-UPDATED REVIEW-
I left a review right at the start of my playtime here back in 2014, but I feel it doesn't reflect my full thoughts on the game so I will be writing an updated review on this today.
I started 3DX back in 2014, back then it was very small, with only a handful of public rooms and only around 20-40 people in each room. The playerbase was very tiny back then, most likely around 2-3k players. Since then the games player population has risen 2-5x at least judging by the amount of rooms there is open now (Player rooms) and how a lot of them have the high 10s and sometimes above 100. Back when I started having 100 players in one place was a massive feat and only typically happened when there was 3DX events going on like Halloween party, Christmas party etc.
Over my time here, I have met a lot of great people and not so great people, but this is everywhere you go. It's been a journey but it's been fantastic.
After watching the development of this game happen overtime, it led me thinking just where could this game be in 5-10 years time if these big features such as the World Editor, Pose Editor, Clothing editor and any other editors are implemented to their fullest capacity. And I think this game at that point could easily rival games such as Second Life, A-Chat etc. Especially with the 20$ a month price tag giving you all the capabilities you could want. Now with the new forum with it's downloadable feature, this opens up a sort of player run download center on the forum, which opens up a lot of capabilities for players to share their creations in a safe manner, rather than clicking on these sketchy third party websites with no security certification and the referral sites that give people 5$ per 1000 clicks for example that spam you with ads or not let you download unless you disable adblocker.
3DX has been one of those types of games, where no matter how many times you leave the game, at some point you will always return and I find myself in this type of cycle I leave for a little while, but then come back and see how people are doing and what the new happenings are in 3DX with the new updates they bring, it's always one of those places you always find yourself returning to regardless.
Now here are my pros and cons of the game:
We'll start with the pros:
High fidelity graphics giving a new breath of life into the adult gaming genre.
Easy to use interface.
World Editor, to give endless creativity a go.
Unique stories and experiences with the players in the game.
High quality animations
Direct Messaging
Gifting system
64 Bit support
Continued development
Chosen game engine with a lot of support and content with the asset store, for those moments you need something quick to be implemented.
Now the cons:
Ignore system isn't fully secure, due to it being character based so the perpetrator can still get round it with a new character.
Time between updates.
Lack of customisation options for avatars. (We need an advanced system like: https://www.reallusion.com/character-creator/ but with better support for 3DX avatars.)
Lighting is not fully dynamic, resulting in when you move the camera it takes a moment for the lighting to update, this sometimes gives weird results.
LODs are too easily noticeable and you see them pop in and out rather than a smooth rendering of the assets quality as you move closer/further away.
Small development team for a project of this ambition. (Needs more staff I got some good links to recruit more staff if needed for freelance/contract work for this industry and type of game etc.)
Delays to reports of inappropriate behaviour.
Single server infrastructure.
Will add more when I have a moment to do so. Was a quick lunch time review.