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observer101

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Posts posted by observer101

  1. On 11/24/2020 at 8:29 AM, Diana Prince said:

    The distances are the real problem. We need some "jump points" that beam us to different spots in the room. This could also be used for elevators.
    Or my dream would be moving objects, like a monorail where you can hop on and off.

    In WE you can Shift-Left click to jump around room, maybe something like that since the functionality is basically already in the game.

  2. 5 hours ago, Tohi said:

    well it's true i must admit i'm stupid !!! usually I launch 3DX twice to be able to be in double offline connection in my room to work on new set of furniture and villa but once in two I forget to make the double connection and yesterday unfortunately it is the case , I did not connect twice so it bothers me a little to not finish the furniture that I promised for a friend in the game. Because if I did it I could have continued my work 3dx builder even if the server is off. giphy.gif

    This is why it would be nice, at least for builders, to have an offline mode.

  3. Disclaimer: This post is going to be dry (boring perhaps) and doesn't ask for anything, update-wise. It is an observation. 

    I am reminded that "if you try to please everyone, you end up pleasing no one". I too have a wish list, all of which have already been posted here.

     

    Looking at it from the point of view of some one running a business, which 3DXChat obviously is, I would think the business owner would expand upon whatever is working good for them. How they determine that I can only guess at.

     

    It seems if you go with the volume approach, then you want to attract large numbers of new, paying customers who may only stay for a month or two. Turnover is high but if you can keep attracting new customers, this approach may work.

     

    Then, there is the steady income approach where you have a core of long term customers you want to keep. I'm guessing that if you want to keep 3DXChat fresh and interesting, this core base needs to be your target audience.

    I suspect the reality of it is a balance of the two. Regular updates for your core. High quality, well advertised graphics, to attract new, paying (but short-term) customers.

    Then again, there may be many here who are more into the purely social aspect of the game who don't care about any of that :rolleyes:

    Just an observation ... :D

     

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