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LadiesToyDE

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Everything posted by LadiesToyDE

  1. I made about 500+ screenshots and pics in the game after the update, and there is not a single one missing what I can see. So no issue with the camera...
  2. I do agree on your critics of course. But pre-update testing is not about "if an update meet the individual requirements of a user" but about "is the stuff working correctly as it is supposed to do and actually implemented". Therefor of course it would be necessary to know the intention of how each item/feature should work with the view of the developers. I would have expected more senseful content myself pretty much. But you, me and any other user is obviously not the 'Product Owner' as to speak in formal business terms. So of course we can talk about what every single user prefers to have added to the game. I do 'dream' myself of several changes and enhancements in the game, starting at general issues that are in the game since the very beginning (from a general conception point of view like a missing smile, missing soft cock when dropping pants) to bugs that never been fixed (several reported here) or new items, options, interfaces to enhance the users experience. But it's pretty common that on a platform with many users like this one there are many people with many different ideas, requirements, preferences and so on. In an organizational structure you would perhaps collect all these ideas, suggestions, enhancement proposals, etc., check them, evaluate them, and from an economical point of view analyze the ROI (return on invest) such a development is giving to me as the owner of that business. The longer this discussion lasts the clearer it becomes to me that there obviously is no such business/economical organization existing running this game. I've been working in such a role as a product manager/product owner in other industries for about 20 years and know the procedures, tools and dependencies -not from technical development/coding point of view- but from a structural/economical point of view. This game seems to be something like a private project. And I simply have no clue how many 'friends' are working together on this private project. And I also have no clue about how much time these guys can spend to work on it. As long as people are paying the fees and no significant financial/economic impact is seen, there wont be significant changes in how they work and react on our requests here. And honestly, somehow most of us are just to much and to deeply addicted to the game since we usually find our way to use everything we have the best possible way to stay connected with those in the game we got to know and made friends with during the time of our subscription. And even when people are leaving because of a disappointment on changes like you mentioned, there are also permanently new people that are discovering this world as something new and amazing and attracting. So the chance of sustainable change in the approach of how the responsible people keep working on it is pretty low in my opinion. Maybe there will be some stepping out now because they are disappointed. Others might try other games/platforms to find out about how its there. And some just stay and continue doing the best of it, maintaining their friendships, making new friends, drive their creativity and keep on trying to suggest changes to the responsible drivers to the game/platform. And maybe, some time in the future, those responsible guys will find a way to include the community in their strategies, development and the way of interaction with those that keep their positive vibes up to help enhance the product and the experience everyone loves to make here.
  3. the CET-time is wrong. Europe and UK are ending 'Daylight saving time' the night from saturday to sunday and one week ahead of US is doing. So that means 7 am EST is 12 PM CET...
  4. Du könntest den Login mal über den jeweils anderen Server versuchen. US statt Europe bzw. umgekehrt. Zudem gibt es unter https://3dxchat-status.com/ eine Möglichkeit den aktuellen Status abzufragen bzw. einen Selftest durchzuführen.
  5. As it looks on the screenshot, your client is not able to connect to the 3dx servers. The Update history is not loading already. So maybe you tried during a downtime -for what reason ever- or you have an issue generally. you can always check the game status on https://3dxchat-status.com/. There is also a selftest to check your local systems capability...
  6. Absolute true. And even if there are some that are obviously able to produce impressive and truly amazing builts quite frequently like Anaganda, Hincholas, AmyLaRouche and others I think it's important to point out that meanwhile many builders have developed awesome skills with the world editor. The outcome of their creative masterminds is shown in rooms very often. Some are hidden gems because they are not online that often, some because there names are probably not that clear or attractive and probably not visited by the majority of users. And also contests running on the comunity, or a EXPO like genesis-3dx is about to start are a great chance to bring out more of this creative masterminds. And some just like the work doing and are shy of the Spotlight staying behind hiding and enjoying the fun others have with their builts. It's really a joy for me as a sort of amateur photographer to find and explore these rooms and worlds and take some shots to promote to others via Twitter, Discord or here in the forum. Thanks to all this amazing, creative people enriching the users experience with their amazing products !!
  7. most 'women' also.....so it's a 50-50 thing. Or a win-win....
  8. I think both options could be interesting for users. But -as mentioned before about the pro's and cons of this feature- something like this requires additional settings management in my eyes. So every user can decide to receive these 'friend online notifications' or not. But also every user should be able to decide if he allows the system to send these 'friend online notification' or don't want to send them for -let's say- privacy reasons. This might not be necessary for the DND-mode. For DND there are several options how to handle that. I can imagine that the system accepts messages from a sender when the recipient is on DND. I also can imagine that messages sent to a DND are just returning a 'recipient not available' to the sender. For the recipient there are also some options on how to manage this messages. They can be send directly to the recipient without giving any accoustic or visual notification unless the user changes the status again to available. It could also be possible that these messages are just not delivered to the recipient at all until the user is available again. If the messages are delivered 'silently' this requires something like a mailbox system maybe. Such a mailbox-system is already existing, but in a very simple way. This might be enough for most occasions, since these message are delivered automatically when the related Avatar logs in again. But in case you are logging out again without reading these messages, they got lost and can't be recovered again. And -when thinking about this DND-mode- I remember some early discussions where some users were thinking about an option to enable and disable an option to receive PM's generally or just from friends or maybe on an individual level. I like this idea really much tbh. Some people are just generally talking public. Some are annoyed -mainly women I guess- to be 'bombed' with PM's in some rooms and occasions. And also for such a functionality there are plenty of variations and things to be considered and how to design a solution for it. If decided to add this feature. Nevertheless, I think any of these options/features will add a certain grade of complexity to the system. This can cost also performance, depending on the way how such a feature might be implemented. I still would love to have all these features somehow. But I'm sure we will not get these features soon, nor all of them or maybe not all.
  9. really nobody interested in joining and supporting us for that special occasion?
  10. Hello everyone. I'm searching for 'actors' for a special occasion on Saturday, 23rd october. Especially for couples/pairs, married, open relation, just friends, or whatever status. The scenery requires romantic cuddling and kissing, and no sexual activity. More Details as well as time and place, etc. will be submitted in private or group conversation preferably via Discord to Ladiestoy#9383. The event doesn't require special training/coaching, but since its just 6 more days left its rather late to look out for people that like to be part of this project. Please respond via PM to me, and only in case you have a partner that is not anxious or shy to kiss or cuddle in public... Please add your partner directly to the conversation (if possible) to be able to clarify details directly with both of you. Thanks in advance !! //LadiesToyDE aka Daniel
  11. Just a general recommendation: Maybe you should surf through the forum to check threads and discussions from last 6-10 years that handle several of your questions already instead of asking things others have asked before and also others also have answered before. You will find many threads about all that and within these threads also a lot of information where to find already created content to be used in the game...
  12. something obviously blew his mind it seems....
  13. I don't know how this calculation is done, but I think it's just not right. If there are just 2000 people paying a one year subscription (actually 12 months/46 USD) that will be 92.000 USD on this one year. So I simply don't know how they will make 60.000 USD per Month at all. Even if those 2000 people are just subscribing on a monthly base at a price of 10 USD/mo. it wont be more than 20.000 USD per Month. It still difficult to find reliable information about the company that is behind this game. In my opinion it's pretty clear that this game is just one of a few applications that company is developing and distributing. And therefor I'm also pretty sure that developers and managers working on 3DX are not exclusively working on that game. But even this is just a guess. I don't know how many subscriptions 3dx has actually. I also don't know anything about costs, organizational structures and business plans. But thats how business work. It might be interesting from a user point of view. But there is still no right for anybody to know it. Except those working for the company, are responsible from a management point of view or are owners/shareholders of that company. None of the related webpages has any information about the company 'sexgamedevil'. There is no imprint to find, no address or whatsoever. There are just webpages where you can contact somebody via a web form. So unless we simply don't know anything about it, most of us are just guessing....
  14. Building together isn't such a big thing I think. You just need to store the .world-file on some cloud space where multiple users (that know the source) can access this file to work on. Pretty simple in my opinion. You just need to organize somehow that not 2 people are working on the same file in the same minute. So it needs a system to 'checkout' a file for working on it that means nobody else is able to open the file in that moment, and 'checkin' the changed file when someone is done. This ensures that you are always working on the latest version of a built. Only thing you can't control is that someone is removing details somebody else previously has added. So If I have an idea to add something to a built that might fit from my point of view pretty good might be removed from a co-builder again that doesn't share my opinion. So beside sharing a .world-file communication about what you want to build is key to ensure the output is at the end finally what you expect to have...
  15. There are multiple Discord Servers existing just for 3DX-Content such as clubs, bands, dancegroups or whatsoever. So I believe lot of players of the game are sharing their Discord-Data to connect there. Much easier. Discord Server of Stardust Group has more than 150 Members, others like Safe Haven already more than 500 Members, abd the official 3DX-Server more than 2000..... So easy way to go is via discord....
  16. That indeed is a good point I didn't thought about. In fact there can be used various objects that have been created by others -even a whole room can be used as a template- to build something new that is not 100% own work (because of multiple freely available objects that can be downloaded from sharing sites). Those people that love to share there work for free propably don't care about copyright or something like this. Maybe they would change their opinion when knowing that others are going to make money with their objects and things developed. As a product manager/product owner I can imagine various ways to change the business strategy behind the game. Most of them would require mayor software development. Without knowing about the technical complexity of that game I'm simply not the one to analyze and identify what is possible just technically and what isn't. And also from a business perspective it's not simple and clear which of these changes might help to improve the game from a quality perspective as well as from a perspective of acceptance and entertainment. Actually the game is how it is. It's not perfect. I'm mising things too in the game. And I think the speed to improve the game could be higher. But I also don't know anything about the organizational structure of the 'company' running the game, nor about costs and income. I have no idea how many people are paying to play the game, how many people are working on development, maintenance and so on. I even don't don't know where they come from or if there is a business plan and business strategy behind that all.
  17. Honestly, everyone can think for themselves if they like or understand why people try to sell their builts here. Just try yourself build a complex room with several levels, chambers, furniture, poses or lighting to make it an awesome built. It takes seriously a lot of time to build these complex rooms generally. My own skills are just below basic, and I'm happy there are still people sharing their amazing work for free. Also I know that there are people building rooms in comission as a kind of ordered work. 40 USD for a room sound pretty expensive. But maybe you should take into consideration what kind of features the room has already. Also you should imagine how much time it took for a single builder to develop the idea already and finally the room. And for some of the rooms shown around here I'm pretty sure we are not talking about hours but days, weeks or even months. So I would think that such a price reflects the efforts put in by the builder first and overall. Especially when he/she simply don't knows how often the room might be 'sold' in case its decided to offer it for purchase. All those builders have started weeks, months or even years ago exploring and developing their individual skills to get to the level they are today. And I appreciate their individual efforts to build this amazing rooms. Just think yourself about how much of your sparetime you are willing to spend on building complex rooms for free because you just enjoy working creatively in the world editor. And still nobody is requested to 'buy' such a room on one of these sites where things like that are offered. You still can try out the hundreds of free rooms. Or the ones that are included as a standard. Or simply try yourself. Have an idea, start with a planning, and finally figure out yourself how to work it in World Editor and assemble all those elements, furniture, lighting, poses, etc..... I'm pretty sure most of us will need almost the same time to develop their own skills to get in the same position those experienced builders are today. And maybe think about what money you might have earned within this time when you would have been doing a regular paid job at this same time. It's still a free decision to sell your build, or pay a builder for his efforts and time spent for finishing this thing. Some will do it, some won't. As long as there is a basic funcionality available when a user subscribed for the game, I'm pretty sure things work properly. I don't need to run a private room. There are plenty of rooms open every day. So you can chose yourself where to go. I'm even pretty rarely inviting people to my private room generally. If you still chose to have 'your own thing' you have to build it. Or find it somewhere. Be lucky if the room you're looking for is available for free. //Daniel aka LadiesToyDE
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