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Kleio

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About Kleio

  • Birthday 05/07/1988

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  1. NOw now before you flame on , let me say what im saying , the devs have either bought assets or released content from their users over the past 2 years mean while several " ddos " attacks and server " upgrades and maintenance " have happened no set road map of wanted features of their game or outlook in mind we have to sit here and wait for someone to post a object or animation another person made , i want a road map and expected plan from the devs something we can look forward to and know what were paying to them for. Many indie devs have made far more in shorter time then what this game has shown
  2. would like to see something like this as well
  3. I have the current update and its stuck just trying to load up the image , not super important but is still at that a little annoying not to be able to upload.Ill give it a go later in the morning maybe less ppl on will help.
  4. would be nice to see parallax support from the devs lol not really something u can offer , list could go on many things graphically are subpar on this game 1.0/2.0 to speak bluntly could post detailed info but would rather not would be pointless to do so
  5. this could just be how their lighting and everything is rendered which is why i think their HDR rendering must either be one of the worst ive ever seen or they are faking it and still using full on LDR rendering bloom has and always had transparency issues(if they use ssaa, i hope they fix this) but color banding is bad on normal client and 2.0 is even worse (lighting is finished from what they say tho) its bad when most of this goes away from applying a dither type shader. If they forced the color rendering bit to something higher if it works on the current game build issue gone.
  6. i see there is coding for an orgasm meter is this going to be an actual feature or just testing purpose atm or just a system in game already ? would also love to see smaa tx2 actually enabled here supersampling is setup for the game idk how its used but could be very interesting also on topic to tonemapping (read something bit ago we were getting multiple options with some control over settings on it) this could just be how unity 5 compiles its dll files but there are several tonemappers in the code but reinhard is the only one i can see being used which is why the game is overly saturated and has a dark color to it
  7. dont know if this will get passed on but the ssao being used whether intentional is so subtle it might as well be shut off idk how fast its running but even if its say 1.3ms runtime well thats 1.3ms a weaker gpu could be pushing for something else yes theres a turn off button but what im saying is off and on can barely been seen im injecting ssao into the game specifically a modded hbao and its looks miles better then whats being used currently
  8. Kleio

    SDK ?

    this may sound silly but im gonna throw this simple solution female and male avatar use the same skeletal structure and body model no matter what theres only two genders i could be wrong but i bet its the same ones , if those were public problem solved 100% and you cant copy game assets which btw isn't hard to do as unity engine currently stands i could send in work to the admins but i would also be banned for using their assets to make them assets ? see what i mean here in order to correctly make artwork for the game we would have to break a law in most countries and rip the content out of the game files to do so that isnt a solution.
  9. curious , im sure its just something with how unity/game uses depth data. custom ao would be nice tho
  10. Wondering if someone could let me know if this game is using multisampling in any shader in the game or just outright being applied as anti aliasing for the scene.Seems to be running from what i can tell on my end.Please if you dont have contact with a dev who wouldn't mind in giving me some input on this please dont post its not helpful if you dont actually know.
  11. adaptive scene toning either through use of 3d LUT or tonemap shaders that are designed to changed based on ambient light input. That and a in general better game color/correctness.
  12. artifact banding from low resolution shadows casted by a fake light ? what it looks like to me they put volumetric lighting or god rays or light shafts into that room you would assume this wouldnt be a problem but haha jokes on you if you think so
  13. not sure if the game uses it but if it does doesn't seem to do it all that well , is PBR+subsurface scattering done in a more effective manor you can still keep the artstyle the game has without losing the factor of how realistic it looks i dislike this barbie doll plastic look a lot of things seem to have in game , and yes i know the game uses subsurface scattering
  14. allowing all textures in game to be recolorable is extremely easy to do by making a separate texture to handle what is tagged as being allowed its just time consuming as all just think of what i said as adding something like a specular map onto the diffuse just in this case its say red and green and green can have its color changed and red would stay the same many games do this to save time on multiple armor sets say in dragon age origins prime example
  15. So the game is way to colorful and bright looking its distracting i think a tweak to a few shaders could really do some wonders for the game , image below is obviously personal taste but heres an example of what you could do.
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