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3DXChat 2.7 (64 bit)


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#121 Aliviax

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Posted 03 May 2019 - 04:18 PM

Hello , 


When are new updates coming in, for example: tattoos, piercings, new qoutfits, haircuts, new sex animation with group? .New body settings (boobs size), more nipple selection, Are all suggestions but would be nice if it is implemented. This game has so much potential

be patience :) you cant build rome in 1 day :)

for next update we have new 64 awesome cool client that will improve performance n stability also newer unity version that opens the path for more cool stuff :)


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#122 ToxicallySweet

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Posted 09 May 2019 - 06:24 PM

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#123 HellaTrouble

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Posted 29 May 2019 - 03:04 AM

Why isn't this included when you renew your subscription? Why the hell do i have to go through trying to figure this crap out? Can someone tell me why the Fuck I have to spend my time figuring out how to enter dll and now 64 bit wtf. My time at 3dxchat is coming to a screeching fuck stop soon. What the hell is wrong with the people running this site?  INCLUDE the shit in the set up.



#124 KimmyFox

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Posted 31 May 2019 - 06:42 AM

Is it possible to get this for world editor, sound like it would make building much easier and less complicated? https://assetstore.u...rids-2-x-111425 also skyboxes would greatly allow us to hide water for rooms where we don't use the water https://assetstore.u...ies-free-103633 both seems to be free on unity.

Showcase: https://www.youtube....h?v=UtNvtIrJcNc


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#125 Prias

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Posted 31 May 2019 - 08:43 PM

well the only ask I would do is that you make the editor AZERTY friendly...

 

direction keys are set on W,A,Q,S & D keys like on any qwerty keyboards. That mean that for AZERTY users, the forward key is under the backward one and the left straffing key is where you found the Q on a QWERTY... Quite puzzling isn't ? Imagine that your forward key on your QWERTY keyboard was the Z and left straffing Q... Believe me, you would have a nervous breakdown in no time...

Why don't just use the usual directionnal keys ? Like on Rochi's DLL

 

it's sad because there is also interesting idea in the standard editor like the use of the mouse's will for quick moves. In a place like mine, it's boring and time eating sometimes to move like a snail to go from point A to point B...

 

Thanks for all


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#126 charlew

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Posted 01 June 2019 - 07:22 PM

Hello:

        I just installed 64 bit.

I tried to install TVModz but it didn´t work.

Thanks



#127 SasD43

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Posted 13 June 2019 - 05:23 PM

Who the hell still uses 32 bit, jeez thats like dell from 20 years ago



#128 Yvonny

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Posted 13 June 2019 - 05:39 PM

32 bit has the mod features :P thats why many still use it :)



#129 BrettSmith

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Posted 04 August 2019 - 03:21 PM

This upgrade nicely relaxes my fans in my PC. Not sure what the complains are for? It's a huge and important upgrade. It's like driving in a big traffic on a 5 lanes free way every day and then suddenly for the same traffic you got 10 lanes. Imagine the difference.

 

Anyway. Thank you Gizmo. Cheers!



#130 Leeloo

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Posted 05 August 2019 - 01:44 AM

maybe we will have the next update for christmas, who knows.


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#131 alex9110

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Posted 06 August 2019 - 01:45 AM

maybe we will have the next update for christmas, who knows.

As usual ofcorse.



#132 NiceKati

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Posted 12 August 2019 - 11:52 AM

Hi, I think we rather need bugfixes instead of upgrades.

As long as there are bugs in the mouse control while building (sudden inverted flight)

and other options simply not working I will use the 32Bit-Version with the DLL of Nella Rochi,

which fixes a lot of bugs and inconveniances and the 64Bit-Patch of Alex Ryder.


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#133 LaylaK

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Posted 13 August 2019 - 02:28 PM

W

 

well the only ask I would do is that you make the editor AZERTY friendly...

 

direction keys are set on W,A,Q,S & D keys like on any qwerty keyboards. That mean that for AZERTY users, the forward key is under the backward one and the left straffing key is where you found the Q on a QWERTY... Quite puzzling isn't ? Imagine that your forward key on your QWERTY keyboard was the Z and left straffing Q... Believe me, you would have a nervous breakdown in no time...

Why don't just use the usual directionnal keys ? Like on Rochi's DLL

 

it's sad because there is also interesting idea in the standard editor like the use of the mouse's will for quick moves. In a place like mine, it's boring and time eating sometimes to move like a snail to go from point A to point B...

 

Thanks for all

Why isn't that since long a configuration setting where the user can attribute keys to whatever behavior, like in most decent games ?


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#134 Dallas

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Posted 16 August 2019 - 09:20 PM

Until I see that most of Rochi's ENHANCEMENTs and FIXs are included in 2.7, I am in no hurry for new poses and the bells and whistles. Ever tried building without the Mod and Camera advantages gained? That is reason enough to wait let Gizmo do his thing. I am apprehensive that these will all be introduced but one can only hope.

 

IMHO


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