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"Scoop Out a Hole in a Primitive Cube?


Blythe

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Anyone know a method to "scoop" an indentation into a primitive cube object? Trying to easily create a sink on the top of a kitchen cabinet. Of course, inserting a furniture library "bowl" only fills the bowl with the cube surface. Ideas please?

     Thanks All!
     __Blythe 

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1 hour ago, Blythe said:

Thanks Anaganda. That's what I expected - just hoping for something simpler. Appreciate the help 😷

Would suggest doing a cylinder in shape you want, put a different texture on it. Use that to build around with curved half holed square shape, copy it and used the rotate with center icon switched on, move it then add squares for the borders around those.

At any case good luck with it, would been nice for sure if we had extrude and boolean functions to remove stuff.

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  • 1 year later...

This is what I do, the only drawback is it only makes round holes.

There is an object in the editor that looks like a half square with a half circle in it.

I simply copy and rotate around to make the hole, then build around it.

If you want just a hole it can be resized both ways to make it oval , say, since it is an identical shape with the same geometry and there is only 2 objects.

Just make sure your editor is set for center and not pivot.

I have attached a picture with the object in question circled in red. 

Hope this helps.

2021-12-31 18-21-03_5112.png

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