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A History of 3DXChat and how can we improve the 3DX World?


Ashbash

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I know this type of topic has been posted numerous amount of times, to which I have seen of late when catching up with the forum and such and I read a post in the Upcoming Updates discussion topic about how the community can find ways to improve the game that which will also improve the population of the game. So I am about to write a long post about the history of 3DXChat the best I can to my knowledge to try and see how the games development cycle has gone since Alpha/Beta and where things went wrong and how us, the community can improve the future development of the game. So, without waffling on, some important times of the games history may be missing to which please let me know of them in the replies.

 

3DXChat has been around now since 2012/2013 a long time and the graphics do indeed still keep up to date with todays average atleast in the adult gaming world. The only thing that has let the game down is the small development team, as well as the major Unity engine version changes (It tends to break a lot of stuff 90% of the time.) this often means new updates will take longer than normal to release as well as be developed, this has been the case for awhile, almost since the game first released all those years ago in Alpha/Beta. We're now on 3DXChat 2.6. and if we look at some of the history of the game we can see where things were good, and were not so good and how can we improve:

 

3DXChat Beta: 3DXChat was in Beta, during the time of 2013-2014, where they were releasing new locations every other month and updating weekly, such as Sin Club which was renamed from BDSM Club, and other locations were incorporated and User rooms were developed for people to open up their own room and have a basic room editor. This was when the game left Alpha and became Beta.

 

3DXChat 1.0: The road leading up to 1.0 was a long one, a lot of clothes and animations were being released every other week, revamping previously developed locations in Beta. 3DXChat left Beta and started to become 1.0 I'd say around the time they introduced the revamped Love Island back in 2014.This incorporated new lighting shaders, better stability of the location. And 1.0 coming out officially when they redesigned the Room editor, with new tools such as the photo tool and released a ton of new objects and radio support in the room editor for custom URLs, colour palette, the improved text chat and brought out the new dark GUI and advanced GUI functionality, as well as advanced profiles which is almost what the Dark GUI is today, of course it has been improved up on since, with many improvements still neccessary before it's the perfect GUI for the game.

 

3DXChat 2.0 Beta: The lead up to the release of the 3DXChat Beta 2.0 would mainly come in the new location Fresco Club, which is based off of the Dot ConneXion club that was in the original Watch Dogs game. This brought new lighting, better attention to detail of the buildings infrastructure and the multiple level capabilities in the game. This was the start of the games update cycle to 2.0 which was also shown to be an April fools joke before it got confirmed by Lisa. But also the start of the sad decline of players in the 3DXChat world because it had taken a long time before the 2.0 Beta had released from the original announcement ~2 months. Now, 2.0 Beta has been announced and a new client is released, a new major version of the game, which incorporates a major engine upgrade of Unity from version 4 - 5, which brings a ton of new upgrades, but what exactly? Mainly visually. Such as a better water shader, new graphics options, better lighting, time of day for locations and user rooms, as well as a new location the "Saloon". This was when the world population was starting to decrease because a lot of these updates were not what people wanted and were mainly fixes for the jump from Unity 4-5 with the 2.0 version. This then leads up to the official 2.0 Release.

 

3DXChat 2.0: During the official 2.0 client and release, there wasn't anything major that happened during this cycle as it was still being seen as the 3DXChat 2.0 Beta, but the update that I feel was the defining one for the 2.0 release was the Patch#344 update, which brought a few visual things to the game and the following patches after that to Patch#350 were better improvements to the game such as Offline Messaging. Then came the rush of new content for a short time, of a few months, a lot of poses were added for all orientations, granted the FF/MM animations were copied from the M/F to work with FF/MM users. Then led up to the 2.5 Beta or as I like to call the VR Update.

 

3DXChat 2.5 Beta VR: 3DXChat 2.5 released in the form of Patch#362 this was in April 2017. This brought VR support to 3DXChat, as well as new prints for clothes, new clothes in general and new animations and a Unity Engine update to version 5.5. It wasn't per-say a "Major" update as it brought on the VR capabilities in the game, new character editor room "The Loft", new props for the home editor. This "major" patch was heavily focused on the VR aspect as VR is becoming a more used technology now that you are able to buy an Oculus Rift for $349 which is a significant price drop to what it started out as in the original CS1 version. This version also brought in a different type of print style to clothes which was heavily influenced by the print style modders had managed to incoporate into the game prior to this. The game stagnated on this version for longer than it should have and was one of the big causes for population loss because the updates became far apart as if the developers may have gotten a bit burned out with the reiteration of the games Major versions/releases in a space of 1-2 years. And working on technology that took a lot of time that not many people use such as the VR. This led up to the new version of 3DXChat or as I call the World Editor Update.

 

3DXChat World Editor Update: This version isn't necessarily a numbered version, but the size and complexity of this update, puts it as an independent major version in itself. So for years, players of 3DXChat wanted to be free from the hard restraints we had in the previous versions of the games Room Editor. This was bypassed by modders for a long period of time to give players true freedom and not building to restrictions to be able to let their creativity flow and be put to work. This had brought on some amazing creations players had made from this, despite there being a lack of objects and materials to work with, but they did what they could do with what they were given and we got some amazing builds, some were absolutely ginormous! But this came at a cost, and had a significant performance impact on the game, which caused developers to put in restrictions on lights etc. Which were bypassed, but it was at your own discretion. This also had caused some serious troubles serverside, causing the server to crash at some points when rooms had reached a certain limit. As the build limit was removed. The developers used this opportunity to create the World Editor, which was probably the biggest update 3DXChat had received in years, and had revolutionized the game for many players. This attracted a lot of players and had caused a sharp increase in player population, this had been the boon 3DXChat needed. And there were many people playing, just by seeing the numbers in the Room List (Actual numbers aren't available sadly) this had gave the players the ultimate ability to create the room of their imagination and to truly put their creativity to the test. This had given the game a breath of new life and even though it steered it away a bit more from the "Sex Game" genre, it still brought a lot of people in to try out and play. But of course, as good as this update was, it caused the game to lack in other areas for a long period of time since it released, such as clothes, sex poses and just bug fixes in general. Now we lead up to 3DXChat 2.6 present day.

 

3DXChat 2.6 Beta: The 3DXChat 2.6 Beta came 1 year after the World Editor update in the form of a new Test server on Patch#376 this was an odd step for the developers to do as it essentially made a version of the game free for a short time albeit limited with some of the features and all data in the Beta was deleted. This was mainly to test the new game server and put it through it's paces, to stress test essentially and to report any bugs you find. This was mainly to incorporate the higher usage of server resources with the world editor bringing a lot more complexity to the processing of the game with the custom geometry data and the unlimited size the world can be, this of course put heavy stress on the server, which most likely was an old specc'd server from years prior and needed a fresh new upgrade on the hardware. This update brought a lot of significant updates to the world editor such as the Landscape tool and a ton of animations. This was the largest update the game had received since the editor itself was released. A ton of new animatons for people to play with and new landscape presets etc. This filled the void for a lot of content in the game that was missing during the year run up to this update, but it feels like a last minute update for animations to fill in for animations that people have asked for, for months. Then this leads up to the 2.6 official release.

 

3DXChat 2.6: The present day version of 2.6 was released based on feedback players had given to the developers during the test server beta test. This finalised the release of 2.6 with some bug fixes that were present in the 2.6 Beta and also upgraded the servers API, which means improved performance and stability. A lot of changes were reverted back to past updates due to various reasons I presume, GDPR probably being one of them. Some of these features were not welcomed much such as the namechange and sex change options. But some great QoL improvements were released, such as the improved Members Area, which shows your current subscription days left etc. Which is very much a welcomed feature.

 

Now begs the question.. Where do we go from here? What will 3DXChat 2.7 bring us, or 3.0 if they decide to skip a few versions? What can be done to help the 3DXChat world improve and suceed further than it already has, as I have recently returned and I have done a lot of analysis of the games development since I left, and it's just... Not there? So what can be done, how can it be done?

What does 3DXChat need more than anything else? Feedback is of course welcome! And I will add my own two cents on where it can go from here and how it can improve, from my own opinion in bullet points:

 

  • Improved 64Bit client: As 32Bit OS's are becoming obsolete and eventually won't exist anymore. This will already bring a ton of improvements, mainly for RAM handling, to alllow the game to not be as restricted by the 3.5-4GB RAM limit of a 32Bit application. Especially as GPU vendors such as Nvidia and AMD have dropped 32Bit support on their GPUs for windows.
  • New world editor tools: Such as Splines, Custom Landmass (Will be unlikely due to the processing power required when building and configuring).
  • Improved Character editor: To incorporate additional features, such as different skin textures, face presets, body presets, accessories such as piercings.
  • Improved animation rigging: Adding additional bones to the model to allow for higher quality animations, with a longer Frame cycle to allow for a smoother animated experience.
  • Sound presets: To allow variations with sound in the game, such as voices for moans, sounds for sex itself.
  • Redundant network infrastructure: So if a server node goes down, SSD dies, Server Crashes, PSU Explodes etc. The system automatically assigns the game server to another machine, to avoid the game being down and instead you get a slight hiccup. As I see the 3DX Forum has some major troubles with being up recently with host timeouts.
  • Budgeting: Budget your game income to each area of the development team, if something is lacking, and no time is available to fulfill it or it is too much work to handle amongst other things, perhaps outsource some of the work of X to freelancers/contractors to fulfill that area for the next update cycle. Do not be ashamed to admit if an update or feature is too complicated to implement, outsource it to those whose specialty it is in that area of development.
  • Improved security: This is a big one especially as GDPR is a thing now in the EU, if security is lacking, it can cause multiple breaches of GDPR and cause some serious troubles, one of which was a program people often used to find in game details of said people which breached the GDPR law. Always budget 20% per year of your game income to upkeep/security, to keep the infrastructure secure and running smooth.
  • Improved Communication: This has always been a long term problem in 3DX, that there is often a lack of communication between the community and SexGameDevil, explore different avenues to improve communication between yourselves and the community and stick to it. This is a crucial stage in any type of development is consumer feedback. As at the end of it, they are the ones who will be receiving the updates.
  • Improved Forum: There's already a topic about this with some extremely solid points in, that could improve the forum a ton. The forum needs reworking, perhaps set it up on a new, more powerful machine and have the current forum in an archived URL, where people can still go to get any old stuff they posted etc. And have the new forum, fresh and all members accounts transferred over, to start a fresh and avoid hitting a soft limit of content on the forum, causing the server it's on to begin to struggle and often crash.

 

Closing words: So I hope this post was informative for you all. Sorry to have waffled on with it, but I have been analysing a lot of the forum recently and the development cycle since being back and have found many troubles with some things both with the game and the forum there is a lot of work, and hopefully with some serious feedback and solid discussion about how the game is currently, that SexGameDevil know where to go next with their project to keep improving up on it and making it overall a great experience and world to be a part of.

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I have said this in the past and I'll say it again, that communication is everything. The Devs need to make sure they're communicating to the player base letting them know that they're aware of problems or at least tell us that something happened, or that something is about to happen. It does us no good if they tell us at the last minute or notify us sometime after. Communicating with the community puts their mind at ease knowing that issues such as bugs or glitches will be taken care of. 

 

I know that the Devs can't catch everything but there are ways to decrease risks. If I was running a server, I would make sure to do Server Maintenance to make sure that the game is running smoothly. Checking for bugs or any anomalies that could appear. If not once a week then they could do it once every quarter of the year. Doing Server Maintenance like that decreases the risk of serious bugs that could happen in the future. 

 

Now going back to communication, I don't understand why the devs refuse to notify the community of really anything. Take the World Edit Save Room Bug we had last week, We went at least 5 days not knowing if the Devs were even aware of the bug. I personally reported the bug when I first discovered it and had never received feedback on the issue, which tells me either they don't really care about giving feedback, or they're just lazy.  

 

What Ash Senpai has stated above is very accurate of what the development of 3DXChat has been thus far. It has come a very long way from what it was when I joined in the summer of 2014. Now obviously there are some requests that the Devs won't or can't add to the game, but there are a few things that should. I really don't know what this year will be like for 3DX, I'm both excited and a bit afraid what will change or happen in the coming months. All we can really do right now is hope, wait, and trust that the Devs will do the right thing. 

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Just one lil thing to nit pick, I arrived during the final weeks of December 2015 during version 1, days after the Fresco Club opened. During the summer of 2016 version 2 was introduced this changed the landscape one saw out the window in room 1 from city to mountains, and room 2 had a void, perfect for making rooms. Version 2, I believe also had a new beach and the game was divided between those using version 1 and those in version 2. For some reason everyone went to version 2, it was months later that an announcement came about version 1 closing. 

Also DJ again you Brit with a tea addiction, for those who do not know Ash, aside from being one of the nicest guys he has an amazing DJing voice and musical style that is fucken awesome. 

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I really liked what Ash wrote! I know him for a long time! This is a very kind and respected and talented person! And he is my friend) I agree with him that the transition from version 1 to version 2 of 3DXCHAT was a very difficult job! I really respect the administration of the game 3DXCHAT! I know it is very difficult for them! I would like the game to have not only sex but also social relations! Friendship and love) I want people to create and create what they like in this game — Locations music and things! I want the game to develop! Those people who create animations and things and locations in the game I love you very much! And I love everyone who is very dear to me and who are my friends! Kisses and hugs! From Russia with love!   

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I really liked what Ash wrote! I know him for a long time! This is a very kind and respected and talented person! And he is my friend) I agree with him that the transition from version 1 to version 2 of 3DXCHAT was a very difficult job! I really respect the administration of the game 3DXCHAT! I know it is very difficult for them! I would like the game to have not only sex but also social relations! Friendship and love) I want people to create and create what they like in this game — Locations music and things! I want the game to develop! Those people who create animations and things and locations in the game I love you very much! And I love everyone who is very dear to me and who are my friends! Kisses and hugs! From Russia with love!   

I did that once with my tailor made broadsword that I sent home to mom's house.. the ceiling's wood has deep ass cuts.. moral of the story do not try that at home.. :D and claim you were trying to kill a spidermouse.

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Ash, just to let you know, in February 2017 I sent Lisa the files that FrenchTouch had in her kit that she offered out to everyone.

I asked Lisa if the mesh that FrenchTouch had in that kit could be used to create clothes for 3DX.

She replied saying "No, It is simplified model of characters.

French touch had the right rig for creating animations, but did not have the right mesh for creating clothes, which would explain why the clothes she created weren't added.

 

People have been asking for clothes editor.

Something could be done to create our own textures and such for existing clothes without to much work.

But when it comes to creating clothes from scratch, it would take a lot of work to supply even something basic.

There are plenty of good programs available already for creating clothes, but to do so we would need the correct mesh to fit those clothes to.

 

Animations can be done using a lot of different software packages that are available.

Lots of which can create files for exporting in the .max format, but most of them fail to transform the animation correctly.

You find arms crossing through each other and through the body and such.

The only one we could find that did the job was Ikinema.

Naturally 3DMax and IMotion did as well, but they are very expensive software packages. 

This was a couple of years ago though and things may have changed.

So there are a couple of things in your User created content thread that still need to be changed.

 

Also, the big question is, will Gizmo release an SDK for custom content creators ?

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Improvements you say... how about:

  1. allow the closet to be a room where the we can invite a friend so we can dress together or play dress-up.
  2. more clothes for men and women
  3. tattoos
  4. sex toys
  5. more flirting positions to aid in roleplay
  6. allow an entire wall or frame size to show YouTube videos so we can begin to edit music videos or just play artist videos when people DJ. This would also allow us to watch movies together or have friends over and watch a sports game or even porn - wouldn't that be a blast.  

 

Just my two cents.

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In addition to the ability to edit and create clothes I'd love to have the option to sit on my man's lap.  One a cuddle pose the other sexual.  This should not be too difficult.  And why is it, when we pay so much to be married, that the cost does not provide each partner with a ring?

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I know this type of topic has been posted numerous amount of times, to which I have seen of late when catching up with the forum and such and I read a post in the Upcoming Updates discussion topic about how the community can find ways to improve the game that which will also improve the population of the game. So I am about to write a long post about the history of 3DXChat the best I can to my knowledge to try and see how the games development cycle has gone since Alpha/Beta and where things went wrong and how us, the community can improve the future development of the game. So, without waffling on, some important times of the games history may be missing to which please let me know of them in the replies.

 

3DXChat has been around now since 2012/2013 a long time and the graphics do indeed still keep up to date with todays average atleast in the adult gaming world. The only thing that has let the game down is the small development team, as well as the major Unity engine version changes (It tends to break a lot of stuff 90% of the time.) this often means new updates will take longer than normal to release as well as be developed, this has been the case for awhile, almost since the game first released all those years ago in Alpha/Beta. We're now on 3DXChat 2.6. and if we look at some of the history of the game we can see where things were good, and were not so good and how can we improve:

 

3DXChat Beta: 3DXChat was in Beta, during the time of 2013-2014, where they were releasing new locations every other month and updating weekly, such as Sin Club which was renamed from BDSM Club, and other locations were incorporated and User rooms were developed for people to open up their own room and have a basic room editor. This was when the game left Alpha and became Beta.

 

3DXChat 1.0: The road leading up to 1.0 was a long one, a lot of clothes and animations were being released every other week, revamping previously developed locations in Beta. 3DXChat left Beta and started to become 1.0 I'd say around the time they introduced the revamped Love Island back in 2014.This incorporated new lighting shaders, better stability of the location. And 1.0 coming out officially when they redesigned the Room editor, with new tools such as the photo tool and released a ton of new objects and radio support in the room editor for custom URLs, colour palette, the improved text chat and brought out the new dark GUI and advanced GUI functionality, as well as advanced profiles which is almost what the Dark GUI is today, of course it has been improved up on since, with many improvements still neccessary before it's the perfect GUI for the game.

 

3DXChat 2.0 Beta: The lead up to the release of the 3DXChat Beta 2.0 would mainly come in the new location Fresco Club, which is based off of the Dot ConneXion club that was in the original Watch Dogs game. This brought new lighting, better attention to detail of the buildings infrastructure and the multiple level capabilities in the game. This was the start of the games update cycle to 2.0 which was also shown to be an April fools joke before it got confirmed by Lisa. But also the start of the sad decline of players in the 3DXChat world because it had taken a long time before the 2.0 Beta had released from the original announcement ~2 months. Now, 2.0 Beta has been announced and a new client is released, a new major version of the game, which incorporates a major engine upgrade of Unity from version 4 - 5, which brings a ton of new upgrades, but what exactly? Mainly visually. Such as a better water shader, new graphics options, better lighting, time of day for locations and user rooms, as well as a new location the "Saloon". This was when the world population was starting to decrease because a lot of these updates were not what people wanted and were mainly fixes for the jump from Unity 4-5 with the 2.0 version. This then leads up to the official 2.0 Release.

 

3DXChat 2.0: During the official 2.0 client and release, there wasn't anything major that happened during this cycle as it was still being seen as the 3DXChat 2.0 Beta, but the update that I feel was the defining one for the 2.0 release was the Patch#344 update, which brought a few visual things to the game and the following patches after that to Patch#350 were better improvements to the game such as Offline Messaging. Then came the rush of new content for a short time, of a few months, a lot of poses were added for all orientations, granted the FF/MM animations were copied from the M/F to work with FF/MM users. Then led up to the 2.5 Beta or as I like to call the VR Update.

 

3DXChat 2.5 Beta VR: 3DXChat 2.5 released in the form of Patch#362 this was in April 2017. This brought VR support to 3DXChat, as well as new prints for clothes, new clothes in general and new animations and a Unity Engine update to version 5.5. It wasn't per-say a "Major" update as it brought on the VR capabilities in the game, new character editor room "The Loft", new props for the home editor. This "major" patch was heavily focused on the VR aspect as VR is becoming a more used technology now that you are able to buy an Oculus Rift for $349 which is a significant price drop to what it started out as in the original CS1 version. This version also brought in a different type of print style to clothes which was heavily influenced by the print style modders had managed to incoporate into the game prior to this. The game stagnated on this version for longer than it should have and was one of the big causes for population loss because the updates became far apart as if the developers may have gotten a bit burned out with the reiteration of the games Major versions/releases in a space of 1-2 years. And working on technology that took a lot of time that not many people use such as the VR. This led up to the new version of 3DXChat or as I call the World Editor Update.

 

3DXChat World Editor Update: This version isn't necessarily a numbered version, but the size and complexity of this update, puts it as an independent major version in itself. So for years, players of 3DXChat wanted to be free from the hard restraints we had in the previous versions of the games Room Editor. This was bypassed by modders for a long period of time to give players true freedom and not building to restrictions to be able to let their creativity flow and be put to work. This had brought on some amazing creations players had made from this, despite there being a lack of objects and materials to work with, but they did what they could do with what they were given and we got some amazing builds, some were absolutely ginormous! But this came at a cost, and had a significant performance impact on the game, which caused developers to put in restrictions on lights etc. Which were bypassed, but it was at your own discretion. This also had caused some serious troubles serverside, causing the server to crash at some points when rooms had reached a certain limit. As the build limit was removed. The developers used this opportunity to create the World Editor, which was probably the biggest update 3DXChat had received in years, and had revolutionized the game for many players. This attracted a lot of players and had caused a sharp increase in player population, this had been the boon 3DXChat needed. And there were many people playing, just by seeing the numbers in the Room List (Actual numbers aren't available sadly) this had gave the players the ultimate ability to create the room of their imagination and to truly put their creativity to the test. This had given the game a breath of new life and even though it steered it away a bit more from the "Sex Game" genre, it still brought a lot of people in to try out and play. But of course, as good as this update was, it caused the game to lack in other areas for a long period of time since it released, such as clothes, sex poses and just bug fixes in general. Now we lead up to 3DXChat 2.6 present day.

 

3DXChat 2.6 Beta: The 3DXChat 2.6 Beta came 1 year after the World Editor update in the form of a new Test server on Patch#376 this was an odd step for the developers to do as it essentially made a version of the game free for a short time albeit limited with some of the features and all data in the Beta was deleted. This was mainly to test the new game server and put it through it's paces, to stress test essentially and to report any bugs you find. This was mainly to incorporate the higher usage of server resources with the world editor bringing a lot more complexity to the processing of the game with the custom geometry data and the unlimited size the world can be, this of course put heavy stress on the server, which most likely was an old specc'd server from years prior and needed a fresh new upgrade on the hardware. This update brought a lot of significant updates to the world editor such as the Landscape tool and a ton of animations. This was the largest update the game had received since the editor itself was released. A ton of new animatons for people to play with and new landscape presets etc. This filled the void for a lot of content in the game that was missing during the year run up to this update, but it feels like a last minute update for animations to fill in for animations that people have asked for, for months. Then this leads up to the 2.6 official release.

 

3DXChat 2.6: The present day version of 2.6 was released based on feedback players had given to the developers during the test server beta test. This finalised the release of 2.6 with some bug fixes that were present in the 2.6 Beta and also upgraded the servers API, which means improved performance and stability. A lot of changes were reverted back to past updates due to various reasons I presume, GDPR probably being one of them. Some of these features were not welcomed much such as the namechange and sex change options. But some great QoL improvements were released, such as the improved Members Area, which shows your current subscription days left etc. Which is very much a welcomed feature.

 

Now begs the question.. Where do we go from here? What will 3DXChat 2.7 bring us, or 3.0 if they decide to skip a few versions? What can be done to help the 3DXChat world improve and suceed further than it already has, as I have recently returned and I have done a lot of analysis of the games development since I left, and it's just... Not there? So what can be done, how can it be done?

 

What does 3DXChat need more than anything else? Feedback is of course welcome! And I will add my own two cents on where it can go from here and how it can improve, from my own opinion in bullet points:

 

  • Improved 64Bit client: As 32Bit OS's are becoming obsolete and eventually won't exist anymore. This will already bring a ton of improvements, mainly for RAM handling, to alllow the game to not be as restricted by the 3.5-4GB RAM limit of a 32Bit application. Especially as GPU vendors such as Nvidia and AMD have dropped 32Bit support on their GPUs for windows.
  • New world editor tools: Such as Splines, Custom Landmass (Will be unlikely due to the processing power required when building and configuring).
  • Improved Character editor: To incorporate additional features, such as different skin textures, face presets, body presets, accessories such as piercings.
  • Improved animation rigging: Adding additional bones to the model to allow for higher quality animations, with a longer Frame cycle to allow for a smoother animated experience.
  • Sound presets: To allow variations with sound in the game, such as voices for moans, sounds for sex itself.
  • Redundant network infrastructure: So if a server node goes down, SSD dies, Server Crashes, PSU Explodes etc. The system automatically assigns the game server to another machine, to avoid the game being down and instead you get a slight hiccup. As I see the 3DX Forum has some major troubles with being up recently with host timeouts.
  • Budgeting: Budget your game income to each area of the development team, if something is lacking, and no time is available to fulfill it or it is too much work to handle amongst other things, perhaps outsource some of the work of X to freelancers/contractors to fulfill that area for the next update cycle. Do not be ashamed to admit if an update or feature is too complicated to implement, outsource it to those whose specialty it is in that area of development.
  • Improved security: This is a big one especially as GDPR is a thing now in the EU, if security is lacking, it can cause multiple breaches of GDPR and cause some serious troubles, one of which was a program people often used to find in game details of said people which breached the GDPR law. Always budget 20% per year of your game income to upkeep/security, to keep the infrastructure secure and running smooth.
  • Improved Communication: This has always been a long term problem in 3DX, that there is often a lack of communication between the community and SexGameDevil, explore different avenues to improve communication between yourselves and the community and stick to it. This is a crucial stage in any type of development is consumer feedback. As at the end of it, they are the ones who will be receiving the updates.
  • Improved Forum: There's already a topic about this with some extremely solid points in, that could improve the forum a ton. The forum needs reworking, perhaps set it up on a new, more powerful machine and have the current forum in an archived URL, where people can still go to get any old stuff they posted etc. And have the new forum, fresh and all members accounts transferred over, to start a fresh and avoid hitting a soft limit of content on the forum, causing the server it's on to begin to struggle and often crash.

 

Closing words: So I hope this post was informative for you all. Sorry to have waffled on with it, but I have been analysing a lot of the forum recently and the development cycle since being back and have found many troubles with some things both with the game and the forum there is a lot of work, and hopefully with some serious feedback and solid discussion about how the game is currently, that SexGameDevil know where to go next with their project to keep improving up on it and making it overall a great experience and world to be a part of.

well u forgot to mention a important factor 

Game is advertizing as sex -dating game  so i assume ppl will want many more sex poses 

Gizmo had ask comunity 14 months back if we want pose editor and 0 news so far .

Dont get me wrong i love build but other ppl love sex here n since game is advertizing as a sex game u assume it has a ton of sex pose n thats not the case here :)

 

You say where we go from there ?

we go to...

-sex pose editor 

-more character customization both men n women

-(important )Clothessssssssssssss 

-upgrade to latest unity that will resolve also many music problems cause devs last time forgot to add some plug ins :D 

-color palette for skin(RGB color palette n not only the 8 preset colors ) bless rochi n her dll that we can have rgb palette 

-64bit client  

 

lets start with those n later ill tell u more  :D 

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A 64-bit version would be nice as it would help with memory restrictions, but there are probalby still a significant number of players who are stuck in 32-bit land and/or who have limtied memory in their PCs. If they make a 64-bit version available, even while continuing to offer a 32-bit download, rooms would continue to get bigger and more complex making it even harder for those users to play.

 

Eventually, a switch to 64-bit is inevitable of course, but it should be done keeping ALL players in mind.

 

There's my two cents.

 

TWEET TWEET CHIRP CHIRP

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A 64-bit version would be nice as it would help with memory restrictions, but there are probalby still a significant number of players who are stuck in 32-bit land and/or who have limtied memory in their PCs. If they make a 64-bit version available, even while continuing to offer a 32-bit download, rooms would continue to get bigger and more complex making it even harder for those users to play.

 

Eventually, a switch to 64-bit is inevitable of course, but it should be done keeping ALL players in mind.

 

There's my two cents.

 

TWEET TWEET CHIRP CHIRP

yes Gizmo had same worries that many players are on 32 bit hope soon we get a 64 bit version 

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I think what 3DXChat is most lacking is a good amount of activities to choose from.

It has sex, building, DJing and chat and not much else.

People say it is sex game and push that point as if to say nothing else is really important.

Without the social aspect in the game I don't think it will have done very well.

If all the game offered was sex, the average amount of time each player would spend in the game would be far less than it is with the social aspects having been included.

So at any given time without the social aspects you would see far less people in the game.

So although the sex side of the game is important, it is not all the game needs to grow.

The world editor was a big inclusion and did increase numbers as Ash has stated.

But it is far from being something that everyone will see as something that will keep them coming back.

DJing is popular, but the amount of people who do not take up DJing is far more than the amount that do.

Everyone that stays in the game will chat, but even then some find it hard to mix in with others just using chat and normally don't go past the 1st month.

People go to events like parties where they dance and chat, listen to the music the DJ is playing and normally stick with the friends they have made in the game.

If they fail to make friends again they will likely not go past the 1st month.

If it wasn't for the friendships created in the game I don't think most would stay very long.

 

What the game needs is activities that more people can get involved in, activities that can get them to meet people and join in with others.

Going into events, clicking a dance and chatting in between having sex will only keep peoples interest for so long.

And that is all the game offers for the majority of people who join.

People like to be competitive and also like to find things they can strive to get better at.

Some games offer level building, which has people continually going in to build up their level.

Others have a ranking system where players compete against each other.

There are also games where you just play to score better than you did the last time you played.

DJing in 3DXChat allows people to strive to do better and also have others appreciate what you do.

World building also does much the same thing and can allow for a little competition.

But what about the rest, the ones who do not get into DJing or do not get into building.

Over time for most of them the game will get boring.

 

The devs need to find things that more people can get involved in, to either compete or better themselves at.

Give them something more to do in between having sex than just going to events, clicking once to dance and chatting.

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