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Xizi

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Everything posted by Xizi

  1. Xizi

    3DXChat Development Update 1

    Improved lights? Or am I just seeing what I want to see?
  2. Speaking about settings in editor for builders, I would love to see an option to turn off a flying camera in the room.
  3. 1. Body and face piercings. 2. Convert most (the ones that possible and makes sense at least) old clothes to the new material system as soon as possible. 3. Soft / hard switch for cock for men and trans/futa avis. But honestly... I can continue this list till like 30 wishes or more xD
  4. Xizi

    Ocean level

    I found how to do it! Well, more like I found why I couldn't do it before... My mistake was that I was releasing the left mouse button when my PC was freezing. So instead I just kept it pressed through the time while the game was freezing, till all my stuff finally got pulled up.
  5. I am getting "Type Mismatch" when trying to move objects, no matter if I chose the line or cell with data - results are always the same. Is there any solution?
  6. Xizi

    Ocean level

    @MeiLing Thank you. Unfortunately this tool does not work for me though... When I use "move objects" I am getting the "Runtime Error '13' : Type mismatch". No matter if I am selecting a cell with data or not.
  7. Xizi

    Ocean level

    I have a nasty little situation. I finished my current build, and its an apartment that suppose to be high (in the big multi-apparment building), but when I was building it - I didn't take this into account. So... I tried to select my whole apartment and pull it up and... it just does not work. My game lagging for several seconds and my building stays in the same place after it. Even if my PC is not too weak, 6/12 CPU, 16 gb ram - it seems to be not good enough. Then I tried another solution - I made an ocean level lower. It did work, but sometimes, well, not just sometimes, very damn often - ocean level goes back to level 0 and I need to fix it again. The question is: is there some permanent solution for my problem?
  8. I would like to have "do not disturb" and "away" modes. It could be made with a circle indicator near your name, like its done in discord and some other programs. "Away" is yellow/orange, "Do not disturb" - red, normal online mode - green. "Away" mode could be set manually by the user when they go somewhere or automatically by the game if in for example 10/20/30 mins user have not move avi or camera or have not make any other action in game. How long will it take to flag one as an being away can be customized in settings. "Do not disturb" mode would work good as something that we manually can chose when we... well, don't want to be disturbed. It does not even have to have any special rules, its enough to just show that red circle next to our name to make people know that we are not up to talk with them now. Of course some will write anyway - but then we don't have to feel bad to not answer them lol. Or, optionally, "Do not disturb" can change the way the game reacts on the messages delivered to us. For example we can have a settings for "Do not disturb" mode: Get all messages" / Get messages only from friends / Get messages only from the partnered avi/avis (for intimate time with your lover when you don't want anyone to spoil it or when we want to build and don't want no one to disturb us). When someone writes us in "Do not disturb" mode and their message not getting delivered they can get some placeholder system message like "Message have not delivered, person in DND mode".
  9. Crawling animation was requested so many times. I hope eventually it will be added. Together with kneeling idle pose of course, so crawling avi not standing up the moment they stopped moving.
  10. I totally agree! Honestly, the very idea of paying for divorce is nasty and so wrong. I can understand it irl, you pay for administrative work, but in game? It sounds like just a way to drain some xgold, and I understand that 3dxchat is a business and they need to earn but not in such a dirty way... Just imagine if a married couple had a terrible break up, cheating, drama, whatever - they both hate each other - but if they don't have enough xgold they either should stay married anyway or forced to buy xgold. Its very dirty practice, it feels disrespectful towards people's feelings. I think divorce should be completely free. I am fine if to compensate it devs will make marriage itself cost more, but divorce should not cost any.
  11. Devs probably care, because its their business and they are probably not very eager to lose part of their income. Game is not only about benefiting consumer. Of course giving consumer a pleasant experience is mandatory, or people will not play/pay for the game. But game is also should bring income to its owners, and its mandatory as well - what the point for them to support the game if it does not earn enough for them. Its all about balance, about finding a compromise solution that will work for each party - player community and game owners. Me and Twiggy offer some compromise solutions here that could actually work, maybe not perfectly well, but still. You and your "I don't care" attitude will lead to nothing. It's just childish.
  12. Just because xgold cant be directly converted into real money does not mean that xgold will not be sold for real money unofficially if there will unlimited xgold exchange. Almost any solid MMORPG where you can transfer ingame currency have an unofficial market to buy/sell that currency for real money. Of course no one going to risk doing it for little amounts (if it will be forbidden by ToS), but when we talk about big numbers like 50, 100, 200 k xgold... Some people who need tons of xgold (competing for the top spot in the room list for whatever reason) may prefer to buy it from someone, for example 2 times cheaper than xgold's official price. If devs don't wat to lose a significant part of their income and add direct xgold transfer between the players, they have to restrict the amount that can be sent (and maybe received as well) daily. The lower the limitation - the more safe it is for game's income but also less convenient for players. So its important to find a good balance. I would say that 1k/day for transfer (per person you transfer to), and 5k/day to transfer/receive (in total for your account per day) would be a good number, it would be enough for tips and also new loving couples could accumulate money for marriage by sending their money in portions each day till they have 10k. And if you really want to give someone more - you can do it day by day. But its just my opinion on the matter, I understand that some people will see such kind of limitations as too tight/too low. There also could be some special conditions. For example - rising the send limit to 5k/day to single person if you sending it to your spouse and you are married for 3+ months (to not let people abuse it easily for real money trade)
  13. Unrestricted xgold exchange will lead to an unofficial xgold market which will reduce the amount of money devs earning by selling xgold, because people who have stacked dozens or even hundreds of thousands xgold can sell it cheaper than official price. Yes its risky, yes it might be bannable - and it will stop some people, but not all. Look at World of Warcraft or any other big MMORPG where you can transfer currency. People trade it. I see two options which could probably make it work though: First, devs could turn off daily xgold earning. And its a terrible solution, because it basically means that new player have to pay for gallery and anything else from their pocket, basically forcing people to pay on top of their subscription. I hope it will never come to this. And old-time players still can sell tons of xgold some of them have. Second option, devs could limit the amount of xgold that person can transfer per day. For example - only letting people to transfer 1.000 xgold per day. It will be enough for tipping and roleplay purposes, but it will not be enough to trade xgold. It would be very inconvenient for people to sell xgold in such a little portions, especially if selling xgold for real money will be bannable offence and because of it more risky.
  14. Talking about better avatar details, I would love to have an option for a high res skin texture for avatars. Of course it would increase VM consumption, so it probably should be optional so people with an old/integrated graphic cards can still play with decent FPS.
  15. Well that's better of course, but its still terrible. Its still means that people should have pay additional currency for a basic game functionality. It may be acceptable in some "free" to play money drain game (especially on mobiles where people are believe that its normal and its how things should be), but its totally not okay for a honest p2p game. About the rest of your post, its all about making the game worse for a regular player and better for dolphins and whales, making game less of honest subscription based p2p venue and more of a mobile game-style """free""" to play shit where you need to pay for everything. Next step would be VIP subscription and additional customization stuff for xgold, I am pretty sure you would enjoy it lol.
  16. I have a colored name, bought it when the prices got reasonable. I am not feeling misled or scammed in a slightest. I knew/know that many people don't like this new feature at all and have it disabled and I am fully support their right to do so. It was like this since the very moment when colored names was added to the game. Is this some kind of bad joke? So a regular paying customer, who don't buy xgold, just pays the subcription - have a right to stay 300/50*15 = 90 mins in public rooms? 90 mins in public rooms and then go away and do something else in private because few ego-driven room-hosts are having a bad feelings because of unfair competition? Like... Lets wreck the game quality for 90% of playerbase to please few dozens of room hosts? Great idea.
  17. Xizi

    Gifts

    No need to remove and replace, just add more new stuff. Especially something pretty and/or sexy.
  18. I was playing back in times when rooms was sorted by numbers and it was much better this way, at least from the point of regular user. Much easier to find a room your friend inviting you in when they just telling you how much people in it. If it was worse for the ego-driven room-hosts who want to feel good because they are popular - can't care less. Hosting room is not a big deal, everyone can do it, you don't even need to create the room yourself, don't even need to keep your PC on - as long as at least someone stays in your room.
  19. The feature to disable colorful names was introduced in the same update as a colorful names themselves. People was knowing what they paying for. No one forcing you or anyone else to use room boost.
  20. What do you mean by "fakes" and why do they need a hideaway? Anyway, speaking of the subject, I am not sure if an invisible mode is a good or bad idea, but what I am sure would be good to add is an AFK status and Busy status. Of course some people going to ignore our status anyway, but in general it would make life easier.
  21. Yes please! I have few dozens of outfits and whenever I want to change something about my avi - I need to either make these changes with every outfit save or just do outfits again instead. Both ways take so much time...
  22. If you really liked someone just send them a gift with some nice words of appreciation. No need for no fucking rating, enough of this bullshit irl and in other areas of our lives.
  23. Which update? The last one? Or with new clothes customization, the one that was tested on beta?
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