Jump to content
3DXChat Community

cichy96

Members
  • Posts

    19
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by cichy96

  1. Pointing problem is not insult. I'm game developer as well and I know that sometimes update is awesome, sometimes team should know that they fucked up. Just like I fucked up my last game, but I know how to fix it and learned how to not repeat my own mistakes.


    And 3Dx is not exception: new material system, face morpher, entire system for accesories: they were real game changers! But this update? It's real disappointment. 9 months of waiting and... What?
    - Updating Unity to 2021: it had to be done and it's takes "some" time. I know, been there, done that... But for random player, nothing had changed
    - Sending money: ok, nice thing
    - "Open own store" - let's be honest: it's just automated sending money and few, pretty simple - for 3Dx standards - animations. Buying stuff was in the game, drinking and carrying things was to. It's just some new objects with "send money" script attached to it.
    - Socks - um... It was in game already as well. But named Stockings and they were restricted to woman. And I guess, that also could be reason, why socks are only for man. And I really don't know why they weren't just simply copy-pasted for woman as well
    - Remastered clothes... Precisely 4 or 5 of them...
    So what we were waiting for 9 months?


    I wouldn't complain if it would be released after... 3 months or so. But we were waiting 9 months.
    I also wouldn't complain if this Update will remaster most, or at least about half of clothes to new system... Yet, after year we have single male pants with this system, single bra and 0 collars, 0 glasses or masks, 0 bracelets... 
    And remember: it's subscription based game. 50$-120$ per year, deppends on subscription form. Single payment 60$ is standard for AAA game right now. 
    If you can't do more in 9 months, then maybe you really should employ someone new? Even some guy with little expirience, who will manualy change all clothes to new system? And I'm realy corious how big development team is... If one person or 2 but bussy on many things: then I even can understand why this update looks like... If bigger, then I would be even more disappointment. Because even single person "studio" can do more in such time. Best example is TwistedScarlett, who made Monster Girl 1,000 or Tuition Academia

  2. Moving game to tablet is far more complex than just "click" and it's ready. Unity itself helps a lot but still. Main issue I see in 3Dx: player's created rooms and huge amount of transparency. Locations for mobile games have to be optimised. Players mostly care about "how pretty is room" - and there is nothing wrong with that. They are players, not employed specialists. Transparency is also known as "GPU killer". And we have tatoos, we have glass textures, we have lace suits, we have new textures. Torture for GPU. Water - present on every world - is also pretty painfull for GPU. Other things are UI, good touch detection, platform deppendent operations like loading files, especially uploading pictures.
    For some time I played 3DX on Lenovo Miix 300. On minimal details. And I can say: it was pretty painfull. Playable but nothing more. And it's still crashed in some bigger rooms.
    And I can personally say, that development for Apple is pain itself. Especially it would be for 3DX, because porn is banned on AppStore...

  3. I've bought new laptop and I have constant crashes after some time of playing: sometimes is 2min, other times is about hour.

    I've checked logs and reason is 0x00007FF9ECF6564D (d3d11) CreateDirect3D11SurfaceFromDXGISurface (full crash dump in attachment). Futher investigation (as I can Investigate as player) shows me, that this bug is caused by Unity itself and it was fixed in Unity 2020... I don't know if something is wrong with meta, but it's looks like You are still using legacy Unity 2018... Maybe it's good time for upgrade? I know it could be hard (I did it, I suffered), because this version isn't supported anymore and such issues will be worse and worse with new technologies.

    Crash_2023-03-11_151322094.zip

  4. After deeper investigation: you don't even need this water layer! Shaders of Water and Bottle Glass are broken (I think that their refrection is a issue). So. You need white Bottle Glass on one side and one of following materials at other side: Bottle Glass, Water, Blur Glass, New/Old Glass.

    Also. I found that Bottle Glass and Blur glass didn't stack each other, so you can use two layers with diffrent colors, like Blue on one or Red or another one. 

  5. Unity Programmer here!

    If net-code wasn't screwed earlier, it should be really easy to kick someone. Bans are more complicated, but if Devs connect them with Room Owner Ignore List, then this should be trivial too. Literary one Where in room list Query and client-side check like "if(roomOwner.GetIgnoreList.contains(me)

    connection.disconnect();"

    And sorry: if 3dx team employ at least one full-time programmer working only on 3dx then development is pathetic. If one guy is responsible for eg. 5 projects then ok.

  6. So, I'm Android Developer and I like to work with Unity... There is a lot of things why 3dx Mobile is impossible.

    1. Dynamic Lightning called also "GPU-killer". Almost every world have at least few of light sources. For mobile devices it's overkill. There is option to disable them, but I see that it's don't work correctly. But ok. With some work It's possible to fix this.

    2. Half-transparent textures: another overkill for mobiles. Few of them - no problem. But lot of worlds have shitload of them. Add also stockings, new, lace underwear, make-ups, tatoos... 

    3. Android "officialy" support up to 8 players. There is a lot of tricks to raise this number, but "can it handle 120 players at this same time?" - Doubt. If you see mobile game with 100 players at once: be sure - It's auto-game or most of "players" are bots. 

    4. Custom Worlds mostly are unoptimised. Sad but true. 3d Mobile games require really good optimisation of big landscapes.

    5. UI. Mobile games require completely different UI. But ok, It's hard but also possible to implement this on mobile.

    6. Vertex number. Honestly: I don't know how many verts 3DX avatar had, but I'm sure that LOT of them. To handle lot of them at once, you need reduce them. Possible but this is HUGE impact on graphic quality.

     

    In conclusion: It's possible to make mobile game simlar to 3dxchat but - for now - It's almost impossible to port 3dx to mobiles. 

  7. Hi! I found intresing bug: sometimes other people's clothes don't load correctly. I saw naked girl but she said that she is clothed. Few minutes later somebody said to me, that I'm naked, when i was fully dressed.

×
×
  • Create New...