Matrix Posted March 12, 2019 Share Posted March 12, 2019 Without removing objects, I once read on forum that you can reduce your room size. Anyone know how? Link to comment Share on other sites More sharing options...
Mar Mohan Posted March 12, 2019 Share Posted March 12, 2019 It can range from duplicates, lighting, overlapping of objects and so on. I try as I go along to make sure that anything I build is on the lowest setting so anyone can be in or open the room. Matrix 1 Link to comment Share on other sites More sharing options...
Yvonny Posted March 12, 2019 Share Posted March 12, 2019 There was a tool for that i believe , on the Modz site i think Link to comment Share on other sites More sharing options...
chloe Posted March 12, 2019 Share Posted March 12, 2019 There was a tool for that i believe , on the Modz site i think Correct, but my remove duplicates tool is also available here: https://www.3dxchatsharing.com/tools Matrix and Rodin 2 Link to comment Share on other sites More sharing options...
Yvonny Posted March 12, 2019 Share Posted March 12, 2019 Correct, but my remove duplicates tool is also available here: https://www.3dxchatsharing.com/tools Matrix 1 Link to comment Share on other sites More sharing options...
TashaTight Posted March 13, 2019 Share Posted March 13, 2019 Without removing objects, I once read on forum that you can reduce your room size. Anyone know how? Well way you typically do it is by making sure you don't have object duplicates hanging around on top each other, then another way is to do smart building. By that I mean if you're in situations where there is two identical floors. You can choose to run some the walls from lower floor up all way to second floor, removing the need to use extra objects to some extend on second floor. You can do this in many situations to avoid using extra objects in some situations, by planning and thinking through your build essentially removing objects but without removing things from the build itself. Matrix 1 Link to comment Share on other sites More sharing options...
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