SakuraforGirls Posted November 10, 2020 Share Posted November 10, 2020 A wonderful good day everyone! I have a question about the size of rooms, I have constantly expanded my room and never created a new one, of course the content of the room has grown very large. Can this cause performance problems? Since it seems to me that the room jerks a little sometimes. The saved file is now approx. 4 Mbytes. I thank you in advance for your answer. Kisses Sakura Link to comment Share on other sites More sharing options...
Diana Prince Posted November 10, 2020 Share Posted November 10, 2020 Hi Sakura, our New York room is over 8 MB big. But we don't use many effects like smoke / water / reflecting surfaces. THESE are the bottlenecks, not the size of the room You only hav slightly longer loading times. But as soon as you are in the room, it's ok. ⚜ɛҳƈɛƖƖɛŋƈɛ⚜ and SakuraforGirls 2 Link to comment Share on other sites More sharing options...
SakuraforGirls Posted November 10, 2020 Author Share Posted November 10, 2020 47 minutes ago, Diana Prince said: Hallo Sakura, unser New Yorker Raum ist über 8 MB groß. Wir verwenden jedoch nicht viele Effekte wie Rauch / Wasser / reflektierende Oberflächen. Dies sind die Engpässe, nicht die Größe des Raums. Sie haben nur etwas längere Ladezeiten. Aber sobald Sie im Raum sind, ist es in Ordnung. Thank you very much, dear Wonder Woman, for the quick feedback. If your NY room is public, I would like to go there to see if there are any problems for me there as well. When are you online? I have now tested the following in my large room with the task manager: In the large room: 3DXChat.exe = CPU 30%, RAM 2.1GB, 99% -100% GPU In the character editor: 3DXChat.exe = CPU 8%, RAM 1.75GB, 96% -99% GPU All graphics settings on low: 3DXChat.exe = CPU 5%, RAM 1.6GB, 76% -78% GPU Maybe something is wrong with my hardware or software or are these normal values? Greetings Sakura Link to comment Share on other sites More sharing options...
Diana Prince Posted November 10, 2020 Share Posted November 10, 2020 I'll go to Sin's. You can catch me there SakuraforGirls 1 Link to comment Share on other sites More sharing options...
SakuraforGirls Posted November 10, 2020 Author Share Posted November 10, 2020 3 minutes ago, Diana Prince said: I'll go to Sin's. You can catch me there Sin's, is it a room? ... i not find Link to comment Share on other sites More sharing options...
Diana Prince Posted November 10, 2020 Share Posted November 10, 2020 one of the official rooms. The lower right icon in the official room list SakuraforGirls 1 Link to comment Share on other sites More sharing options...
MeiLing Posted November 10, 2020 Share Posted November 10, 2020 Hi Sakura What do you mean by "jerks"? Have you tried to remove duplicate objects? https://www.3dxchatsharing.com/tools SakuraforGirls 1 Link to comment Share on other sites More sharing options...
Aliviax Posted November 10, 2020 Share Posted November 10, 2020 i will say it just once the room file size Ofc has a big impact and its not only on loading times with games real time rendering the more objects you have the more the engine has to work meaning the more ur pc has to work ^^ i dont know who is telling you file size doesnt matter but its far from the truth when you have file size u also have object count(prims props ) and all those objects require resources making ur gpu and cpu work harder to the point of L A G with that being said happy building SakuraforGirls 1 Link to comment Share on other sites More sharing options...
Diana Prince Posted November 10, 2020 Share Posted November 10, 2020 that's true Alivia, but it's a difference between our 8 MB New York room that consists mostly of concrete, stone or asphalt objects and an 8 MB room full of reflecting objects with smoke, fire and other effects. These effects put a heavy load on the GPU. Best seen in smoke or waterfalls. SakuraforGirls 1 Link to comment Share on other sites More sharing options...
Aliviax Posted November 11, 2020 Share Posted November 11, 2020 5 hours ago, Diana Prince said: that's true Alivia, but it's a difference between our 8 MB New York room that consists mostly of concrete, stone or asphalt objects and an 8 MB room full of reflecting objects with smoke, fire and other effects. These effects put a heavy load on the GPU. Best seen in smoke or waterfalls. yes ofc smoke and fire is a killer but 8mb is so very much personaly depending the use if room is for everyone and expecting 100+ then my ceiling is 450 kb if its just for 5-7 friends in private then ill go to like max 1 mb Ofc im talking playing on extreme high settings in 1920 x1080 or 4k resolution depending the monitor i use . those file size combine smooth awesome game experience while not stressing my pc while keeping my pc temps below 50 and ofc having constant 55-60 fps so i dont get dizzy while move my camera if im getting 5-10 fps lol .. If players play on low settings and tons play on low due to low end pc they have then there is no conversation cause low settings beats the purpose of a detailed room cause on low u dont see any details but u see tetris So my suggestions is for the best possible game experience playing on extreme high settings and keeping ur pc cool same time without overworking it and yes ur correct on reflective surfaces that are more heavy ..and i will add to what u said the ..Multi propcustom objects ...say u made a table with 5 props and with 50 in the same file size room the 5 prop table will be easier cause engine need to calculate all objects in order to cast shadows etc more objects more calculations means more time means more slow . So with that being said my own personal rooms that i spend many hours there i keep them simple ..i mean its a porn game not the Louvre Museum needs a balance ... if ppl order me 50 mb room ofc i will build them but i will tell them the cons . anyways whatever ppl feel comfortable SakuraforGirls 1 Link to comment Share on other sites More sharing options...
SakuraforGirls Posted November 11, 2020 Author Share Posted November 11, 2020 8 hours ago, MeiLing said: Hi Sakura What do you mean by "jerks"? Have you tried to remove duplicate objects? https://www.3dxchatsharing.com/tools Hello MeiLing my dear, my English is not as good as you know and I have to rely on the translator too often, "jerks" probably won't be the appropriate word. I would like to state that the game has brief dropouts and does not work properly. Thank you very much for the link, yes I know I have duplicate objects in the room and will edit them with the tool, I didn't know the website yet, I am thrilled with everything that is there. Kisses Sakura Link to comment Share on other sites More sharing options...
Anaganda Posted November 11, 2020 Share Posted November 11, 2020 the issues with room size in kbs is not what it used to be pre 64- bit anymore. I have had rooms with 2.5+ mbs getting filled with as much as 140 people and non complained what so ever about lag. on the opposite side of the spectrum you can have a 500 kbs room with crazy amount of light sources/animated objects and glowing things, and it will kill performance. ofc all that is when it comes to relatively modern builds 2-4 years old things. if the person is running an 8 years old machine or so, that is another story. also the degree of what causes lag and what doesn't will differ from build to build, depending on the architecture of the cpu and the gpu. high core count vs high clock speed thing. a cpu with low core count/ high clock speed, will tend to have less problems with the size of the room when it comes to pure kilo bytes but will show performance loss when it comes to animated objects, reflections and light sources... while a cpu with high core count/ lower core clock, will be the opposite... ofc all that is not taking into account the gpu... but 3dx is largely a cpu bound game anyways. also one last thing... there are three different ranges of which the engine handles rendering. you can have a room with as much as 10 mega bytes and it wont show any lagging at all as long as things are spread out over a large surface area and not everything condensed in the high/medium quality render range. thanks GottaGo, SakuraforGirls, BadWord and 3 others 5 1 Link to comment Share on other sites More sharing options...
GottaGo Posted November 16, 2020 Share Posted November 16, 2020 If i were you i would switch 60FPS to 30. The change is unnoticeable when you look at the game but really change things regarding performances. Also on huge map the distance between objects is really important as the game only render the closest items. If you let some space between two buildings, the game will behave better. SakuraforGirls and Rodin 2 Link to comment Share on other sites More sharing options...
KewlKalle Posted December 19, 2020 Share Posted December 19, 2020 On 11/10/2020 at 3:22 PM, SakuraforGirls said: Thank you very much, dear Wonder Woman, for the quick feedback. If your NY room is public, I would like to go there to see if there are any problems for me there as well. When are you online? I have now tested the following in my large room with the task manager: In the large room: 3DXChat.exe = CPU 30%, RAM 2.1GB, 99% -100% GPU In the character editor: 3DXChat.exe = CPU 8%, RAM 1.75GB, 96% -99% GPU All graphics settings on low: 3DXChat.exe = CPU 5%, RAM 1.6GB, 76% -78% GPU Maybe something is wrong with my hardware or software or are these normal values? Greetings Sakura Setting Detalization Range to low will improve perfomance. Additional try to de/activate ambient occlution or reflection options until you find best mix of optic and perfomance. There´s no general solution. Everybody has to check for his own depending on PC specs. Link to comment Share on other sites More sharing options...
Aliviax Posted December 19, 2020 Share Posted December 19, 2020 1 hour ago, KewlKalle said: Setting Detalization Range to low will improve perfomance. Additional try to de/activate ambient occlution or reflection options until you find best mix of optic and perfomance. There´s no general solution. Everybody has to check for his own depending on PC specs. turning offf abient occlusion and go detailazation low its same as unistall the game lol it will look like tetris Link to comment Share on other sites More sharing options...
KewlKalle Posted December 19, 2020 Share Posted December 19, 2020 1 minute ago, Aliviax said: turning offf abient occlusion and go detailazation low its same as unistall the game lol it will look like tetris Was a hint to run the game fluid because better than fps drops right? If you need to play in ultra ultra 8K overdoze mode it´s ok And maybe you overstate a little? Playing on GameBoy? >>>There´s no general solution. Everybody has to check for his own depending on PC specs. <<< And you see that GPU is maxed out? You can also lower graphic solution. But wouldn´t it be like playing on GameBoy display then too. So what? Buy new System? Save your useless comments for your ingame time. Cya around Link to comment Share on other sites More sharing options...
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