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Lisa

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Everything posted by Lisa

  1. Hi all! Interim measure for AMD and Intel users:In the next patch we will make the switch to activate a simplified model of water. We will do it. Also, we will try to fix bugs in the next updates. TY!
  2. Realtime Reflections/Global Illumination
  3. Hi All! 3DXChat 2.0 is true and not an april fools joke. We will inform the 3DXChat Community about the release date for the 2.0 Beta later. The Fighting Mode however was a joke for players. Servers Down was a joke for the Developers from our Datacenter. Have a nice day!
  4. Hi all! It was a crazy day. We will talk more about the release date for the 2.0 Beta later. Because developers sleep at night sometimes. We will refund you the money if you want. Have a nice day!
  5. Hello 3DXChat Community! Today we want to announce the new innovations and changes that will be introduced to 3DXChat in the next global update Unity 5. Graphics - New highly optimized next-gen physical based graphic rendered visuals, which allow you to realize a picture of incredible beauty and add to the game, film quality like effects. - Additional support for DirectX 11 and DirectX 12 in the future. (The game will still be able to run on older DirectX 9 video adapters, but some visual features won't be available.) - Updated more physical based post-effects like Screen Space Ambient Occlusion (SSAO), Screen Space Real-Time Reflections, Bloom and Depth of Field. - Presets of color corrections. It will allow you to customize the look of the game as you wish. (For those who may like a more vibrant colorful world or a more cold colored feeling world.) Performance - Multi-Threaded CPU Rendering. - A-Sync Texture Upload. Asynchronous loading of Texture Data from the disk drive and enables time-sliced upload to the GPU on the Render-Thread. This reduces load time for texture GPU uploads on the main thread. - GPU Skinning (Available on DirectX 11/12 mode only) Locations - Materials and Textures of Locations and Objects will be processed under the Physically Based Rendering technique. - Change the Time of Day with the Real-Time Global Illumination effect on all outdoor locations. It will allow each player to customize Time Of Day without server synchronization. (Meaning you can have it look how you want it to be without disrupting the other players selections.)Available Time of Day presets: Day, Night, Dawn, Dusk and Cloudy Weather. - New realistic water effect. - Fixed re-spawn of virtual partners and players in apartments. - New scenic models outside the windows of the apartments. Clothes - Materials and Textures of clothes will use the Physically Based Rendering technique. - Available RGB color palette for some types of existing clothing that didn't have it before. GUI - New user interface of the Character Selection screen. Now you can instantly move to any location. - New GUI and customization on detailed graphics settings, allowing you to disable and enable visual effects independently to each other. Global presets (Low, Medium, High) are also available. - New user interface of the Clothes window will allow the take off and put on all of the chosen clothes in one click. - A new user interface to add virtual partners in apartments. - Fixed deletion of virtual partners in the apartments. - Metallic Lips style shine setting (Char Editor) - Skin shine setting (Char Editor) - Enable and Disable nameplates (Game Settings) Media New game mode Due to numerous requests of players to add mini-games to 3DXChat we have added to the game a new mini-game mode: A Fighting Game. Where you can punish the mini-games characters abusers in an equal fight. Thank you for being with us. Stay tuned and wait for more news! 02.04.20163DXChat 2.0 is true and not an april fools joke. We will inform the 3DXChat Community about the release date for the 2.0 Beta later. The Fighting Mode however was a joke for players.
  6. We are working to resolve the problem.
  7. There is a problem with access to the game. It looks like April Fool's joke from the data center staff. Working.
  8. Dear friends. We've had a technical problem with the server. All the affected will have a compensation for this accrued.
  9. Lisa

    Patch #337

    http://3dxforum.com/...37-public-test/ go go go
  10. Greetings to the 3DXChat Community! We invite everyone of the 3DXChat Community to test the Patch #337 at your own risk as there may be some bugs. After downloading the Patch #337 you will have to play separately from the stable client users for the time being. Download 3DXChat Version #337: http://3dxchat.com/files/3DXChatClient337.exe If you tried a new client and then can not run old client, then follow these steps: 1) Run new client and enter charecter editor 2) Remove "New Hat" item from all your characters and save (go to any location) 3) Run old client Testing is required for the following items: - Pose system: The pose system has been rewritten from scratch. Which makes new animations easier than before. - New UI: All poses are sorted by category. This simplifies navigation and this is to prevent the selection of incorrect poses that may ruin the moment. - New UI #2: The new UI has drawn icons for single on prop animations. - Memory Optimization: Animations are loaded on the fly, this helps to play 3DXChat with less memory than before. - Loading Time Reduced: All pose-icons are placed in one texture at last. 1 large texture is loaded faster than 176 small textures. - Loading Time Reduced #2: Animations are no longer loaded with your character at the start of the game. - It is now possible to have the penis toggled on whenever you want it, in any situation. - Eyes blinking bug has been fixed. - Stability improvements and bug fixes. - New content has been added:
  11. Lisa

    Patch #337

    The first post of this thread was updated
  12. Dear friends, we wish you Happy Valentine's Day!
  13. Lisa

    Patch #337

    Greetings to the 3DXChat Community! Today I want to tell you about some upcoming changes and improvements to 3DXChat for the upcoming 3DXChat Patch #337. Preliminary list of changes: - Pose system: The pose system has been rewritten from scratch. Which makes new animations easier than before. - New UI: All poses are sorted by category. This simplifies navigation and this is to prevent the selection of incorrect poses that may ruin the moment. - New UI #2: The new UI has drawn icons for single on prop animations. - Memory Optimization: Animations are loaded and unloaded on the fly this helps to play 3DXChat with less memory than before. (Helps avoid disconnections in very busy areas.) - Loading Time Reduced: All pose-icons are placed in one texture at last. 1 large texture is loaded faster than 150 small textures. - Loading Time Reduced #2: Animations are no longer loaded with your character at the start of the game. - It is now possible to have the penis toggled on whenever you want it, in any situation. 23.02.2016 - Eyes blinking bug has been fixed. - New animations will be added: 25.02.2016 - New animations will be added: 28.02.2016 I and the rest of the Development team want to thank the 3DXChat Community for your continued support and patience.
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