CorbinAngelo Posted May 18, 2020 Share Posted May 18, 2020 Not sure if it already exists, or if this is the correct location, but could we start a feature request thread for the 3dx World Editor? I'd like to kick off with these two requests: 1. Ability to lock and unlock objects and groups. 2. Layers Yaelle, LynnMayers, CLU2 and 4 others 7 Link to comment Share on other sites More sharing options...
magrute Posted May 30, 2020 Share Posted May 30, 2020 A way to manipulate or edit textures on an object, or upload personal textures. A way to make lights animated. ie. movement, pattern projection. The ability to ad text to objects. More script options. I think these are the most needed at this point IMHO LynnMayers, MissD and CLU2 3 Link to comment Share on other sites More sharing options...
Alliehotass Posted May 31, 2020 Share Posted May 31, 2020 Tha ability to remove tha ocean. CLU2, TashaTight, LynnMayers and 2 others 5 Link to comment Share on other sites More sharing options...
JenC Posted May 31, 2020 Share Posted May 31, 2020 A return of the solid timber textures we had for years then replaced with boarded textures for no reason. A return of the wavy cloth texture that was replaced with a crumpled cloth texture. A text tool with various fonts. A smooth clean flat/matt surface texture, we got one by accident last patch then it was removed. Would love it added. With liquor bars being so heavily featured across so very many room types, lots of props for them to get the room performance better, glasses, mugs, cups, lots of different bottles, kegs and many other items... Let us use our budget for important stuff in the rooms and have these props as incidentals as they should be. Ashbash, ☙𝔼𝕩❧, THX and 6 others 9 Link to comment Share on other sites More sharing options...
CorbinAngelo Posted June 1, 2020 Author Share Posted June 1, 2020 On 5/31/2020 at 2:56 AM, Alliehotass said: Tha ability to remove tha ocean. at -4000 it looks like the ocean is gone Link to comment Share on other sites More sharing options...
LaraF Posted June 1, 2020 Share Posted June 1, 2020 27 minutes ago, CorbinAngelo said: -4000 Isn't it so hot down there that all the water evaporates? CorbinAngelo 1 Link to comment Share on other sites More sharing options...
Derai Posted June 1, 2020 Share Posted June 1, 2020 @CorbinAngelo Setting the Ocean to -4000 or more works. But it also tends to reset back to 0 each time you open the file in the editor. So it's a hassle to reset it back to Minus each time you tweak something. Minor issue I admit, but a switch to just remove the water altogether would be a quality of life improvement. And while we're at it, they did promise us some other 'backgrounds' like Space etc. Those would need the water removed or else what's the point? Ashbash, CorbinAngelo, Rodin and 1 other 4 Link to comment Share on other sites More sharing options...
LaraF Posted June 2, 2020 Share Posted June 2, 2020 2 hours ago, Derai said: @CorbinAngelo Setting the Ocean to -4000 or more works. But it also tends to reset back to 0 each time you open the file in the editor. So it's a hassle to reset it back to Minus each time you tweak something. Minor issue I admit, but a switch to just remove the water altogether would be a quality of life improvement. And while we're at it, they did promise us some other 'backgrounds' like Space etc. Those would need the water removed or else what's the point? In case of a Space Background you will have a sea of stars instead of our so well loved ocean. So one ocean is replaced by anotherone? Derai 1 Link to comment Share on other sites More sharing options...
Alliehotass Posted June 4, 2020 Share Posted June 4, 2020 (edited) On 6/2/2020 at 6:49 AM, CorbinAngelo said: Tha ability to remove tha ocean. at -4000 it looks like the ocean is gone Yes ah always set myne to -20000 be gone dang Ocean! To make sure that tha ocean remains there when re opening tha Editor etc, before closing tha Editor tha very last ting ya should do ( Mouse Click ) is to CLICK on your current Ocean Level in SETTINGS and press Enter. Then IMMEDIATLEY exit tha Editor bah loading tha Room. If ya dunn do this tha Ocean will reset to 0. Ah wish they would fix this and tha ability to save SNAP Values, Grid Settings etc. This has been asked for, for YEARS, but alas they never make this possible. Edited June 4, 2020 by Alliehotass Coz ah Can Dang Nabbits! Link to comment Share on other sites More sharing options...
Diana Prince Posted June 4, 2020 Share Posted June 4, 2020 It would be nice if we could use the objects in a "deleting" way. Means if I would use such a "negative" cube and move it into a wall, everything this "negative cube" would touch would disappear. Resultung in a window in the wall in this case. But I know this will be almost impossible with this editor. Wish we could use Blender and export as World files. Alliehotass and CLU2 2 Link to comment Share on other sites More sharing options...
Missy Morgana Posted June 5, 2020 Share Posted June 5, 2020 Would be nice to work offline aswell, less distractions that way, or complaints that i'm ignoring ppl...... xSweetMiseryx, Diana Prince, CLU2 and 1 other 4 Link to comment Share on other sites More sharing options...
Alliehotass Posted June 6, 2020 Share Posted June 6, 2020 3 hours ago, Missy Morgana said: Would be nice to work offline aswell, less distractions that way, or complaints that i'm ignoring ppl...... Create a Builder Alt.....if you have any left..specifically fo this reason. Link to comment Share on other sites More sharing options...
LukeM Posted June 6, 2020 Share Posted June 6, 2020 You can also "cap" your internet connection for a second and then pull the "Red window" for example to the bottom left so its not troubling you that much during the building. => you are offline and can build/save/load files. just remember to save before you exit/press the reconnect JenC and Alliehotass 2 Link to comment Share on other sites More sharing options...
☙𝔼𝕩❧ Posted June 6, 2020 Share Posted June 6, 2020 Ability to use world editor if a server doesn`t work. Diana Prince, Alliehotass and CLU2 3 Link to comment Share on other sites More sharing options...
xSweetMiseryx Posted June 6, 2020 Share Posted June 6, 2020 the thing I would most like to see in the editor is when you merge something into your build that it appears in front of you instead of wherever it was originally saved. I am not a 'from scratch' builder so its a pain in the butt when you merge something into your world and then you cant find it. CLU2 1 Link to comment Share on other sites More sharing options...
LukeM Posted June 6, 2020 Share Posted June 6, 2020 2 hours ago, xSweetMiseryx said: the thing I would most like to see in the editor is when you merge something into your build that it appears in front of you instead of wherever it was originally saved. I am not a 'from scratch' builder so its a pain in the butt when you merge something into your world and then you cant find it. Would be usefull too, What I do currently: I have a "safe Zone" during building its an area at 0/0/0 coordinates what I keep free during the building and I move also the objects to that zone before saving them separately for merging after. Or what you could also do is that you open the objectgroup (would be more easy to find as you have just in the editor) go close to it then you merge your actual room on it. this way you will see where it is. After this you have 2 choices 1) you continue to build in this case eventually you have to reposition the spawn object 2) you remember the position, close everything and load the room again, then merge the object (now you find it more easy as you remember the position) in this case you dont have to reposition the spawn object Link to comment Share on other sites More sharing options...
Gabi Augustini Posted June 6, 2020 Share Posted June 6, 2020 On 5/31/2020 at 1:56 AM, Alliehotass said: Tha ability to remove tha ocean. Like in real life we have sky above and water under so instead of reducing the ocean lvl to -4000 or whatever just add a platform above the ocean with position y:1m and scale with x:4000 and y:4000 also add a nice grass texture and there no ocean ... pretty simple ... i mean is what i'm doing. Link to comment Share on other sites More sharing options...
Gabi Augustini Posted June 6, 2020 Share Posted June 6, 2020 8 hours ago, ☙𝔼𝕩❧ said: Ability to use world editor if a server doesn`t work. If the server is just down and you still can log in the game then you ca us editor offline ... if that red window don;t bother you ... i mean you can try ... log in game go in editor then unplug your network connection wire and you see you can still build and save your work ... the only thing is you have to move that red little window with connection lost or something like that ... and yes we never going to have the editor offline since this is a subscribe game Xaufin 1 Link to comment Share on other sites More sharing options...
☙𝔼𝕩❧ Posted June 6, 2020 Share Posted June 6, 2020 2 minutes ago, ArisEv said: If the server is just down and you still can log in the game then you ca us editor offline ... if that red window don;t bother you ... i mean you can try ... log in game go in editor then unplug your network connection wire and you see you can still build and save your work ... the only thing is you have to move that red little window with connection lost or something like that If i can`t get in 3dx, i can`t use world editor. 2 minutes ago, ArisEv said: we never going to have the editor offline since this is a subscribe game Why so? Link to comment Share on other sites More sharing options...
Gabi Augustini Posted June 6, 2020 Share Posted June 6, 2020 2 minutes ago, ☙𝔼𝕩❧ said: If i can`t get in 3dx, i can`t use world editor. Why so? Simple .. to be able to access editor offline that's mean you can log in game wile your not connected that's mean you have your game for yourself without paying ... bit logic isn't it? Xaufin 1 Link to comment Share on other sites More sharing options...
☙𝔼𝕩❧ Posted June 6, 2020 Share Posted June 6, 2020 3 minutes ago, ArisEv said: Simple .. to be able to access editor offline that's mean you can log in game wile your not connected that's mean you have your game for yourself without paying ... bit logic isn't it? I guess they can handle this. I'm not a coder. Gabi Augustini 1 Link to comment Share on other sites More sharing options...
Gabi Augustini Posted June 6, 2020 Share Posted June 6, 2020 6 minutes ago, ☙𝔼𝕩❧ said: I guess they can handle this. I'm not a coder. Fair enough lol ☙𝔼𝕩❧ 1 Link to comment Share on other sites More sharing options...
CLU2 Posted August 12, 2020 Share Posted August 12, 2020 (edited) On 5/18/2020 at 9:44 AM, CorbinAngelo said: Not sure if it already exists, or if this is the correct location, but could we start a feature request thread for the 3dx World Editor? I'd like to kick off with these two requests: 1. Ability to lock and unlock objects and groups. 2. Layers In addition to this: 1. Ability to change the orientation of the material/texture. If you're making a vertical wood timber you'll see that when you add wood grain material/texture the wood grain flows horizontally rather than vertically. Building a garage with exposed wood framing, and a gazebo, the direction of the wood grain bothers my OCD lol. 2. Option to have snap step in imperial(US) or metric(SI). 3. More skyboxes. Edited August 12, 2020 by CLU2 Alliehotass 1 Link to comment Share on other sites More sharing options...
MNF Lady Posted August 12, 2020 Share Posted August 12, 2020 These may seem a bit advanced, but they come handy to those who know how to use them. Fair warning, I am a math student. Ability to apply transform to a group/compound object Ability to define the reference point (origin and orientation of the local frame) for the grouped/compound object (it's related to the above) Ability to specify an arbitrary frame around which the rotation is done, not just local/global frame of reference Why are these useful? If you know how to work with coordinates and transforms, you can lay out the world and perfectly align objects where you want them much faster than moving things around with the mouse. CLU2 1 Link to comment Share on other sites More sharing options...
MNF Lady Posted August 12, 2020 Share Posted August 12, 2020 These would be useful to get to objects that are heavily occluded by other objects and otherwise hard to navigate to with the mouse: Ability to name added objects and then search-and-focus on them by name Clickable object tree/list that then highlights the object in the world for editing CLU2 and Diana Prince 2 Link to comment Share on other sites More sharing options...
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