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Build 376 (Test Server and Client)


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#601 RobT

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Posted 02 October 2018 - 06:22 PM

Come to think of it, Mar_Mohan may have a point in that this part of the thread has come far enough until such time as the moderators respond with how they intend to enforce the ToS in the middle to long term, or there is some other sign that action has been taken following the reports that have been made. I don't think I am the only person here to consider homophobic comments as being contrary to ToS, particularly as such things are specifically stated in ToS.

 

It is a few days now since the offending comments were made and reported. I think it fair to give the moderators a chance to follow the reports up. However, I think it is important not to let the issue dissappear completely.

 

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#602 RobT

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Posted 02 October 2018 - 06:33 PM

Come to think of it, Mar_Mohan may have a point in that this part of the thread has come far enough until such time as the moderators respond with how they intend to enforce the ToS in the middle to long term, or there is some other sign that action has been taken following the reports that have been made. I don't think I am the only person here to consider homophobic comments as being contrary to ToS, particularly as such things are specifically stated in ToS.

 

It is a few days now since the offending comments were made and reported. I think it fair to give the moderators a chance to follow the reports up. However, I think it is important not to let the issue dissappear completely.

I think its pretty clear they dont care what you think, Just an observation. 



#603 Mar Mohan

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Posted 02 October 2018 - 06:39 PM

Are you trying to say that homophobic, and other abusive posts, are acceptable? Perhaps you think that they do comply with ToS? I don't think you are trying to say that at all, but it would be quite understandable if I did. What you are trying to do is deflect attention from those homophobic comments for some reason. Possibly because the person who made those comments is a friend of yours?  Let me clear this up for you as you want to assume something about me, which is getting beyond annoying at this point in time.  I did not say that they are, I've seen some and have been a part of some really horrific posts and threads especially with a personal matter that happened to me.  I don't think they comply but then again there are those on both sides that have gone and said things they should have that don't comply with the ToS.  So then why are you assuming I did when you didn't understand that I was saying to drop it and move on.  Report it, make a simple comment and go on about your day like any other adult does.  I'm not trying to deflect anything I simply wanted the thread to get back on subject not the constant rants that have lasted for pages as it happens with countless other threads where people can't drop it.  Let me be clear no matter friend or not, makes no difference to me, I say it to all those commenting, you've said your peace, report it and move on.  BTW, I have no issues with gays, lesbians, Bi-sexuals and so on as I did something in my real that states otherwise.  Oh yes, I do speak up to my friends even when they may not like it.

 

As I said before the ToS are fundamental to the way people play the game. That directly impacts on the way the game develops. I do not feel discussion of ToS is outside the remit of this thread, for the reasons above. You disagree, that is fine and your prerogative. I would like to ask your reasons. Accusing me of derailing a thread that has already been derailed by homophobic comments is not really a good reason, imho Did I direct my post to just you, no it was to all of those who continued to carry on with it.  Which is why it gets reported and you move on instead of filling page after page with it.

 

 

Come to think of it, Mar_Mohan may have a point in that this part of the thread has come far enough until such time as the moderators respond with how they intend to enforce the ToS in the middle to long term, or there is some other sign that action has been taken following the reports that have been made. I don't think I am the only person here to consider homophobic comments as being contrary to ToS, particularly as such things are specifically stated in ToS.  Then let the Devs moderate the forum as that is their jobs not ours they gave us the tools to report it and move on.

 

It is a few days now since the offending comments were made and reported. I think it fair to give the moderators a chance to follow the reports up. However, I think it is important not to let the issue dissappear completely. You know it was over the weekend an as history has seen most of it gets handled during the week.  So let them do their job and make it easy on yourself.  Just sit back and relax knowing you reported the offending post and let the Devs handle it.  That's what I do.



#604 Stormbringer

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Posted 02 October 2018 - 08:20 PM

I agree it is time to give the moderation team a chance to decide how best to proceed. I remain concerned about the level of disrespect shown to them by the same person who posted the homophobic comments in the first place. I hope I am not the only person to have reported this. I hope that the moderation team can and do act quickly because I don't think this sort of thing can be allowed to carry on for long. What sort of message is it giving out to the user base if this is allowed to continue.



#605 Stormbringer

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Posted 03 October 2018 - 03:13 PM

You seem fixated with someone called Simon and someone called Ciera. FYI neither is me. Could this fixation explain why you consider homophobic comments to be acceptable? The carrying of a homophobic tag line on your profile is also contrary to ToS.

In line with my post in the other thread I call upon the moderators to act regarding the homophobic comments and to confirm that the Terms of Service are upheld.

#606 Mar Mohan

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Posted 04 October 2018 - 03:34 PM

Give it a break and keep to the topic @ Stormbringer you brought it to another thread and then you wonder why you're being accused of someone else because they did the same shit.  So sorry if you don't like people asking it to be stopped but it really is enough and doesn't need to be dragged through more threads as action was taken even if you don't agree with it.  You're not the Devs and they control what they choose.  I did post this in the other thread to which you brought it to there is your answer. 

Bringing it back to topic!

 

Does anyone else love how you can now create the waterfalls and volcanoes with ease and a nice landscape to go with it?  I'm enjoying it as it's looking more natural then what we had before and for the castle it's even better.


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#607 Lennix

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Posted 04 October 2018 - 07:54 PM

So over a month of testing with far more testers than ever before, and still.. No ETA on when it goes live? 


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#608 Aliviax

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Posted 04 October 2018 - 08:07 PM

still camera moves way fast in editor mode in test server 

also no rgb color paletter in editor for skin body 


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#609 Rockster

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Posted 04 October 2018 - 08:48 PM

still camera moves way fast in editor mode in test server 

also no rgb color paletter in editor for skin body 

Yea, I've suggested this before, but I really think we need a half-speed and a quarter speed camera move operating using a key toggle. The camera moves way too fast when you get close up to an object and it is extremely hard to get it to stop where you need it to be to see close-up work. You tap a key and it shoots sideways past where you need it, you hit it the other way and it goes past again, tap tap tap tap tap, ooh finally you luck-onto where you need it to be and can continue working. And the higher the camera goes into the air the faster it moves as well. When you are zooming right in extremely close to an object you HAVE to be able to control the camera and get it to where you need it with the work in the exact center of the screen. When you are right up close and only a few pixels across from what you need to see, you need to be able to move it slow enough to get those few pixels further along then stop reliably.

 

They should do this; Choose three unused keys on the keyboard to use as toggle keys, so when you tap it once it activates that speed, hit it again it turns off and goes back to default speed, or when you hit another one it cancels the previous one automatically and activates the next chosen speed mode. We have default normal speed (and while we are at it, can we add back the + shift function to double the speed such as already exists in flycam mode ingame for zooming around fast around builds, going way back far to select all to lift and lower etc) then we have half speed, and we have quarter speed which is very slow and used for extremely close-up work so you can toggle it on and then when you use the WASD or arrow keys it moves slow enough so when extremely close-up it is easy to get the join or small item in the center as the camera is moving at a crawl because up close it is no longer a crawl, those pixels are seeming to move by quite quickly. It's a bit like the gear system on a car, you don't drive in first gear all the time because it's way too slow but sometimes first gear is exactly the speed you need for what you are doing. Just having one speed for building is not at all satisfactory.


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#610 JenC

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Posted 05 October 2018 - 03:44 AM

Yea, I've suggested this before, but I really think we need a half-speed and a quarter speed camera move operating using a key toggle. The camera moves way too fast when you get close up to an object and it is extremely hard to get it to stop where you need it to be to see close-up work. You tap a key and it shoots sideways past where you need it, you hit it the other way and it goes past again, tap tap tap tap tap, ooh finally you luck-onto where you need it to be and can continue working. And the higher the camera goes into the air the faster it moves as well. When you are zooming right in extremely close to an object you HAVE to be able to control the camera and get it to where you need it with the work in the exact center of the screen. When you are right up close and only a few pixels across from what you need to see, you need to be able to move it slow enough to get those few pixels further along then stop reliably.

 

They should do this; Choose three unused keys on the keyboard to use as toggle keys, so when you tap it once it activates that speed, hit it again it turns off and goes back to default speed, or when you hit another one it cancels the previous one automatically and activates the next chosen speed mode. We have default normal speed (and while we are at it, can we add back the + shift function to double the speed such as already exists in flycam mode ingame for zooming around fast around builds, going way back far to select all to lift and lower etc) then we have half speed, and we have quarter speed which is very slow and used for extremely close-up work so you can toggle it on and then when you use the WASD or arrow keys it moves slow enough so when extremely close-up it is easy to get the join or small item in the center as the camera is moving at a crawl because up close it is no longer a crawl, those pixels are seeming to move by quite quickly. It's a bit like the gear system on a car, you don't drive in first gear all the time because it's way too slow but sometimes first gear is exactly the speed you need for what you are doing. Just having one speed for building is not at all satisfactory.

Yeah, if youre up high in the map, its insane now, its always been bad, but on the test its even worse now. 

The feature is, that as you get further away(up), the cam moves faster, so to combat this, you build close to the water line, then move it up after youre done. But as you mentioned, even at water line its still too fast for doing precision jobs lining up pieces.


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#611 Rockster

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Posted 05 October 2018 - 03:50 AM

Yea. I built a theater and the front few rows and stage were under the sea, so I tried lifting it all up 50 meters but the camera moved so fast I could not control it. I had move it all back down again and then keep lowering the sea and grid down while I worked, but it would not always save it that way so had to repeat it over and over each time I worked on it, and in the end, yes, lift it all up and save it at 50 meters high to get rid of the water. The speed at which it moved when that high up was insane.



#612 Alliehotass

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Posted 05 October 2018 - 09:03 AM

This is why there was a DLL, purely fo game features that should be added with an official patch but never are. Ive heard so many people talking about tha "DLL" like eet was pure ebil and should be banned but in reality eet provided smurt lil options that we should have and are not given and had to rely on a 3rd party to provide us with them.

 

Coloring certain clothing items, a skin color palette , make up intensity, transparency of some clothing items and other game options to name a few that make tha game more customizable.

Ah would rather a bunch of new game features than a few more ok Sex Poses. Like tha ability to remove tha ocean completely, a speed control fo Editor Camera and a sheet tonne of others we all could come up with in a few hours.


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#613 Twiggy

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Posted 05 October 2018 - 09:43 AM

One thing I think I asked for a long time ago, but have not seen it asked for many times since, but I feel is even more so required now as the DJ rumblings seem to be getting bad again.

Or at least were the last time I was in game.

 

A tool to be able to create a list of people that are allowed to enter a URL for streaming into our rooms.

With the new editor there have been some really cool rooms created, and for some time now the user created rooms have taken over from the main locations as preferred places to hang and hold events.

It would be cool to have a tool for these rooms builders to be able to create a list of DJs that could then go in at any time and DJ in that room.

I could see a lot of rooms being left open for that reason, and becoming very popular.

Also be able to book a time in these rooms so DJs can hold a spot for events.


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#614 Keksy

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Posted 06 October 2018 - 05:29 AM

[deleted post]



#615 Kylegamer

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Posted 06 October 2018 - 08:27 AM

Any news regarding when test server will end?

#616 Niblette

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Posted 06 October 2018 - 11:39 AM

I think its a good idea, but I am just not sure user rooms are stable enough right now to leave them open without a host. They have a way of crashing after a bit, and I am sure the DJ would find it annoying without a host to restart the room. Plus the host does help the DJ with local, and attracting people.



#617 VeronicaLee

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Posted 06 October 2018 - 12:17 PM

Give it a break and keep to the topic @ Stormbringer you brought it to another thread and then you wonder why you're being accused of someone else because they did the same shit.  So sorry if you don't like people asking it to be stopped but it really is enough and doesn't need to be dragged through more threads as action was taken even if you don't agree with it.  You're not the Devs and they control what they choose.  I did post this in the other thread to which you brought it to there is your answer. 

Bringing it back to topic!

 

Does anyone else love how you can now create the waterfalls and volcanoes with ease and a nice landscape to go with it?  I'm enjoying it as it's looking more natural then what we had before and for the castle it's even better.

I agree,  for god sake can you people drop your whining and GET BACK ON TOPIC!!!!!



#618 Jules

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Posted 07 October 2018 - 05:52 PM

Hello, i am new and tried the test server. My question is: Are the local and world chats in the main server also filled with russians and spanish people? I mean english isn't my native language but i think it is the language which most of the people in the world understand. I think about getting an abo for the main server but honestly, not with a chat full of people i can't understand.


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#619 Cassey

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Posted 08 October 2018 - 12:36 AM

Hello 3DXChat Devs,

 

 I was wondering if you were thinking of adding a place for us to put hex color codes in the color pickers. It’s so much easier and faster to get the color you want with that.

 

Just curious,

 

Thanks

 


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#620 Leeloo

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Posted 08 October 2018 - 03:26 PM

how many time the test server will last a test server ? I mean it's not more buggy than the normal server now so maybe we could have it as basic server with our normal accounts now.


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