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Sinvy

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  1. Wearing them shouldn't violate any ToS because its not "editing code" in the way that you think. Each category of clothing is like an equipment slot in a RPG, but the clothing isn't actually restricted to those equipment slots, they are simply sorted into these categories. All "glitched" outfits do is have the game load something into one of the slots that you can't normally make it load into. It doesn't edit code to do so, the game still functions the exact way its been made to, which is load data from area A and copy it into area B. That said, the methods used to create these outfits in most cases would violate ToS. Without the use of a very complicated and hair-brained bug/glitch/exploit to trick stuff to load where it isn't normally told to load, an outside tool would be needed. Just knowing of and using such a tool also isn't enough to make such an outfit, you need some knowledge of the internal data strings the game uses. Having that knowledge without being on the dev team is most certainly against ToS, because of the way you'd have to skim into the code of the client to ascertain that knowledge. In short, using them so long as they aren't very disruptive (tons of tails or wings all over the body) should be fine and safe to do. Making them yourself would not be safe to do, because even if you have a method to do so that doesn't technically break ToS, the developers have no way of actually knowing what method you used. I know this from experience.
  2. Doesn't work anymore, the devs have a bad habit of getting rid of anything cool that people like.
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