THX said:

Not sure I am following that line of logic. I don't know of any games other than Dungeons and Dragons that uses more than a 6 sided facet. Two die or more are the standard.

Well, if i remember well, Shadowrun and few others "board rpg games" uses all set of dices, though, having the 2xd6 and the d12 would be the best option, even if personally i would use only the d12 version :)

Avout the vegas thing, well it can be solved by just ignoring any "1" results on the dice because (not sure of this as i don't go to casinos) i don't think in the game you mention (craps) that they care on which dice the numbers are.

Edited by Leeloo
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6 hours ago, Leeloo said:

Well, if i remember well, Shadowrun and few others "board rpg games" uses all set of dices, though, having the 2xd6 and the d12 would be the best option, even if personally i would use only the d12 version :)

Avout the vegas thing, well it can be solved by just ignoring any "1" results on the dice because (not sure of this as i don't go to casinos) i don't think in the game you mention (craps) that they care on which dice the numbers are.

Unfortunately it isn't as easy as ignoring the one. It's more about having two seperate numbers and the possibility of rolling doubles, /roll3 triples etc. Something you can't do with a 1-12 random number generator.You have more possibilities and the probabilities change to get particular numbers with 2 dice. 

 

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Hmmm... This graphic may contain an error. How comes that it's "easyer" to obtain 3 than 2 and "easyer" to obtain 11 than 12 ?

I mean to get a 2, the only option is 1+1 and to get a 3 the only option is 2+1. Same apply for 11 and 12 (11=5+6/12=6+6)

This mean to me that if there is 3% chances to get 1 or 12, there is also only 3% chances to get 3 or 11. (only one dice combination for all of these results)

Edited by Leeloo
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I don't think it quite works like that when calculating the odds.

My understanding is both die are rolled separately.

To roll 2 or 12, both die must be a 1 or a 6.

To roll a 3 or 11, the first die can be a 1 or 2, or a 5 or 6, which has a higher probability of happening.  The second die then must be rolled to a single number only to make up the correct score.

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Exactly. Each Die has a greater probability to make a three or 11, than a 1 or 12. A good games maker uses 7 for an event they want the highest probability of occuring and a 2 or 12 for ones with the least probability of occuring. 

It seems like such a minor thing to have a true /roll2 over a 1-12 random number generator where the probabilities of any given number is 1 in 12 only. But as we can all see with the chart the significance can quite impactful having two independent dice. Not to mention being able to incorporate doubles and events linked only to that condition.

Edited by THX
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10 hours ago, Leeloo said:

That's why i never go to casinos, they have a strange way to calculate probabilities :D

Oddly enough, you'd think it the best bet in a Casino, but it's the worst.

Ah, how to manipulate probabilities.

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  • 4 weeks later...

@Gizmo We have been noticing the dice is not rolling randomly. Especially the 6 sided. Numbers come up in a repeated series far too often, especially the number 3.

I am sure you are busy with bigger things, but when you get a chance could you use a different script or tweak the one you have?

 

Thanks 

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