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AnnaTriss

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  1. Like
    AnnaTriss reacted to SerenityWillow in Prepaid VISA card not accepted by BMT Micro   
    No, I am sorry. But my debit card is a Mastercard and BMT loves it lol.
    I am not sure, but I would guess it would work, but then I would guess Visa would work also, but you have shown it not to be the case.
    I wish you luck sweety.
  2. Thanks
    AnnaTriss reacted to SerenityWillow in Prepaid VISA card not accepted by BMT Micro   
    Try a Mastercard prepaid card, maybe it has to do with prepaid Visa cards.
    I hate Crypto, in about 5 years Quantum computers will be mainstream and Crypto will be worthless because there will be no way to secure it.
    A quantum computer can make millions of calculations a second, it would take the most powerful existing computer in the world 10 years to calculate what a quantum computer can do in seconds, and that is just where it stands now with current technology. Maybe by then they will have some sort of quantum encryption, but early adoption will be a nightmare for most until then.
    So I don't blame you for not using Crypto.
  3. Like
    AnnaTriss reacted to meilyn in Room profiles/rules   
    I would like to suggest that there should be a possibility that we could do like avatar profiles profiles/rules for rooms.
    When you open a room, there should be this possibility.
    And the guests would have a button to read this text then.
    I think for all kinds of roleplay and what has to happen in that room, what is the concept, what is the fantasy in that room, such an introductory text is essential.
    I've been missing that since the start of 3dx.
    Dear thanks, mei
  4. Like
    AnnaTriss got a reaction from panCDCA in Workshop   
    These are amazing. Thanks all for sharing! I'll be sure to put up some of my own designs once I finish them again... lost a bunch in a computer meltdown.
  5. Like
    AnnaTriss reacted to THX in World Planning: Big isn't always better.   
    I know with the fantastic  new World Editor, and the great foundation we have to work with has made us want to go big and grand, I'd like to offer an observation, Size does matter.
     
    Having visited as many places as I can, and seen some absolutely fantastic ideas I would never have thought of, I'd like to address the size issue. Having made many places that were simply to big in the past in another world for six years, i'd like to emphasize what can be lost going big - interaction. I've made this mistake over and over again.   So many places are simply built too HUGE. It spreads people out far too thin and decreases interaction, Some places are built for 500 or more. Yes, it's great to be able to build a grand vision, but if having it busy and enjoyed is your goal, too big just doesn't work far too often.
     
    Also, when walk times for many  are so long, they will simply poof from your place and at best they fly to see your efforts before leaving. Consider size very carefully. How much space do I really need before I lose my audience? How long to I expect people to CLICK CLICK CLICK before they click - leave.
     
    Consider when  building a sex based theme, consider what would be a place YOU'D want to be in RL. What you, and what you think others would want in a place to have a sexy vibe that is alluring and erotic.. Would you want a big warehouse vibe, or smaller and intimate?  Do you want people searching over long distances for where the action is, or do you want to keep things closer and keep people tighter together? Certainly things to be considered.
     
    When it comes to interiors, consider cam angles, Some hallways I've walked through are simply too small and narrow.  They have to be exaggerated  bigger because of third person perspective and fly mode.
     
    Just some thoughts mostly for the new world creator to consider.
  6. Like
    AnnaTriss got a reaction from Xanar in World Editor Tutorial Videos   
    Thanks for posting! This is really helpful!   
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