Xanar Posted September 1, 2020 Share Posted September 1, 2020 Earlier today I was playing around with some footage I made in 3DXChat and by accident I applied an Audio Filter on the Audio. To my surprise it was pretty good so I've been thinking "What if we could make the audio in 3DX realistic?" As of now Audio is everywhere but I know that Unity is able to play audio from a specific area. That could be an invisible box within a speaker or multiple blocks. I created this little video to show you what I mean and I would like to hear your feedback Leeloo, Angelqueen, Rodin and 3 others 6 Link to comment Share on other sites More sharing options...
JenC Posted September 2, 2020 Share Posted September 2, 2020 Ive been pondering this ever since the World Builder was released. Would love to have various sound box areas with that gradual effect as you approach and leave, like a waterfall that gets louder as you get closer to it. Xanar 1 Link to comment Share on other sites More sharing options...
Diana Prince Posted September 2, 2020 Share Posted September 2, 2020 That would be cool. Or imagine different radio stations or streams in different rooms. And I would love to have ambient sound in addition to the music. Like street sounds for our New York room. I guess many would love to have the sound of the ocean in their room, as in the official beach room. Link to comment Share on other sites More sharing options...
MissD Posted September 2, 2020 Share Posted September 2, 2020 Hope there will be an option to switch it on and off, otherwise it is a cool idea, but I prefer listening to "clean" music Xizi 1 Link to comment Share on other sites More sharing options...
Leeloo Posted September 2, 2020 Share Posted September 2, 2020 (edited) 22 hours ago, Xanar said: Earlier today I was playing around with some footage I made in 3DXChat and by accident I applied an Audio Filter on the Audio. To my surprise it was pretty good so I've been thinking "What if we could make the audio in 3DX realistic?" As of now Audio is everywhere but I know that Unity is able to play audio from a specific area. That could be an invisible box within a speaker or multiple blocks. I created this little video to show you what I mean and I would like to hear your feedback Liked your post for two reasons 1st : It would be a good add for the game (if we can turn it on and off) 2nd : I'm with my wife, kissing her, on your video (point the couple to the right) Edited September 2, 2020 by Leeloo Xanar 1 Link to comment Share on other sites More sharing options...
Xanar Posted September 23, 2020 Author Share Posted September 23, 2020 I created another video. Let me know what you think. In my opinion this makes the room seem larger JenC and Angelqueen 2 Link to comment Share on other sites More sharing options...
Derai Posted September 23, 2020 Share Posted September 23, 2020 Does sound better with the Delay, for that specific room that is. Or any enclosed room for that matter. The effect would sound out of place on a beach party though. (I think) Link to comment Share on other sites More sharing options...
Angelqueen Posted September 24, 2020 Share Posted September 24, 2020 18 hours ago, Xanar said: I created another video. Let me know what you think. In my opinion this makes the room seem larger Excellent idea Link to comment Share on other sites More sharing options...
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