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Showing content with the highest reputation on 08/22/2022 in all areas

  1. sometimes and some kind of lights are disturbing when burning at daylight (eg. street lanterns). A switch (similar to "start fireworks") for turning all lights on or off would be very useful.
    6 points
  2. the RLstreet scenery is not just containing ferraris, lambourghinis or other sport cars. Some "normal" standard car types and some bikes would be very nice objects
    5 points
  3. It would be a dream to have a dynamic skybox with the sun moving along the sky like in WildL*fe. Imagine a beach room where the sun slowly sinks, the lights go on and the stars appear in the sky...
    5 points
  4. There is a VW Golf car available. mystery room.world
    4 points
  5. Someone posted the names of the "hidden objects" a while ago. ''bar_stool_3'' ''bar_stool_1'' ''luster_1'' ''Car_7'' ''6_colored'' ''6m_colored'' ''Gr1S'' ''Gr1Q'' ''door_1'' ''door_2''
    2 points
  6. What would be really nice would be a few different types of hood, roofs, trunks, and doors we could combine to make our own cars. All those premade props never really quite seems to fit in 3DX. The same thing for boats we need boat part so we can make more custom stylized stuff some things are just impossible to make properly with the current objects we have.
    2 points
  7. Descriptions and purple text can be delicious, but when visual actions on the screen matches the action in RP and purple text used just to add more juicy details - its even better. For me at least, and for many other people I am sure. Good example is anal fingering pose. Kinky folks often use it for fisting in RP and sure- it works! But if there would be an actual fisting pose - it would be even hotter.
    2 points
  8. the doors are not movable in the world editor. You need to edit the world file itself and change the position and rotation manually. This is how the door object looks in the world file: {"n":"Door_2","p":[-8.741791,6.59511662,-40.1683426],"r":[0.0,0.0,0.0]} Edit the x, y, z values for "p" (position) and "r" (rotation) and save the file. Unfortunately that's the only way to use the doors.
    1 point
  9. I have used this in several of my rooms. Didn't have any problems.
    1 point
  10. Would be a nice option, but do have some concerns as to would it be all areas simultaneously or individually?. Because I assume the last one would be much harder to do since I imagine it would require some trigger or switch mechanics like other games have, which could potentially be difficult to fully comprehend how to use for everyone less it comes with tutorials too.
    1 point
  11. That would be awesome! I was asking for this feature in the Discord server, too.
    1 point
  12. What's to stop you from simply describing to your partner where your hand is resting or where / how you are pampering him/her in this exact pose? A little more fantasie and sensual writing is so much better than being so much fixated on one pose. I see it much more as a guideline for both partners as to what you would like to do, but I would never limit myself to that.
    1 point
  13. EvaMarie

    My little Eden

    A quiet lagoon surrounded by dense green invites you to relaxed bathing fun
    1 point
  14. I would like to be taken by the ankles
    1 point
  15. New vehicles in the world editor (example like this helicopter):
    1 point
  16. It could work... as normal partner pose where the other gives the conscent, as usual. :P
    1 point
  17. Naughty Designer 3.2.1 is released it fixes the pixel art section of the program so things plot properly now I'll likely make a larger update later but I wanted to get the bugs fixed at least thing have been kind of busy this summer.
    1 point
  18. Patch 439 (beta) Please use the #bug-report channel on our Discord server to report bugs you find Fixes: +Patch installation did not run from the game +Full-screen mode that you can overlay other windows +Shrinking the window at maximum resolution, so that the bottom panel of the game is visible +Fix group poses +Tag size affected uppercase letters +Displaying custom bot nicknames +Fix the height of the women collider (when they hit the doorways with their heads) +World Editor settings are saved between sessions +Fix scaling for Volume Scale Gizmo in World Editor Features: +Hotkey to minimize window Ctrl+Alt+Down Arrow
    1 point
  19. Gizmo

    3DXChat 2.9 (Open beta)

    Patch 438 (beta) This patch adds bug fixes and new content to the beta version of the game listed below. Attention, the game client now runs through a new launcher, which replaced the old patcher. Please also test the launcher. All active beta test members were credited with 1 million XGold Fixes: + Fixes of poses and icons + Chat window scaling fix + Color palette fix + Display all nicknames in the screen center + Display colored nickname when this is disabled + Prohibited tags in chat, profile, gifts Content: + New clothes New launcher: + Fast application of patches + Check game integrity + Supports repair of corrupted executable game files and libraries + Supports reinstalling the game client + Can pause downloads + Handles a lot of bugs + New interface design How to join beta test: Log in to the Members area, and click on the "Join beta test" link The login and password from the beta account will be the same as you use now on your main account You will receive a link to the beta client after you join the beta test Participation is only available to players with an active subscription
    1 point
  20. Added a new font thanks @Diana Prince
    1 point
  21. cichy96

    3dx on Android/Ios

    So, I'm Android Developer and I like to work with Unity... There is a lot of things why 3dx Mobile is impossible. 1. Dynamic Lightning called also "GPU-killer". Almost every world have at least few of light sources. For mobile devices it's overkill. There is option to disable them, but I see that it's don't work correctly. But ok. With some work It's possible to fix this. 2. Half-transparent textures: another overkill for mobiles. Few of them - no problem. But lot of worlds have shitload of them. Add also stockings, new, lace underwear, make-ups, tatoos... 3. Android "officialy" support up to 8 players. There is a lot of tricks to raise this number, but "can it handle 120 players at this same time?" - Doubt. If you see mobile game with 100 players at once: be sure - It's auto-game or most of "players" are bots. 4. Custom Worlds mostly are unoptimised. Sad but true. 3d Mobile games require really good optimisation of big landscapes. 5. UI. Mobile games require completely different UI. But ok, It's hard but also possible to implement this on mobile. 6. Vertex number. Honestly: I don't know how many verts 3DX avatar had, but I'm sure that LOT of them. To handle lot of them at once, you need reduce them. Possible but this is HUGE impact on graphic quality. In conclusion: It's possible to make mobile game simlar to 3dxchat but - for now - It's almost impossible to port 3dx to mobiles.
    1 point
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