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Showing content with the highest reputation on 11/29/2022 in all areas

  1. Allow sex with clothes on (remove automatic nudity / or add an option to enable-disable it). Automatic nudity is a very annoying and unnecessary feature during sex. It prevents enjoying the sensuality and eroticism provided by bottom chlothes (panties, skirts, upskirts, shorts, pants and jeans). It is assumed that they put this function to prevent the clothing intersecting with penis during sex and may look bad and unnatural. However, only a few clothes look bad, most of them look good and natural during sex, plus we can always take them off. Panties: Clothing intersecting with penis is imperceptible and pleasant. (looks good) Skirts/Upskirts: There is no clothing intersecting. (looks good) Shorts: Clothing intersecting with penis is pleasant. (looks good) Pants/jeans: Clothing intersecting with penis is pleasant. (looks good) Tight/long skirts: Clothing intersecting with penis is not very pleasant. (looks bad) Advantages of removing auto-nude (at least on option to disable it) Sensuality and eroticism in clothing and roleplay. Natural, pleasant and progressive nudity. Oral sex, foreplay and all sex positions with clothes on. Total control of clothing during sex. Touching and stimulation of the genitals without fucking. (all sex positions as foreplay) There are just a few clothes-positions that bring intersecting and cutting problems and looks bad, but I think that is no reason to eliminate all the other options that looks really great and we could enjoy in the game. It has been requested for years and I would like them to try to fix this problem.
    2 points
  2. Collier

    Hogwarts build (wip)

    So, somehow I got into my head that the notion of building a replica of Hogwarts in WE would be a good idea. Found some scaled production design layouts from the films, and started from one end. Here's my progress so far. I've only gotten a partial layout done - still missing some parts in the western end and greenhouses at the main compound. But otherwise, the mockup is starting to look like something I can work with. I'm using Rhino 3D to calculate sizes and coordinates of the foundation blocks, because WE still sucks bawls at accuracy features. Wish me luck!
    1 point
  3. mrbigxxl

    More boob play

    I feel the breasts are really neglected in this game, there should be some more options. kissing breasts sucking nipples licking breasts/nipples pinching nipples rubbing nipples biting nipples These can be used as either individual actions, or combine them with some other mutual foreplay i.e. handjobs Also during certain sexual positions, the ability to grab or kiss/suck during penetration depending on proximity to hands or mouth would also be a welcome addition. Possible positions could be: cowgirl (hands) doggy/from behind (hands) missionary (hands or mouth) These don't have to be permanent animations, as it obscures the breasts visually, but perhaps adding it as an triggered action (like the moan or orgasm) would be best suited to allow the action to be controlled when physically possible.
    1 point
  4. And for sure you can push your room, have a hundred strip girls and three bands. If i don´t like your room or your music i will leave..
    1 point
  5. Sorry, but "this" is really silly. I wouldn't even pay 50 xgold to enter a room. I'd much rather send a nice gift to good friends or my partner than support such nonsense. You really think you need Dj's, dance teams and even greeters while you push your room like crazy? That's your free choice, but I've never been into that kind of nonsense, and I never will be. And I'd certainly never would pay for this. But of course that's just my opinion.
    1 point
  6. Curious what this new day has to offer
    1 point
  7. If you already checked on duplicate props, you probably used a tool like Chloe's Remove Duplicate Tool. Flames and sparks don't contribute much to file size but they contribute to lag. File size is directly dependent on the quantity of individual objects you use. Some props that we add can represent several thousand objects. You can check how many objects your world has by using the tool I mentioned above. For a file size of 3.8MB you should have more than 50000 objects in it. I would advise to check how many objects there are on the props you add. I remember adding a jukebox that increased file size by 0.5MB because it was amazingly detailed. There is another tool (an excel file named 3dxWorldEditor) that allows you to reduce the number of decimal places stored on each object location, scale and angle. By setting the precision to 3 or 4 decimal places you can considerably reduce the file size without compromizing accuracy. I have seen worlds with more than 10MB that don't experience excessive lag, so it's a balance between some light effects and the actual quantity of objects.
    1 point
  8. Need i add more arguments to this? There are hardly any necklaces in the game, piercings are completely missing... I know this is a century-old request on the forum, but I thought I'd throw it into the arena again! The game will be more, if more stuff like this comes into play... +1 shoes are nice, but these get a lot more results with little effort! Thanks... summ @Gizmo @Lisa
    1 point
  9. Please add the option to choose a category when you host, such as club / sex / rp / other. Those would be useful filters to use when searching the room list.
    1 point
  10. EvaMarie

    My little Eden

    Another cuddly nest in the shade of a huge tree, surrounded by flowering greenery
    1 point
  11. EvaMarie

    My little Eden

    A small balcony for moments of cosy togetherness
    1 point
  12. EvaMarie

    My little Eden

    A narrow path over rocks, down to beach
    1 point
  13. EvaMarie

    My little Eden

    A romantic place under an old willow tree
    1 point
  14. EvaMarie

    My little Eden

    The way crossing with a first view at the huge treehouse (Updated)
    1 point
  15. EvaMarie

    My little Eden

    A somewhat rickety, simply constructed shelter between high rocks on the beach (Updated)
    1 point
  16. EvaMarie

    My little Eden

    An overgrown path leads to the other side of the beach (Updated)
    1 point
  17. Gizmo

    Documentation

    7 Objects This section explains the difference between object types. 7.1 Categories of Objects All objects are divided into categories so that they are easier to find. You can switch categories using the category icons. 7.2 Object Types Objects are divided into types depending on their use. 7.2.1 Blocks (Primitives) Blocks (or primitives) are the basic type of object shapes. They are designed to build your worlds foundations. You can move, rotate, and scale these objects. And also apply color and materials to these how you wish. 7.2.2 Props (Furniture) Most of the objects are furniture type. Characters can use different animations on these objects. These objects cannot be scaled. 7.2.3 Particles / Effects Visual effects such as fire, smoke, electricity. 7.2.4 Animation Triggers If you want some place in your world to function like furniture, then use the necessary animation triggers. These objects are invisible and indicate which set of animations the character will use with it. 7.2.5 Start Point Trigger This object determines the starting position of the characters in your world. This object cannot be deleted or copied, it can only be moved.
    1 point
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