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  1. This post is meant to start a discussion and suggestion thread for those of us who spent the majority of our time building worlds (and objects). I realize there have been quite a few different suggestion threads for the game itself, but I would like for this one to be restricted to suggestions regarding the World Editor. To wit, here are mine (not in any prioritized order): Source of music (radio) and/or pre-cached sound effects (e.g. sound of running water, hissing steam, traffic noise, generic sounds of crowd voices, etc.) implemented as an object along the lines of how 360° light sources work. The idea would be that instead of being able to change its color, you'd be able to choose the source of the sound/or music, and scale a spherical object to adjust the limit between where the sound/music can be heard in the world and where it cannot. Ideally there would be context menu for this control, with the possibility of adjusting the drop-off and strength of the sound via a graph/curvature tool (see attached mockup). For larger rooms, the possibility of synchronizing certain sound sources with one another would probably be quite useful. Having light sources respect the collision boxes of object with non-translucent materials, so that light in one room is not rendered in the next. I've noticed that light from the moon/sun cast shadows that respect this fairly well, but other light sources seem to disregard it entirely. This might be a rendering issue on my end (I'm not sure). This is probably something I miss the most in this editor; the ability to lock an object or a group of objects. Locked meaning that left-clicking on them will no trigger a selection of said object(s). This would be tremendously beneficial in my building process, but would like require a listed overview of the object within the .world file with options to lock and unlock the objects or groups. Thoughts? Let me know if you could see the benefits having my suggestions implemented (fingers crossed). Better yet, bring on your own suggestions. If we can get something resembling a consensus going, maybe we should make a poll of priorities. That way, the devs would have a handy way of seeing which features are missed the most by the userbase. /tata
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