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Goose

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Everything posted by Goose

  1. Goose

    Animation School

    MotionBuilder will not work since the 3dx rig cannot be validated in it .. the 3dx rig uses custom bone names. It's easier to just export bvh from another program. I am working on a Blender rig for that .. (blender export to bvh -> max import to bvh -> max convert to bip). So far I have gotten everything right except for hand movements, the neck, and one of the spine bones. Once I get those right I can focus on the remaining less-important bones. It'll just take some trial and error since this hasn't really been done before. (this is just a test animation) Blender render: Blender rig with mocap rig constrained to it: Imported into 3dsmax biped: 3dxchat's biped rig: ^The knees are pulling away because the bottom spine bone isn't getting any rotations, and the pelvis' location needs fixing
  2. And new cumshot poses maybe? These last two pictures below were created using the existing cum textures/bump maps (and a separate alpha), so there's no extra work required in the art department:
  3. I made some of these animations faster than the others to demonstrate how fast they can be played without looking too weird. Some of them are jumpy but that's just how they saved as a gif. And yes there's a lot of oral because there's barely any in-game already, though the majority of these are user suggestions from this thread. These are all 16-20 frame loop animations, while an in-game animation would be something like 120 frames (I'm just guessing). Those animations would have constraints on certain bones to change their movement over time to make it look less repetitive. None of these pictures here have polished head/face/hand/finger/legs/feet bone movement, they're simply for demonstration. These all took about 20-30 minutes each but if I were to do a full animation it would have all of the above and only take about an hour to complete each final 'pose'. Why am I doing this? Because right now I have nothing better to do (holiday woo woooo) and more importantly I want to show you how easy this is (lazy devs).
  4. Sorta like this? Or some simple ones: I check in here every now and then to see what's new.. and ... nothing is ever new. So I'll just say to you, keep dreaming! But this stuff is insanely easy to make.
  5. But that wasn't the point. This isn't about alts..it's about them charging xgold for a feature that used to be free and lying to players saying it's a solution for an existing problem that's easily solvable by other means. They are simply trying to make money off of this change, nothing more. They charge xgold for weddings because it cost them time and money to create that update. Now personally I don't really care what the outcome is since I don't plan on resubbing any time soon, but I enjoyed my time in the community when I did play.. and I'd hate to watch yet another game go down the dumps due to bad decisions and greed. If they keep this up it's only going to get worse..
  6. Now I haven't played for some time, nor did I use alts (except for Goosea that hot bearded babe). But I saw this update and I had to comment.. and my opinion is simply from a business standpoint. Charging xgold to create a character is just another baby-step towards a full micro-transaction environment (or macro, in this case). It started with drinks, weddings, and then gallery pics. None of those should cost real money to begin with. They used a similar excuse for weddings saying they're charging xgold to avoid spam proposals, yet you could have just blocked them for free. 3dx strived off of being a one-payment system, only a subscription and nothing else. People already pay $20/mo, why should they pay extra when you have staff and volunteers to deal with player reports? Instead you are punishing your playerbase with extra fees rather than solving the problem. 10k per alt is simply a money grab masqueraded as a solution, exactly like the wedding system payments. 3dx devs, do you want to know how to solve the problem of harassment and trolling? Harsher punisments for violations. It's this simple: 1st offense: 24hr suspension (no warnings, they already agreed to the rules upon registration) 2nd offense: 7 day suspension 3rd offense: 14 day suspension 4th offense: 30 day suspension (or permanent ban in extreme cases) Attack the problem at the root, and don't make your players pay out of pocket for your laziness and greed-- otherwise you will lose them.
  7. I'm pretty positive it's just HTML, though it's possible they use CSS. But you can still alter the contents within with HTML attributes. If you typed into 3dx chatbox: <size=25><color=pink>hey!!!!</color></size> --- the output might look something like this: <font size="12" color="#ededed">Cordelia:</font> <font size="12" color="#94adb5"><font size=25 color=pink>hey!!!!</font></font>Or if it used CSS.. <style type="text/css"> .username {color: #ededed; font-size: 12px;} .message {color: #94adb5; font-size: 12px;} </style> <span class="username">Cordelia:</span> <span class="message"><font size=25 color=pink>hey!!!!</font></span> All it's doing is wrapping text with its own font tag, inside of the original font (or class) tag.
  8. The only clothing in 3dx that uses a diffuse texture are the un-colorable ones, eg. jeans, socks, hats..etc. Everything else uses only a bump map, and sometimes a specular. But the method you're talking about (a mask) is already used in 3dx (like the stitching or laces on male shoes). The clothing meshes that do use diffuses would just need to have a grayscale diffuse in order to be colored ingame via the picker. This would also mean creating a mask for them too, which yes is very time consuming and probably not a priority (and rightly so). But something tells me it's the way unity works (or the way 3dx is set up) where maybe you can only recolor materials and not overlay colors on textures for ingame. Or maybe they tried it and it didn't look right.
  9. /me approves of this message
  10. As far as I'm aware, no there isn't. But if you've set up Windows to 'lock' itself after x minutes, yes you'll be disconnected once that happens. When I go AFK and I want to stay logged in to keep my PM boxes open, I play a video file in a media player until I return. This will prevent your computer from being locked automatically, and I've never been disconnected this way.
  11. Bug: Using Shift+Z causes the chat input bug to happen (95% of the time). If you press Shift+Z to hide the UI, then again to unhide it, and then press enter to type into chat-- the chat box will become focused but typing does not work unless you press enter two more times. Rejoining the zone solves it, but this needs a fix..
  12. "Try what people said above about putting images in more public folders" My documents or desktop are not public unless you're sharing them on a network. If you're having permission problems, put the picture in the root directory of your harddrive eg. C:\ and upload from there.
  13. This is happening to me as well since the last patch. Loading all of the players in any zone used to only take <5-6 seconds. Now, it loads 1/3 of them, then over the span of a minute or longer the remaining 2/3 slowly appear one by one. It occurs in all zones, even ones with very low population. "-Character loading improved when entering a new location" Maybe this change needs to be reverted until it's working properly?
  14. And the "princess" one says I'm Princess... haha.
  15. Hey instead of making a sarcastic remark, give us your opinion and reasoning on why you disagree. Join the discussion.. we want to hear from both sides.
  16. It's spam when it's disruptive and unwanted. For instance the random phrases for unwanted, and disruptive when that or an advertisement is posted far too often and takes up half the page (or a combination of all). The only respectable advertisements I've seen are the ones for the two brothels (Pier's White Palace and Malvasia's Pleasure Nest). Theirs are posted probably every ~20 minutes, regular size font, and only take up two lines. I have absolutely no problem with that. But those are the only two who do that. Though I will credit Sexyboyy for altering his, coincidentally the day after I made this thread.. haha. Mateelda is a perfect example of spam, because even though everyone asks her nicely to stop (or tone it down), she just starts insulting people and spams even more. People like that (and there are many) are worthy of a report and a block, and I have blocked her since there is no point in reasoning with immaturity. And people like that are the reason why this thread exists, and the reason HTML might be saying bye-bye or at least changed. Exactly. Let people choose whether or not they want to see it, instead of having to sit there and block or report 30 people. I've never joined a room because it was spammed. In fact, I specifically don't join it if I see it being spammed. If I want to join a room, I open the room browser and make my pick that way. I don't expect everyone to do this, but at least put all of the advertisements in one place so if people want to see it, they can.
  17. Choastika, there is a 'Like This' button underneath each post. I'm asking nicely for you to please use that instead of spamming the thread with quotes, images, and youtube videos and not adding any constructive input to the topic.. we are trying to have a discussion here, not listen to ACDC and watch GIFs. And if you have questions for Ash, private message him. Please and thanks. Edit for your response: Even if we had an invite system, HTML would still exist in world chat. People spam it for fun too, not only advertising. I'm trying to get opinions from everyone about its removal.
  18. I completely understand why it was brought up Camden, I hear you loud and clear. My goal by making this thread was to create a discussion for a proper solution to fix HTML spam in world chat, but debating over how other rules are handled is counter-intuitive (in this specific instance) and not helpful to solving the topic at hand: World Chat HTML spam. I know you are aware of this, I'm just stating this for the record for everyone else reading so we can move on and refocus. Though I will say I do appreciate everyone's input thus far and our ability to keep this thread civil.
  19. Well, I could have worded that a bit better but it was in regards to the increase of spam due to HTML after the removal of mass invites. And that it is an attributing cause, but not necessarily the sole reason for it. If I created a game and notice that a change I made caused people to break certain rules more often, I would modify those changes. And if I moderated a forum of that game, I would want what's best for the game in terms of people following rules to create a positive environment for everyone. I wasn't trying to put words in his mouth. Also let's not try to get sidetracked here, I don't like red herrings. "If you suspect that a cheat or hack exists, provide the necessary information to technical support." They've never banned for 'hacking' sliders or colors. They're completely aware of it too. It's time to move on from this point as it's completely irrelevant.
  20. That rule mentions the discussion or linking of game 'hacks'. Nowhere does it say you cannot actually use the 'hacks' ("paint buckets"). It's within the rules to use it, but not to talk about it. And it has been posted by the devs they are planning on adding a color wheel for clothing in the future anyways. Achilles first of all I want to say I know full well that you're a good guy with good intentions. It's just a bit ironic to me that you're a forum mod who is here to uphold the rules of the forums-- yet you disagree that people should have to follow existing rules in-game. If you disagree with me, that's fine and I'm never going to tell anyone they're wrong. We just have opposing views.
  21. I absolutely agree it's a good function and I'm thankful the devs gave us the ability to use it. But it's being abused by a very large amount of people and does not suit world chat anymore in my opinion. Enough people voiced their opinions about having the mass invite spam being abused, and it was removed. Then once it was removed it created this problem we have now with spamming. I think removing HTML from world chat and creating an announcements channel would be the proper solution at the moment. It's called World Chat for a reason.
  22. I'm not sure how long it's been this bad, but world chat spam advertising for user rooms using HTML (or just HTML spam in general) is getting way out of hand. It's taking up half the chat box every 20-30 seconds (sometimes less than that), and multiple people are doing it at once.. this needs to stop. Please remove HTML from world and local chat completely. It should be allowed for profiles and PM's only. It's better to fix the problem at the root than to band-aid it by reporting and/or blocking the people doing it, since there are quite a number of them and it will just keep happening. Will this stop people spamming world chat with advertisements or happy face spam? No, but at least it won't disrupt discussions anywhere close to as much as it currently does. EDIT: Good ideas/suggestions posted by other users: -Create an 'Announcements' or 'Events' channel, replacing the unused 'Roleplay' channel. This would give people the option to whether or not they want to see advertisements. -Remove HTML from world but allow in local/pm -Remove <size></size> tags from chats Abbey suggested creating a built-in time restriction on how often HTML can be used, this is also a good idea. But this could be easily circumvented by having multiple users take turns advertising the same room. The only way this would work would be if it were on a 30 minute timer, at a minimum.
  23. There is a bug sometimes when you type into a focused pm chat box, no letters appear. How to reproduce (for the devs): Open up 2 pm sessions Select the the first user's pm, and focus the chat input box Press enter to unfocus it Click the second user's pm Press enter to focus Try typingEdit: I restarted my game and this stopped happening. But when it does happen, it always does.
  24. -popupWindow makes the window borderless in windowed mode. My script stretches windowed mode to the size of the resolution in the script. I do this to make alt tabbing faster than in regular fullscreen mode.
  25. Until this is fixed you can make an autohotkey script to band-aid your problem: #IfWinActive ahk_class UnityWndClass { NumpadEnter::Enter }And for anyone who wants to run 3dxchat in windowed fullscreen borderless here is a script I use: #IfWinActive ahk_class UnityWndClass { f6:: WinSet, Style, -0xC00000 WinMove, a, , 0, 0, 1920, 1080 return }^hotkey is F6, you need to press it 3 times (I don't know why). Don't press it while loading or you could crash. And you need to change the resolution numbers to suit yourself. ---- I like the way it's already set up. It makes it easy to translate lots of text through copy and paste to google translate. If you click multiple lines in a row (you dont need to hold shift) it will copy them to clipboard in the same way it appears in chat. Maybe a compromise could be holding shift and clicking would copy text the way it is currently set up, otherwise the cursor would highlight text to be ctrl+c'd.
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