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Found 3 results

  1. Hey, hey I am not able to drag and move the camera with my right mouse when I hold it down, help! Using Parallel on Mac to run Windows and I have updated Direct x, including all the suggested updates: 1) Install the latest version of DirectX 9.0c2) Make sure that your video card supports Pixel Shader 3.0 (ps_3_0) or above. http://webglreport.com/ (see item "Unmasked Renderer").3) Make sure you have installed and you are running the latest video card drivers:For NVIDIA (GeForce): https://www.nvidia.com/Download/index.aspx?lang=en-usFor AMD (Radeon): https://support.amd.com/en-us/downloadIf you have any older versions you should update them.4) Install Microsoft Visual C++ 2010 Redistributable Packagex86: http://www.microsoft.com/en-us/download/details.aspx?id=5555x64: http://www.microsoft.com/en-us/download/details.aspx?id=146325) Install Microsoft .NET Framework 4.56) Make sure you restart your computer after installing new drivers before you play the game again, to apply the new settings.7) Run the game (and patcher) as administrator but first add the game (and patcher) to the exception list of your firewall AND antivirus. I wanna get naked with you, help me. I am thirsty! Xo.
  2. Sorry for posting here, but for some reason I can't start a new thread in "Development & Suggestions". I think this should be a simple fix, as this functionality is already in another part of the game. Basically, what I would like is to be able to adjust the camera's "height" just like we can in the Character Editor screen with the middle mouse button. In the Character Editor screen, the camera's focal point can be slid up/down with the middle mouse button. But once in the game, it seems we lose this control. I'm well aware of the F5 button, and while this allows the camera to be moved anywhere, it no longer follows the character. So ideally, I'd like to focus the camera lower, instead of on the neck/head area. So if I zoom closer then, the camera moves towards the chosen part of the body instead of the neck/head, even while the character is walking, etc. Or am I maybe just missing a way to configure this?
  3. I'd like to know whether there are plans to implement first person camera mode into the game? I would really love to couple the beautiful game aesthetics and game play with the incredibly immersive Oculus VR experience. I believe this would make anyone feel like they're actually there, taking the role of the user-generated avatar.
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