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ColinDude

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    ColinDude reacted to Gizmo in 3DXChat Development Update 1   
    I will not comment on the pose editor at this time. The time has not yet come.
    I understand what you mean by "there was a new clothing system, with for instance adjustable length of pants". Our research on this system has been put on hold due to higher priorities. We may revisit the idea later. But there is no development in that direction at the moment.
    Thank you for your questions. I am happy to answer them.
    The migration to the new version of the Unity engine is almost complete. As I said, some systems were broken due to incompatibilities, and we had to fix everything. The beer-drinking system was utterly broken, and we could either remove it from the game entirely or rebuild it from scratch. We chose the latter and rebuilt the system from scratch, improving and expanding it considerably. It is much closer to our original idea of a food and drink system in the game. The top 3 features that players are asking for are "Additional Sex Poses", "Avatar setting improvements", "Additional Clothes". We plan to add all of these as we develop. We will happily share the survey results with the community as soon as all the results have been finalized. NoirDesire, as the organizer of this independent survey, is kindly helping us to process the results. We appreciate and thank her for her help. So let's be patient and respect her work and time. As soon as the results are ready, we will publish them.
    Our initiative was to set up a food and drink consumption system. As the authors and owners of the 3DXChat project, we wanted to add such mechanics to the game. We hope this new mechanic will be to the liking of most players. I would like to mention the players' idea to have the deducted funds from buying food and drinks go to the host room account. It's an exciting idea, and we'll probably revisit it. The top 3 bugs are "Sync Bug", "Naked/Bald Avatar", "Disconnections"
    Also, about 90% of the bugs are related to the networking part of the codebase. We have a lot of work to do on refactoring and improving the network part. This will allow us to get rid of 90% of the bugs. We are planning to switch all clothes to the new material system. It will take some time to do this.
    Why did we decide to move to a new version of the Unity engine first? First of all, the current 2018 version of the engine is already outdated. Secondly, we want to develop the game using all the new engine's features. Finally, Unity has fixed many bugs and optimized the engine. Players will be able to use a more stable client while we work on the network bugs.
    The transition to the new Unity is a necessary step and an essential preparation for the next significant bug-fixing effort.
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