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Pregnancy/new ways to spend coins.


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Not quite sure if this is the right place to put this, since I just made this account, but here goes.

I've been thinking the game has been lacking ways to use the in game currency for a while, and most of the things that can be bought are essentially useless. I think one thing many people would be willing to spend their coins on would be the ability to be pregnant. If for instance, a function where a female character could buy the ability to be pregnant for a few days, with their belly swelling in size with each day, I think a lot of people would enjoy this. You could, for instance, make it last like 3-7 days. This way it's not so long that people get bored of it, and it's just long enough to enjoy, since I'm sure the idea of being impregnated more than once would be something some people would enjoy.

Overall, I think that ways to spend in game currency on things that could last for a few days would be a nice addition, and I just think this is one good way it could work out.

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Good Luck Snoots on this one, but ah tinks eets neva gonna happen somehow LOL.

If tha Devs cant or wont change Female AVs from walking on their toes even in flat soled shoes 100 % of tha time then ah seriously doubt they are going to develop a stomach that grows over 2 - 7 days.

Id like to see Guys Nuttz grow to a huge size when they cant get any action and burst thru their pants over tha course of 2 - 7 days and finally Blow Up in a finale with fireworks n junks.

Ah can dream, but like you eets subject to tha whims of tha mighty Devs who sit on their lofty cloud above us all.

Keep up tha good work Snoots /o :P

 

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I pretty easy kink to monetize would probably be increased penis size for a certain duration. I'm not a coder, so I won't pretend to know how many man hours this would take to implement, but I think most people would agree that it's definitely a very popular kink. As for other kinks, a simple survey could help determine which ones are worth investing into or not. 

I definitely think this game could be doing a lot more with their currency, and short term fetishes could definitely be one way to offer the player base more options.

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They could be making more money by letting us transfer Xgold, so those into "prostitute and client" fantasy role-plays can use Xgold instead of gifts as payment to "role-play prostitutes" for cyber-sexual services.  Some "role-play clients" will buy Xgold to pay "role-play prostitutes", even tho there are LOTS of people in game willing to have sex for free.  It does not stop some from having and wanting to play out that fantasy of paying a prostitute.

In another game (RLC), I was making 1000-2000 Rays (the in-game money) each day, role-playing as a prostitute (all of that was not from one "role-play client", but is the total amount from several).  That was something close to $66-$134 USD for 1000-2000 Rays. And I was just one role-play prostitute in that game.  There were others.  So RLC was making good money selling Rays and allowing players to transfer Rays between each other.

Players were even buying Rays to tip "role-play strippers" in RLC.

The developers just need to let players transfer Xgold between each other.

Edited by pretty
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Devs also could make us pay for using any room aside of basic one. Or at least make us pay for opening a room for public. I mean, they spent so much time on world editor! We should pay for it additionally! 

And world chat. Why are we able to write there for free! I mean, people troll in WC, collect reports, creating additional work for dev team. Lets make every message cost xgold!

And clothes... Lisa probably spending a lot of time doing them! So I think at least half of them should cost xgold...

Poses as well. I mean, look at this naughty BDSM community, always asking for some stuff for them. If something were done just for them – make them pay! Want to spank your girl? Pay xgold! Preferably for every spank you make!

Okay, off with sarcasm. 

We are playing in p2p game. There is no "free" work here. We paying for devs' work with our subscriptions. 

If adding some feature in game going to require too much work and will not improve game corresponding spent resources, being worthy only by making it cost xgold – then maybe it's not such a good idea and better add in game something that will be worthy without making it cost xgold. 

 

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I don't know how big the 3DX dev team is or if it includes a full-time designer, but there are design considerations with allowing gold transfer between players. They may already know this, and it might be why it doesn't exist despite being fairly easy to implement. Or it might contradict their mission statement or design pillars in some way.

At the 20,000 tier, XGold is about $0.37 for 300. Which means $0.37 worth of free gold for daily logins.
On the 6 month plan, it costs $0.17 per day to have an account.
If gold were transferrable and those numbers weren't changed, people would buy new accounts instead of new characters just for the sake of logging in daily and gold farming.

It takes players a few seconds to make a casual suggestion like "oh, then remove daily gold" or "make memberships more expensive", but measuring the consequences for a player economy is a lot trickier. Not even including the possibility of scams, blackmail, whatever. And on top of it, the final question is whether players can either sell their gold back to 3DX for real currency, or spend it on.... currently almost nothing.

A robust economic system that made rooms expensive to build but also allowed them to charge and make money would be lovely, but it would also be a full-featured MMO, which requires tons of design and code that just isn't in the cards right now.

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41 minutes ago, pretty said:

They could be making more money by letting us transfer Xgold, so those into "prostitute and client" fantasy role-plays can use Xgold instead of gifts as payment to "role-play prostitutes" for cyber-sexual services.  Some "role-play clients" will buy Xgold to pay "role-play prostitutes", even tho there are LOTS of people in game willing to have sex for free.  It does not stop some from having and wanting to play out that fantasy of paying a prostitute.

In another game (RLC), I was making 1000-2000 Rays (the in-game money) each day, role-playing as a prostitute.  That was something close to $66-$134 USD for 1000-2000 Rays. And I was just one role-play prostitute in that game.  There were others.  So RLC was making good money selling Rays and allowing players to transfer Rays between each other.

People were even buying Rays to tip strippers in RLC.

The developers just need to let players transfer Xgold between each other.

In 3dxchat, even if devs will make xgold transferable, prostitution will not be as widespread as in RLC or some other games like this. Because in these games you can spend game currency on game content that you will not get otherwise. In these games people NEED game money. In 3dxchat people don't really need game money. It's nice to have them, but nothing more. 300 xgold per day easily covers all expenses of regular player. And I think it's a good thing, if I would want game like RLC – I would play RLC or other game with market. 

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17 minutes ago, Xizl said:

We are playing in p2p game. There is no "free" work here. We paying for devs' work with our subscriptions. 

If adding some feature in game going to require too much work and will not improve game corresponding spent resources, being worthy only by making it cost xgold – then maybe it's not such a good idea and better add in game something that will be worthy without making it cost xgold. 

 

Unless adding that feature would help fund more important general development in the long-term. 
If there are 5000 accounts, and we estimate 5% have a pregnancy fetish, and half of those are willing to pay to do it between 1-4 times per month, and a pregnancy costs $10 to initiate (funded by both participants), they could have an extra $1,250/m indefinitely (even more as the playerbase grows). Obviously we have no idea if any of those numbers are accurate, but if you want subscription costs to stay the same as features are added, then either the playerbase grows without fulfilling special niches, or devs cater to them and take their money to benefit us all.

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11 minutes ago, Xaufin said:

Unless adding that feature would help fund more important general development in the long-term. 
If there are 5000 accounts, and we estimate 5% have a pregnancy fetish, and half of those are willing to pay to do it between 1-4 times per month, and a pregnancy costs $10 to initiate (funded by both participants), they could have an extra $1,250/m indefinitely (even more as the playerbase grows). Obviously we have no idea if any of those numbers are accurate, but if you want subscription costs to stay the same as features are added, then either the playerbase grows without fulfilling special niches, or devs cater to them and take their money to benefit us all.

TFHFMAAAAASUVORK5CYII.png

This game is 8 years old. As far as I know – it always cost the same. Actually, now for some people it even cost less because of quarantine-related sale.

1.5+ years ago, when I started to play it myself – it had much less FF content compared to MF content. It also had close to zero BDSM content. And zero FFF poses.

Now 3dxchat has much more FF and BDSM content, in both absolute and relative terms and several FFF poses. Dunno about MM and MMM poses but considering what I have read on forum, gays had a very little amount of content before and in updates I often see poses in all variations, including MM so I guess for gays things got much better too. 

I also was curious to look on forum more about how this game were developing, and in the beginning, for couple years or more,  there were no TS/futa option for female avis. Yet they added it. 

All this happened without making game more pricey or making it microtransactions-based. 

Of course transgenders, crossdressers and other feminine males, people with TS/futa fetish, gays or lesbians, or BDSM lovers are not so niche like people who are into vore. And probably devs will never add such a niche things. But if to choose between adding really niche stuff and keeping game from getting more microtransactions – I prefer keeping things how they are. 

And btw, pregnancy is quite a popular fetish. But yes, I believe there are some things lacking in the game, that have to be addressed before thinking about pregnancy. Adding arousal system for example, so cocks are not always hard and pussies are not always dry. 

 

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13 hours ago, Xaufin said:

I don't know how big the 3DX dev team is or if it includes a full-time designer, but there are design considerations with allowing gold transfer between players. They may already know this, and it might be why it doesn't exist despite being fairly easy to implement. Or it might contradict their mission statement or design pillars in some way.

At the 20,000 tier, XGold is about $0.37 for 300. Which means $0.37 worth of free gold for daily logins.
On the 6 month plan, it costs $0.17 per day to have an account.
If gold were transferrable and those numbers weren't changed, people would buy new accounts instead of new characters just for the sake of logging in daily and gold farming.

I have been a member of 3DXChat for 2 years, 5 months, and 16 days.  When I first joined, and for several months after that, we were able to transfer Xgold.  In fact, the option to transfer Xgold is still there...

Go to the profile of one of your friends.  Click "Send Gift".  Click on a gift of your choice.  Look at the bottom of the window that pops up, which displays the gift and a Comment box.  Below the Comment box is the option "Send (300 XGold)".

The Developers simply disabled the option.

So, you see, it has already been implemented, then disabled after a time.  It fit their "mission statement or design pillars" before.  There's no good reason for them to have disabled it.  All other online game allow transfer of in-game money, because it causes no problems to allow it.

 

Spend $20 a month per account, on multiple accounts, to farm practically useless XGold?  No one would do that.  They would simply buy the Xgold they need to make a new account as it is less expensive in the long run.

Edited by pretty
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New characters don't generate gold as far as I know, whereas new accounts would. And it would be twice as expensive to directly purchase XGold. When I said design considerations, I meant avoiding the problems it could cause (there are several).

As you said, it was disabled. I don't know when, or why, but there are three possibilities:

  • The developers had a good reason because they are professionals. Your ability to understand it doesn't matter.
  • The developers didn't have a good reason, but are still the developers. Your subscription doesn't entitle you to anything other than using the services they provide as they provide them.
  • You're every bit as smart as you are confident, and the developers will recognize this and bow to your experience.
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53 minutes ago, Xaufin said:

The developers didn't have a good reason, but are still the developers. Your subscription doesn't entitle you to anything other than using the services they provide as they provide them.

We still entitled to give our opinion about things. 

 

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16 hours ago, pretty said:

Go to the profile of one of your friends.  Click "Send Gift".  Click on a gift of your choice.  Look at the bottom of the window that pops up, which displays the gift and a Comment box.  Below the Comment box is the option "Send (300 XGold)".

Isn’t that simply listing the price of sending the gift though?

And if what you say is true, what reason did they give for disabling it those 2 years, 16 months, 17 days and x amount of hours ago?

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35 minutes ago, Derai said:

Isn’t that simply listing the price of sending the gift though?

And if what you say is true, what reason did they give for disabling it those 2 years, 16 months, 17 days and x amount of hours ago?

Seems like they disabled it exactly because of prostitution and being afraid of legal issues. At least from the post I were able to found.

Though, prostitution exists in many other games of same genre, I am not sure if it's any kind of legality problem. 

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16 minutes ago, Xizl said:

Seems like they disabled it exactly because of prostitution and being afraid of legal issues.

Some moderators within the game banned people for no reason, because they were not qualified enough. Transfer of x gold have been stopped because people were afraid of some false-idealistic things: they didn`t want to see a prostitute/escort play and pictured it like a zombie apocalypse and stuff. Some of them didn`t want to see many things like transgenders/futas etc. It was a small 3dx community with a small amount of players and they were a sweet community at part, but not progressive. Everything they were afraid of is here and working fine(i mean hookers). But any gift costs 300,with a gold transfer you can tip, for example, a bartender/dancer $1/5/10 / any amount. It is much more convenient if we can give as much as we want. Just my opinion.

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12 hours ago, Xaufin said:

New characters don't generate gold as far as I know, whereas new accounts would. And it would be twice as expensive to directly purchase XGold. When I said design considerations, I meant avoiding the problems it could cause (there are several).

As you said, it was disabled. I don't know when, or why, but there are three possibilities:

  • The developers had a good reason because they are professionals. Your ability to understand it doesn't matter.
  • The developers didn't have a good reason, but are still the developers. Your subscription doesn't entitle you to anything other than using the services they provide as they provide them.
  • You're every bit as smart as you are confident, and the developers will recognize this and bow to your experience.

More expensive to buy Xgold, yes... but people do not make new characters so often that they would bother with having multiple accounts to get Xgold.  They would simply buy it.

I do not care why they disabled it.  I am saying there was not a good reason to have disabled it, and they should re-enable it.

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On 6/25/2020 at 11:53 AM, pretty said:

More expensive to buy Xgold, yes... but people do not make new characters so often that they would bother with having multiple accounts to get Xgold.  They would simply buy it.

 

If gold had value and could be transferred between accounts, that would likely change, because accounts generate gold daily from logins. If the system can be gamed, it will be. Players will find the optimal way to play, rendering others (Xgold bundles) obsolete. The game would then be rewarding people who make extra accounts, which the admins probably don't want.

In game design, we avoid creating optimal paths in most cases, because it doesn't create interesting decisions if one is optimal. That's at least doubly true if you're directly screwing with your revenue stream.

A full design meeting could yield more reasons not to do the thing. Maybe devs will share their thoughts with us on why it's a bad idea. Or maybe they won't, since some of us can't really be swayed by explanations.

Edited by Xaufin
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1)  It does have value.  When game developers sell an in-game money, they have set a value on it equal to the amount of real world money they are selling it.  Also, it has an in-game value as it can be used to marry, divorce, change name, change gender, create new character (alt), and up a room to the top of the rooms list.

2)  Very few players would bother to have, and maintain, multiple accounts to get more Xgold.

3)  Your idea of "min-maxing" is, for some reason, not what the real definition of it is...

min-maxing
The practice of playing a role-playing game, wargame or video game with the intent of creating the "best" character by means of minimizing undesired or unimportant traits and maximizing desired ones.[69] This is usually accomplished by improving one specific trait or ability (or a set of traits/abilities) by sacrificing ability in all other fields. This is easier to accomplish in games where attributes are generated from a certain number of points rather than in ones where they are randomly generated.
 

I am done playing your game of "try to argue down pretty's point on everything", as it is a form of veiled trolling.  Bye.

 
Edited by pretty
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As far as pregnancy. This game used to have a voting site attached to it for people to make recommendations of what they wanted and for others to vote on those ideas. The #1 idea? Knock the girl up. That was several years ago. Do we have it................... no. 

But, they did kill the voting site.

 

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