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#141 Twiggy

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Posted 12 January 2019 - 03:29 AM

Just a quick reply here to the people saying creating clothes for 3DXChat should be open to all, like the world editor.

The problem with that is for every item of clothing created we all have to download each and every one of them in the next update.

Lets say it is open to everyone and all of us start creating our own clothes.

Even if it was done so the person who created an item of clothing can be the only one that can wear it, each and every item created still has to be included in the updates to all of us, otherwise we would not be able to see that persons unique piece of clothing.

If it was done that we could all create clothing then there would end up being thousands to tens of thousands of files we would all need in our own computers so we could all see that unique piece of clothing that person is wearing.

It is the way Unity works, for all of us to see the clothing we all have to have those files in the games directory on our own computers, they do not come from the server as we are playing the game.

If it was done that way, where they did come from the server as we play, then the servers would be strained.

 

Also to have it so there are more than just a hand full of people adding clothes would make it a lot more work to add the feature.

There would also be security problems created from trying to make it available to everyone to be able to sell clothes.



#142 LovelyBritney

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Posted 12 January 2019 - 10:20 AM

Best way to go about it is to release a clothes editor where anybody can make clothes, anything they like and submit it for review. If the administrator team finds them good and it passes their filters and quality checks, then it would be added to the game for free like any other clothes.

 

It requires no extra coding of a whole shop, which would take years in 3dxchat developement, it would make about 110% more sense than a shop suggestion and would work better.


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#143 Nikki

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Posted 12 January 2019 - 10:29 AM

As it is in the scroll of truth you posted earlier :P

 

2qu9qt.jpg


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#144 Alliehotass

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Posted 12 January 2019 - 12:56 PM

In game shops?............LOL..........how about an in game Bug Exterminator shop. 

 

Wilps ah tink we need a Clothes Editor. Like tha World Editor, imagine shopping fo clubs/rooms/props instead of making them yaself, BOOOOO, would suck, so ah tinks a setup very similar to tha WE. Devs can buy tha cheap bargain bin specials from Unity, install them to our Editor and then we can build like we do rooms n sich. Textures, Materials, Shapes/Clothing Patterns etc.

 Thens get creative and make your own creation and eet be seen no matter how bad like sum rooms. We all have tha stuff needed in tha Editor so no need fo filtering and selecting and special creators and shops and money and blaaah blaah blaaahh.

 

Firstly we will neva get shops, a pose Ed and Clothes Ed are like long shots and BUG Fixes will neva happen eevers, why you ask? Chairs, we need ems, we runnin low and every update we require more sitting props so we can be comfortable waitng fo tha Clothes/Pose Ed and Bug Extermination Shop :P


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#145 RobT

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Posted 12 January 2019 - 01:20 PM

In game shops?............LOL..........how about an in game Bug Exterminator shop. 

 

Wilps ah tink we need a Clothes Editor. Like tha World Editor, imagine shopping fo clubs/rooms/props instead of making them yaself, BOOOOO, would suck, so ah tinks a setup very similar to tha WE. Devs can buy tha cheap bargain bin specials from Unity, install them to our Editor and then we can build like we do rooms n sich. Textures, Materials, Shapes/Clothing Patterns etc.

 Thens get creative and make your own creation and eet be seen no matter how bad like sum rooms. We all have tha stuff needed in tha Editor so no need fo filtering and selecting and special creators and shops and money and blaaah blaah blaaahh.

 

Firstly we will neva get shops, a pose Ed and Clothes Ed are like long shots and BUG Fixes will neva happen eevers, why you ask? Chairs, we need ems, we runnin low and every update we require more sitting props so we can be comfortable waitng fo tha Clothes/Pose Ed and Bug Extermination Shop :P

dont forget the helicockters, need them as well


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#146 Keely Kat

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Posted 12 January 2019 - 04:37 PM

I have an idea that could be added to make the game better and it’s playability endless:

A gaming system:
Poker
Blackjack
Roulette

Where xgold can be won. Since you can not “cash out,” I don’t believe this would be subject to any federal gaming laws. Someone can correct me here if I am wrong. People get money for nothing in game and this shouldn’t change.

This would allow users to build a real casino / resort.

It would also allow the game to build revenue and potentially fund more development for more content. Content is Queen!! You can cap people’s winnings and losses so that those idiots with a gambling problem do not lose more than X value of gold per day. The stakes in these games could be set lower.

If xgold being a value of real dollars is an issue then a person could just receive casino money when entering that has no real value to avoid any regulations. Fake currency is truly not subject to any gaming law.
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#147 DarkFairy

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Posted 12 January 2019 - 07:05 PM

How about this game does what it does properly before we try get it to do something else?

We have a “Chat”, we’re halfway at the “X” in my opinion and working on increasing the “3D” How about concentrating on what it’s supposed to be before we start bolting on crap and gimmicks.

By Chat I mean the basic ability to communicate, block, etc in game in different ways. I think we have that.
By X I mean poses and sex related things, still sorely lacking in variety in so many ways.
By 3D I mean the world we are in in game. World editor was a great step, we need more for our individuality though. Clothes, more avatar customisations etc..

Although honestly, has anything from any suggestion thread in 6 years been included? Would love to see examples, I can’t be bothered to search.
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#148 Aliviax

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Posted 12 January 2019 - 07:30 PM

Hint ...? newer unity engine upgrade n pose editor  the 2 big updates ;) 


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#149 Henkie

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Posted 12 January 2019 - 08:51 PM

Why can't we be friends



#150 alex9110

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Posted 12 January 2019 - 09:37 PM

Hint ...? newer unity engine upgrade n pose editor  the 2 big updates ;) 

I remember the last time they updated the engine (back when we got 3DXChat 2.0), they promised alot of new stuff, and that everything would take less time to be added like poses and clothes (sadly we didnt got anything after a long time), it took them about 1 year (one year we spent witout any new content in the game because they were too busy with the new engine), so... upgrading the engine once again would be another waste of a year... truly hope that dosnt happen again.


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#151 Maxx

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Posted 12 January 2019 - 11:44 PM

Just a quick reply here to the people saying creating clothes for 3DXChat should be open to all, like the world editor.

The problem with that is for every item of clothing created we all have to download each and every one of them in the next update.

Lets say it is open to everyone and all of us start creating our own clothes.

Even if it was done so the person who created an item of clothing can be the only one that can wear it, each and every item created still has to be included in the updates to all of us, otherwise we would not be able to see that persons unique piece of clothing.

If it was done that we could all create clothing then there would end up being thousands to tens of thousands of files we would all need in our own computers so we could all see that unique piece of clothing that person is wearing.

It is the way Unity works, for all of us to see the clothing we all have to have those files in the games directory on our own computers, they do not come from the server as we are playing the game.

If it was done that way, where they did come from the server as we play, then the servers would be strained.

 

Also to have it so there are more than just a hand full of people adding clothes would make it a lot more work to add the feature.

There would also be security problems created from trying to make it available to everyone to be able to sell clothes.

 

 

 

 

 

 

No, you don't need to download them with every update. The others worlds  that do this don't rely on that neither should 3DX.  The catalog is updated as soon as you upload to it. The catalog should never be dependent on patches.  It's a separate system accessed.



#152 Cassey

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Posted 13 January 2019 - 05:35 AM

A few thoughts…

  1. A place to enter color codes for props and outfits to have the exact color we want.
  2. More outfits available from 3DXChat… In the near future, it would be nice if user created outfits were an option even if there was an applications process.
  3. A realistic working mirror prop would be nice even though it creates lag 3DXChat will likely get blamed for when people use it too much.
  4. Of course more sex poses which I imagine are expensive to create.

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#153 Twiggy

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Posted 13 January 2019 - 06:37 AM

No, you don't need to download them with every update. The others worlds  that do this don't rely on that neither should 3DX.  The catalog is updated as soon as you upload to it. The catalog should never be dependent on patches.  It's a separate system accessed.

 

Maxx, this is just basic computer science.

I don't care what happens in other places, they could have bigger servers and lots more band width.

 

The files that are needed have to be somewhere so the game can find them and display the clothes on everyones computers.

Any clothes that are in 3DXChat at the moment are in all of our computers in the games directory, if a new clothes item is added the files for that item is sent to each and every one of us in the next patch.

But lets look at it in simple terms.

Lets say they make it so everyone can create their own clothes, like a clothes editor in the game.

For every item of clothing created there are several files that would need to be made, texture, bump and so on.

If someone has created a piece of clothing for all of us to be able to see that piece of clothing we need to have access to those files.

They either need to be supplied to us through an update so we then have them in the game directory on our own computers for the game to access them from there.

Or they will need to be able to be accessed from a server.

Now if it was done the second way, supplied from a server, then look at this scenario.

100 people are in a room in 3DXChat, and someone enters that room with a piece of clothing where the required files are supplied from the server.

The server would then have to send all of the several files required to display that one piece of clothing to each and every one of the 100 people in that room.

It would mean a massive extra load on the servers.

It is not the same as the world editor, clothes work completely different.

Even if that piece of clothing can only be warn by the creator, the files still need to be supplied to all of us or we will not be able to see it.

 

Also, if they were to create a clothes editor for use in the game, and make it so everyone can create clothes then how many clothes items do you think there will be?

Lets say this, not everyone will create clothes, some won't do any, others will do multiple items each month.

Lets say it averages 1 clothes item per person each month.

There is something like 7000 active members in 3DXChat.

For each clothing item several files are needed to be created, that's 7000 times several files each month.

After say 6 months we would be looking at hundreds of thousands of files that will either have been needed to be supplied to us in updates and stored on our computers in our games directories, or stored on a server and accessed by us as needed.

And we are talking about 3DXChat, where because of the higher graphics detail these files are much bigger than other places.

It can be done yes, but it will be very expensive in the way of demands on not only the servers but also our computers.


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#154 DarkFairy

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Posted 13 January 2019 - 09:39 AM

It would work better if user created clothes were submitted for inclusion, reviewed and then included in a regular monthly update patch. That way the developers could quality and quantity control.

But that won’t happen. Needs more involvement and staff.

#155 Maxx

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Posted 13 January 2019 - 09:51 AM

Maxx, this is just basic computer science.

I don't care what happens in other places, they could have bigger servers and lots more band width.

 

The files that are needed have to be somewhere so the game can find them and display the clothes on everyones computers.

Any clothes that are in 3DXChat at the moment are in all of our computers in the games directory, if a new clothes item is added the files for that item is sent to each and every one of us in the next patch.

But lets look at it in simple terms.

Lets say they make it so everyone can create their own clothes, like a clothes editor in the game.

For every item of clothing created there are several files that would need to be made, texture, bump and so on.

If someone has created a piece of clothing for all of us to be able to see that piece of clothing we need to have access to those files.

They either need to be supplied to us through an update so we then have them in the game directory on our own computers for the game to access them from there.

Or they will need to be able to be accessed from a server.

Now if it was done the second way, supplied from a server, then look at this scenario.

100 people are in a room in 3DXChat, and someone enters that room with a piece of clothing where the required files are supplied from the server.

The server would then have to send all of the several files required to display that one piece of clothing to each and every one of the 100 people in that room.

It would mean a massive extra load on the servers.

It is not the same as the world editor, clothes work completely different.

Even if that piece of clothing can only be warn by the creator, the files still need to be supplied to all of us or we will not be able to see it.

 

Also, if they were to create a clothes editor for use in the game, and make it so everyone can create clothes then how many clothes items do you think there will be?

Lets say this, not everyone will create clothes, some won't do any, others will do multiple items each month.

Lets say it averages 1 clothes item per person each month.

There is something like 7000 active members in 3DXChat.

For each clothing item several files are needed to be created, that's 7000 times several files each month.

After say 6 months we would be looking at hundreds of thousands of files that will either have been needed to be supplied to us in updates and stored on our computers in our games directories, or stored on a server and accessed by us as needed.

And we are talking about 3DXChat, where because of the higher graphics detail these files are much bigger than other places.

It can be done yes, but it will be very expensive in the way of demands on not only the servers but also our computers.

 

 

Twiggy, I only read the first paragraph.....

 

Bottom line is. It works in other worlds so it can here.

 

 

Simple really.


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#156 TamsinUK

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Posted 13 January 2019 - 09:53 AM

I think that user generated content will encourage more people to join and stay. I suggest it is worth investing in greater server power and bandwidth if that is what is required. Is there a peer to peer element so worlds are distributed?



#157 Twiggy

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Posted 13 January 2019 - 12:19 PM

I think that user generated content will encourage more people to join and stay. I suggest it is worth investing in greater server power and bandwidth if that is what is required. Is there a peer to peer element so worlds are distributed?

 

Yes, it is peer to peer for worlds, that is mainly what is different to having a clothes editor.

For worlds, when a player opens their own world they create a scene in Unity, the majority of the information supplied to anyone who enters that world is then supplied from the person who opens the room own computer.

That includes the world file, although it is kept on the server to, it is supplied to anyone who enters the room directly from that persons computer.

Clothes are different, we can wear our clothes where ever we go and the information for clothes has to be obtained in one of the ways I mentioned.

We either have all the files in all of our computers or the servers have to keep constantly sending them out.

As I said yes it can be done, but they would need much bigger servers and a lot more bandwidth.

But on top of that I also feel that quality would really suffer, imagine how many badly done clothes would make their way into the game.

I still feel that limiting it the way I suggested would be the batter way to go.

Make it so some people who really know what they are doing can make some money from supplying us with quality work.


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#158 Cordelia

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Posted 13 January 2019 - 01:40 PM



OK, having just lost my room... can we have the last loaded world (file)name posted at the top, next to "File"?

 

Can we please have the ability to bake patterns on, so they don't move when the object does?  (or, rather, they do move with the object as they were applied)

 

Can we please have the ability to scale patterns?

 

Can we please have the ability to remove a pattern from a primitive, as opposed to just changing it?

 

 

3dx-bake-scale.jpg


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#159 Takisa

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Posted 13 January 2019 - 02:37 PM

=>Gizmo<= 
 Make options with an open top, raised skirt, panty shifted, etc. during on sex...
The game will reach a new level of realism!

Spoiler


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#160 Izu.

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Posted 13 January 2019 - 07:01 PM

I see constant mention of a supposed clothes editor, but not any mention of how people actually want this to be implemented, just that they want it. The idea of this kind of editor is harder to do than many think and also is a legal battlefield in the use of copyrighted images being used for textures. The concept while it sounds amazing is very impractical and would also be extremely hard to do and time consuming for a small dev team like 3Dx's. There might be some assets they could load in from the unity store for this type of thing, but it's not plausibly done the way you would want.

 

The only way I see it happening is perhaps letting people upload textures to clothes, and allowing alpha channels to work on them, but again- that's a mess legally as people will use copyrighted images for textures. A pose editor on the other hand would be a lot more doable as then its just a matter of key framing the skeleton's nodules, Ik handles (if these models have them) and then playing it back to make it loop, which Unity has animation clipping for GameObjects. Just make it to where we are able to mess with unitys in editor animation clipping, and add a extension to the animation file that the game would recognize so that we can save them out. Then just have it to where you can load them up with your character in character creation so that when you connect to a world it'll ping off the server and read the file the same way that the world editor currently does when you upload the room.


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