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Niblette

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Posts posted by Niblette

  1. I just added a new version Naughty Designer 3.2.2. This is a small update which simplifies the interface. It enables the tab corresponding with the loaded file type and hides the other tab. For example if a raster image is loaded it will select the raster tab and disable the vector tab and vice versa so there is no way to access options that do not correspond with the loaded file type. 

  2. Personally I think ID verification on 3DX wont ever happen for a bunch of reasons but mostly because the devs have said in the past they wont segregate the female gender, but also because of technical/social reasons. If they had wanted to they could have made a third gender for trans people or forced alts to all be the same gender in an account but right now an account is really not tied to a gender. Even for alts people can literally pay to change their alts gender.

    There are ID data bases that exist for at least I assume western countries where company's maintain data bases or are able to access ID's to verify they are real. I assume they aren't exactly cheap though to get access too mostly for jobs but maybe for other things as well. Who knows if people working in Russia would even be allowed to access them.

    3DX would need to hirer people full time to run background checks and have a full time legal department at a minimum. Huge social media company's cant even seem to be able to determine if an account is human or a bot and I think 3DX would have less people who are rule abiding. As far as people trusting 3DX to keep that type of information safe well I don't think there is much reason to assume they would be able to. Protecting data has to have a whole culture and system supporting it which I doubt 3DX has right now. I cant ever see this being something 3DX will do for free ever. 

    If they did manage to do  it though I feel it would create an adverse burden on females to verify the talk is always about females, so by its nature the concept is sexist. The only reason people might be willing to verify would be if it benefited them. I have to assume that the people most interested in this would be prostitutes and 3DX would have to allow that to compensate for the price of a background check. That would take 3DX in a direction I don't like or want to see. Personally I like 3DX and that we can meet people from all different places and backgrounds and it would be a shame to replaces DJ's with cam girls honestly there are lots of other places for that then 3DX.

  3. Well this feature kind of lets the devs pick out the people who are willing to pay extra for being special without effecting anyone's game really. Plus it was kind of a mess when everyone on the test server had colors and icons in their names. It might be for the best if that's kept just for special people.

  4. What would be really nice would be a few different types of hood, roofs, trunks, and doors we could combine to make our own cars. All those premade props never really quite seems to fit in 3DX. The same thing for boats we need boat part so we can make more custom stylized stuff some things are just impossible to make properly with the current objects we have.

  5. On 7/21/2022 at 3:26 PM, SweetTia said:

    But i still can't figure out how to work the pixel Art section. 

    It seems that the pixel art drawing system system is bugged right now. I'll fix it in the next update right now its not scaling images properly.

  6. 3.2.0 is out and the file has been replaced in the first post. This version adds better support for open vectors a popup on file completion, error handling, and the GUI has been updated to allow minimum angle and minimum length to be adjusted individually for each path. 

  7. I looked at the file and what seems to be happening is that some of the vectors are to close to being straight lines and with the default settings having less then three objects so the optimizer crashes. Right now I am actually on vacation but next weekend I should have a chance to finish a small update with better error handling and simplified optimizers for when a vector only has one or two objects in it. I did try removing the straight vectors and the program runs with them gone so I am sure that's what it is. I wouldn't really recommend using the pixel options unless you want to make pixel art the vector output is much superior in terms of quality and object count. The file below runs.

    Rastergrafiktest.zip

  8. Well what your doing should work I think, but what I do is shown in the image below. Really you also need to optimize the vector for the best results remove small paths and just clean them up a bit the programs only as good as its input and smoother simpler lines help a bit.

    face.jpg

  9. If there are any shapes that have cutout areas' those need to be broken apart, if they are not the program will try to connect them since it considers them one outline hence the extra lines.

  10. 22 hours ago, Diana Prince said:

    Hi Niblette. Great to hear that you still improve the editor. It's the best tool ever and saved me literally hundreds of hours of building time 🤩
    Any chance that there will be a version that creates filled out shapes in the future? I know it must be incredible complex to calculate and create.

    Well I though about it a bit and have also used the program a bit as well to see that it would be nice to get that working, but I have not put much work into it yet. Likely the next version will focus on adding inside and outside drawing options for outlines. Right now the program grows the vector outline an equal distance on both sides of it but, I want to rethink that and let people selected whether they want the outline completely inside the shape of the vector outline or completely outside as options. 

  11. The issue isn't really with the SVG file although I did brake apart the palms so they draw correctly. The SVG you provided however did run for me but you have to be careful with the settings the toes are small and if you try to make the outline to thick they will crash the program. Also most of the time the output might be huge and you might need to look around to find it and since the file has a lot of outlines it might take a number of minutes to save it. If you try loading the file before it saves completely nothing will load.

     

    test.thumb.jpg.b34d35e21f8493db0ab28ddb9e132ccf.jpgsettings.thumb.jpg.12d7e76a72a9d339e7104c9dcb57a2ae.jpg

    test2.zip

  12. Just check in the list of path that there aren't any tiny vector outlines and that each path is unified by under Path in Inkscape clicking Union. What's happens sometimes if your forcing the program to try to draw an impossible shape for it to represent with the thickness outline you have it will divide by zero and crash. If you get no output it means the program has crashed. I'll add exception handling soon so a popup appears with hopefully some helpful information about what happened rather then just nothing happening. Also I would really recommend using Inkscape 1.2 at least for me the older Inkscape seems to lag sometimes when I al using it now. 

    ink.jpg

  13. The new version is out. It does two thing first it lets you combine points based on length so small line segments can be optimized better. I noticed some images were creating an excessive amount and in some cases this change can cut the file size in half without out reducing quality much. Second the program better supports open vectors and shouldn't create extra lines that will have to be removed. The program before had a hard coded minimum length value of 0.01 and now its set at 0.3, but cant be changed.

  14. Right now each vector outline needs to create at least three objects since that's the simplest object possible a triangle, I could change that it would need its own code to handle those vectors separate from the main code. I am not sure it really matters though or if there is a reason to create such simple shapes. Originally I had a second process for open and closed vectors but at some point I removed that since some optimization steps need the vector to be closed. Its something might be able to add back but you can simply delete the line that closes the shape and get the same output as if it was a open vector shape. There should be a new version coming out some maybe tonight but likely tomorrow that will make some settings accessible.

  15. At first I though this was a bug in my program related to floating point accuracy. I think I still might at some point rework a few things related to that but after looking at it more closely those changes wouldn't help in this case both of the vectors in the big D have tiny loops and are not continues. You can fix the SVG file by selecting each vector individually and under Path clicking Union.

    unite.thumb.png.aab42ccf0b53a766d7b0111b3db4c726.png

  16. That file is missing the end of the file also it has spawn information in it which is kind of odd. Are you sure this file was created with Naughty Designer I don't see how the respawn information could have gotten into it the program doesn't save files with that information. Can you send me the SVG file that was created?

  17. I summitted the file to Avast/AVG for them to review it turns out they also let you send a file from a web address which I missed somehow when I was looking at the submission form. Hopefully they should review it and add it to the white list in a few days. 

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