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Gizmo

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Gizmo last won the day on November 25

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  1. hi Gizmo

    I realize you might have already reviewed this, but as there’s been no reply, I wanted to reach out again

    I would like to report a recurring issue with Korean font rendering in the game, which appears to be related to TextMeshPro.

    Issue Description:
    - Korean characters display correctly for a certain period after launching the game.
    - However, after some time has passed, characters begin to break or disappear, as shown in the attached screenshot.
    - The issue manifests as missing glyphs, replaced by empty squares or boxes.

    Steps I Have Taken:
    1. Imported and applied NotoSansKr font.
    2. Imported and applied Gothic font.
    3. Changed system locale and language settings to Korean.
    4. Switched Korean input methods (IME).
     

    Results:
    - Despite these changes, the issue persists.
    - The problem does not occur immediately, but only after a certain duration or scene transitions.
    - This suggests that the font asset or glyph cache may be unloaded from memory over time.
     

    Impact:
    - Korean text becomes unreadable, severely affecting communication and usability for Korean-speaking users.
    - This is especially problematic in chat interfaces and UI elements.

    Request:
    - Please investigate whether TextMeshPro font assets are being prematurely unloaded or mismanaged.
    - A patch or configuration option to keep specific fonts cached would be greatly appreciated.
    - If there is a recommended workaround or fix, I would be happy to apply it.

    1b6e1f226733cafa9034330716c1e9b9.png

    Thank you for your attention to this issue.

    Best regards,  

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