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A better way to resolve the Pandora issue without losing the full iggy


Twiggy

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There has been a lot of talk in the upcoming updates thread about what Gizmo announced will be included in the next update.

He says to battle the use of Pandora he is having to do certain things, one of which is to remove the full iggy feature.

The reason for this is because the full iggy feature allows Pandora to gain access to our account ids.

When we click on "Ignore" the server sends us information that allows us to put all the avis on a players account on iggy.

The account id of the player you are putting on iggy is sent to us inside that information, so then when we click to have the ignore go through, the scripting at the server end can find all that players avis to place the ignore.

Pandora uses this to gain the account id which it then uses to gather information it stores on all of us.

 

Gizmo plans to do 2 things, one is to give every alt we create a unique ID, and the other is to drop the full account ignore and go back to just having the ignore go on the avi you have selected to ignore.

This means we will loose a lot of the protection we have now from people who look to use alts to do things we wpould object to.

Not only will we have to place 3 ignores on a person to cover his full account, we will now be left with no means of finding out who is behind the alts that are doing things that we do not like.

 

I can understand that Gizmo wants to battle Pandora, but I think he is going the wrong way about it.

There are better ways where he can achieve the same result where we will not have to loose the full iggy feature.

 

At the moment the method for full iggy is...

 

We click on the player or his name in a list and select ignore, the request is sent to the server where it sends back the information required for the next step and brings that control up on our screen.

That information includes the account id of the player you are looking to ignore.

You complete which iggy you want and click ok, that information is sent to the server where a scrip finds all the avis on that account from the account id supplied.

It then places them in your iggy list, with only the avi you selected showing n your list.

 

 

This is what I feel to be the best way and would not be hard to implement where we could still have the full iggy feature....

 

We click on the player or his name in a list and select ignore, the request is sent to the server where it sends back the information required for the next step and brings that control up on our screen.

Instead of the server finding the account id and sending that back to us, it finds it and places it in a database along with a randomly generated reference number.

The information sent back to us then includes the reference number and not the account id.

You complete which iggy you want and click ok, that information is sent to the server where a scrip finds all the avis on that account by first using the reference number to get the account id from the database.

It then does the same as it does now to place the ignore on all the avis in that account.

 

This will prevent Pandora from being able to get the account ids using the full iggy feature, without having to remove it from the game.

 

 

 

 

 

 

 

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Its a decent alternative for sure. Personally i think a complete redesign of how ignores work is needed, and during the redesign a solution like what Twiggy suggests could be used. Ive dealt with the ignore function more than i want to, there are so many flaws in it currently that i think would be very important to fix no matter what way it works in the future.

 

For example.. When you have ignored someone, that person still gets loaded into the rooms you visit, they are just invisible which might seem fine at first, but that opens up a lot of options for the ignored person to mess around, i think it would be much better if the game client knew not to load the person if they are on ignore, that way neither of the people involved will be able to interact in any way. It might look a bit odd if both people use the same object and such, but that even happens now sometimes, so i dont think thats a big issue.

 

other than that there are many little ways to exploit the system, ignored people can still gift you, which they shouldnt be able to in my opinion.

 

So yeah in conclusion, while killing off Pandora is a good idea, i think there are more pressing concerns with the system, and those should be fixed and made reliable first.

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There has been a lot of talk in the upcoming updates thread about what Gizmo announced will be included in the next update.

He says to battle the use of Pandora he is having to do certain things, one of which is to remove the full iggy feature.

The reason for this is because the full iggy feature allows Pandora to gain access to our account ids.

When we click on "Ignore" the server sends us information that allows us to put all the avis on a players account on iggy.

The account id of the player you are putting on iggy is sent to us inside that information, so then when we click to have the ignore go through, the scripting at the server end can find all that players avis to place the ignore.

Pandora uses this to gain the account id which it then uses to gather information it stores on all of us.

 

Gizmo plans to do 2 things, one is to give every alt we create a unique ID, and the other is to drop the full account ignore and go back to just having the ignore go on the avi you have selected to ignore.

This means we will loose a lot of the protection we have now from people who look to use alts to do things we wpould object to.

Not only will we have to place 3 ignores on a person to cover his full account, we will now be left with no means of finding out who is behind the alts that are doing things that we do not like.

 

I can understand that Gizmo wants to battle Pandora, but I think he is going the wrong way about it.

There are better ways where he can achieve the same result where we will not have to loose the full iggy feature.

 

At the moment the method for full iggy is...

 

We click on the player or his name in a list and select ignore, the request is sent to the server where it sends back the information required for the next step and brings that control up on our screen.

That information includes the account id of the player you are looking to ignore.

You complete which iggy you want and click ok, that information is sent to the server where a scrip finds all the avis on that account from the account id supplied.

It then places them in your iggy list, with only the avi you selected showing n your list.

 

 

This is what I feel to be the best way and would not be hard to implement where we could still have the full iggy feature....

 

We click on the player or his name in a list and select ignore, the request is sent to the server where it sends back the information required for the next step and brings that control up on our screen.

Instead of the server finding the account id and sending that back to us, it finds it and places it in a database along with a randomly generated reference number.

The information sent back to us then includes the reference number and not the account id.

You complete which iggy you want and click ok, that information is sent to the server where a scrip finds all the avis on that account by first using the reference number to get the account id from the database.

It then does the same as it does now to place the ignore on all the avis in that account.

 

This will prevent Pandora from being able to get the account ids using the full iggy feature, without having to remove it from the game.

 

 

It's amazing the ideas that come to you when going for a pee XD

 

Sounds a solid idea, Twigs. As well as being able remove trouble from your online life with an iggy, also being able to temp iggy a potential alt of someone you already know and find out for sure with a little bit of investigation is something it would be best not to lose either, imho....

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I think something like this might be able to prevent Pandora from working and it might even be able to be setup so that it makes Pandora overtime corrupt itself by trying to link accounts together that are not linked. The thing is however no matter what you do account ignore is going to link alts together its simply how it has to work. For example lets say I put someone on ignore look through my friends list and see ah this other guy is now ignored too they must be both the same account. Nothing that they do can prevent that from happening its simply part of account ignore and I am not confident at all Pandora cant exploit that. Still I think getting rid of account ignore right from the start and not trying something like this first is lazy on the part of the devs.

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I'd say that any of this is just pure speculation, since we don't know exactly how the data is set up in whatever database system is being used here.

 

This might be a bit of a nitpick, but as someone who works in a form of development, there is nothing more annoying than having someone say 'Oh it's easy, just do it this way.' This is also a likely reason as to why the communication between the devs and users here is so sparse.

If I walked into anyone's office or place of employment and started telling them how to do their job, they'd likely not be too happy about it. It's fine to voice what you want as a customer, but usually not ok to micromanage the entire process (unless you're having a sandwich made). We are paying someone to develop something that we lack the expertise to do, otherwise we'd all have our own games, just let them handle the details.

 

It seems to me that this game was not developed with security in mind in the very beginning. Which is bad. The expectation was likely that this was, as many have mentioned, a 30-day sex game. It evolved over time, security became more of a concern, and it appears as though the developers are working to square that up. I say we give them time, see how it goes, and provide feedback without armchair-developing.

 

I will agree that an account-wide ignore sounds like the way to go, but if the data structures don't exist in order to accomplish that, as well as provide security against outside influences, I'd pick blocking outside influences for now and work towards having both eventually. For all we know that is exactly what's happening.

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There has been a lot of talk in the upcoming updates thread about what Gizmo announced will be included in the next update.

He says to battle the use of Pandora he is having to do certain things, one of which is to remove the full iggy feature.

The reason for this is because the full iggy feature allows Pandora to gain access to our account ids.

When we click on "Ignore" the server sends us information that allows us to put all the avis on a players account on iggy.

The account id of the player you are putting on iggy is sent to us inside that information, so then when we click to have the ignore go through, the scripting at the server end can find all that players avis to place the ignore.

Pandora uses this to gain the account id which it then uses to gather information it stores on all of us.

 

Gizmo plans to do 2 things, one is to give every alt we create a unique ID It's for each avi we have not even just the alts, and the other is to drop the full account ignore and go back to just having the ignore go on the avi you have selected to ignore. Each avi will now have a unique ID instead of a unigue account ID which is presently used for the ignore system we have in place.

This means we will loose a lot of the protection we have now from people who look to use alts to do things we wpould object to. Unless at present they create another account then you'd have to ignore that.

Not only will we have to place 3 ignores on a person to cover his full account, we will now be left with no means of finding out who is behind the alts that are doing things that we do not like. It's like rolling back to 2015 right before the account wide ignore.  Like Alivia suggested raise the price for another avi and see what happens.

 

I can understand that Gizmo wants to battle Pandora, but I think he is going the wrong way about it.

There are better ways where he can achieve the same result where we will not have to loose the full iggy feature.

 

At the moment the method for full iggy is...

 

We click on the player or his name in a list and select ignore, the request is sent to the server where it sends back the information required for the next step and brings that control up on our screen.

That information includes the account id of the player you are looking to ignore.  We do no see the account ID on the name we are ignoring. This information you're stating will confuse users.  We get asked if we want to ignore PM and Invites from them or Complete ignore which is their account over all.

You complete which iggy you want and click ok, that information is sent to the server where a scrip finds all the avis on that account from the account id supplied.  We do no see the account ID on the name we are ignoring. This information you're stating will confuse users.

It then places them in your iggy list, with only the avi you selected showing n your list.  An example, you delete your avi but still have an alt left as you have to have one at all times, make a new account and put the name on there, someone put you on ignore before you deleted that avi on your other account.  They now see your name again but you know you ignored them.  Guess what, you do have them ignored but on the previous account.  You now have to remove it and readd them it's not a glitch, a hack it's simply that.  I know of a couple of users who did that as one took a break from the game and made a junk avi to keep their account but deleted their avi, someone else made the avi to protect it.  Once the person came back the other user removed the avi from their account and the friend put it back on their account.  Which if they do that and someone had them on ignore they're still on ignore from that initial account.  Since it wasn't understood earlier what actually happens and people think they have someone on ignore and they're some how by passing it which isn't true.

 

 

This is what I feel to be the best way and would not be hard to implement where we could still have the full iggy feature.... Working with programming/coding/software development and so on who ever you want to call it, isn't as simple as you think just add or take away something.  Think about it this way, if it was so simple to do and function properly don't you think that they would have done that a long time ago.

 

We click on the player or his name in a list and select ignore, the request is sent to the server where it sends back the information required for the next step and brings that control up on our screen.

Instead of the server finding the account id and sending that back to us, it finds it and places it in a database along with a randomly generated reference number.

The information sent back to us then includes the reference number and not the account id.

You complete which iggy you want and click ok, that information is sent to the server where a scrip finds all the avis on that account by first using the reference number to get the account id from the database.

It then does the same as it does now to place the ignore on all the avis in that account.

The problem with this is that each avi will have a unique ID so there is no longer an account ID.  The only way they could do that is if they write it that it goes by the email of the user so when you click on a user and select ignore we still have the same options but instead of going by the unique ID it goes by the email for a complete ignore.  It can use the unique ID for PM and Invite when that is all you're looking for.

 

This will prevent Pandora from being able to get the account ids using the full iggy feature, without having to remove it from the game.  It's not as easy as it sounds if it were they would have done that ages ago.

 

 

I'd say that any of this is just pure speculation, since we don't know exactly how the data is set up in whatever database system is being used here. Bingo.

 

This might be a bit of a nitpick, but as someone who works in a form of development, there is nothing more annoying than having someone say 'Oh it's easy, just do it this way.' This is also a likely reason as to why the communication between the devs and users here is so sparse.  I love this as it's so true.

If I walked into anyone's office or place of employment and started telling them how to do their job, they'd likely not be too happy about it. It's fine to voice what you want as a customer, but usually not ok to micromanage the entire process (unless you're having a sandwich made). We are paying someone to develop something that we lack the expertise to do, otherwise we'd all have our own games, just let them handle the details.  I agree with you on that. 

 

It seems to me that this game was not developed with security in mind in the very beginning. Which is bad. The expectation was likely that this was, as many have mentioned, a 30-day sex game. It evolved over time, security became more of a concern, and it appears as though the developers are working to square that up. I say we give them time, see how it goes, and provide feedback without armchair-developing.  Security is always a concern when dealing with anything that goes over the internet.

 

I will agree that an account-wide ignore sounds like the way to go, but if the data structures don't exist in order to accomplish that, as well as provide security against outside influences, I'd pick blocking outside influences for now and work towards having both eventually. For all we know that is exactly what's happening.  I don't think that the devs are not looking into put that back in place.

Edited by Mar Mohan
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I think something like this might be able to prevent Pandora from working and it might even be able to be setup so that it makes Pandora overtime corrupt itself by trying to link accounts together that are not linked. The thing is however no matter what you do account ignore is going to link alts together its simply how it has to work. For example lets say I put someone on ignore look through my friends list and see ah this other guy is now ignored too they must be both the same account. Nothing that they do can prevent that from happening its simply part of account ignore and I am not confident at all Pandora cant exploit that. Still I think getting rid of account ignore right from the start and not trying something like this first is lazy on the part of the devs.

 

Yes the full account iggy does allow us to look through and see if anyone else has been put on ignore when we have selected to ignore an avi.

To me that is something good, something we need to keep, something that makes people think before they create alts to do the wrong thing.

Without that we go back to how it use to be, where people think there is virtually no chance of being found out if they use their alts for things that they know will upset other peoples games.

I had thought about how Pandora could maybe do the same to try link the avis on accounts together to.

For it to do so it would need to tackle each ignored vi in such a way it would make it fairly well impossible to do so.

Someone mentioned in a thread in this forum that Pandora has something like 6,500 unique accounts.

If that is how many avis it has in its database then each one would need to be checked to see if the ignore has been placed on it as well, just like you said about us being able to check on our friends list.

I do not think it would be even possible for it to do so, I can't think of a way it can extract the information from the 3DXChat server to find if it is on iggy or not, but even if it could each check would involve a request sent to the 3DXChat server for every avi it has in its list, thousands of them.

Now I haven't ever used Pandora so I don't know for sure, but I have not seen anyone say they can see who is on our ignore lists in there, plus I doubt very much they would be able to do that.

Also, don't you think they would have that to offer if they could ?

 

Niblette I am not meaning to be harsh in my reply and I hope you don't see it that way, I am just trying to answer what you have said with the way I see it.

And I do appreciate you adding your concerns in this thread.

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I'd say that any of this is just pure speculation, since we don't know exactly how the data is set up in whatever database system is being used here.

 

This might be a bit of a nitpick, but as someone who works in a form of development, there is nothing more annoying than having someone say 'Oh it's easy, just do it this way.' This is also a likely reason as to why the communication between the devs and users here is so sparse.

If I walked into anyone's office or place of employment and started telling them how to do their job, they'd likely not be too happy about it. It's fine to voice what you want as a customer, but usually not ok to micromanage the entire process (unless you're having a sandwich made). We are paying someone to develop something that we lack the expertise to do, otherwise we'd all have our own games, just let them handle the details.

 

It seems to me that this game was not developed with security in mind in the very beginning. Which is bad. The expectation was likely that this was, as many have mentioned, a 30-day sex game. It evolved over time, security became more of a concern, and it appears as though the developers are working to square that up. I say we give them time, see how it goes, and provide feedback without armchair-developing.

 

I will agree that an account-wide ignore sounds like the way to go, but if the data structures don't exist in order to accomplish that, as well as provide security against outside influences, I'd pick blocking outside influences for now and work towards having both eventually. For all we know that is exactly what's happening.

 

Hmm, you say it might be a bit nit picky, I actually find what you have said rather insulting.

I would say that form of developement you talk about you do has nothing to do with scripting or databases.

Otherwise you would know that what I have put in my post is correct, it will not involve much scripting, it is fairly basic and simple sxripting that is the type of scripting done in very much any program that addresses databases.

It would not matter what coding is being used or what database type is being used, they all cater for this type of thing, it is just standard scripting and database requirements.

 

I actually am part owner in a business where we use Unity 5 for part of what we do.

We supply our clients with a tool where they let their own customers use that tool for viewing of the product we offer.

From that, having been the person that did most of the designing of that I understand quite a deal f what can and can't be done.

We have been doing this for 3 years and in that time making alterations to what we supply with that tool to perfect it.

Not only the tool itself but also how it interacts with our server, the system we have built around it.

While we were setting this up, and still do actually, I loved hearing from not only my clients but also their customers any suggestions of better ways to do things.

Not once did I take offence to any suggestions made, even now I do not.

And the ones I liked hearing from most were people that had knowledge on what could be done or ways things we had done could be improved.

Without those suggestions we would most definitely not have ended up with the product we have now.

I am sorry you find it annoying when people make suggestions of better ways to do things, even in what you do.

You must be one of these people that always finds the best solution and never makes mistakes without any input from your clients.

 

Gizmo is like anyone else, he makes mistakes and he knows that.

One thing I will give him credit for is he does look in these forums and take ideas from them, he has shown that lots of times, especially when it comes to scripting and better ways to go about things he is working on.

I do not think he is one who gets annoyed because people make suggestions of better ways he could go about something he is working on.

 

My suggestion to you rhet, do a little research and find out a little on what you are talking about before you make comments like you have.

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Well I think that it might be quite simple for Pandora to use the ignore feature to find which accounts are linked. All it would need is the same access to commands each player has which I assume it does have. What it would do is simply block someone and then search through all the player profiles on the server and find if any are blocked it can stop as soon as it finds two matches. Then it would know those are that accounts alts. The number of active accounts might seem large it was 6,500 or so last year its now like 7,500 I think, and inactive accounts is a much larger number. It would need to search those as well at some point or other. Still its quite possible it could do that in a few seconds for each account even if it took longer it could be a on request thing in the future if they needed to go that way... So even if it took a while at the start its likely not a impossible thing for it to do at all even if it took weeks after a while it would only need to do it for the accounts active on any given day. I am not for getting rid of account ignore I just don't see how it can be kept and they can stop Pandora. Honestly I never though they would do anything and kind of think it might have been for the best if they hadn't.

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To Mar,

I haven't even bothered reading your comment and rarely do now, especially when you present them in the way you have here, where I am sure like you have done before what you have said is not worth reading through all of what you have posted.

No matter if it is an answer to something I have posted or anyone else, you simply make the effort it takes to read and understand your comments to much work for what it is worth.

I find you seem to make your comments based on bias and not to reply to the post itself.

Your answers are mostly confusing and mostly do not carry any real significance to the discussions itself.

You seem to think you must answer every little piece of peoples posts with comments to each little section that are easily seen as just trying to present some sort of argument against what has been said for the sake of doing so.

Your intent is often to belittle the poster rather than present a decent discussion.

So if you have wondered why I no longer seem to answer your comments I have just let you know.

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Niblette no it would not take a few seconds, each request to see if it could find a block would need to be sent to the 3DXChatserver, each single check would take more than a few seconds.

From what I understand Pandora cannot get our friendslists, or even who we have blocked.

It can't get that from our profiles, so it would then need to check every single avi it has in its records, thousands of them, multiplied by the time it takes to send and receive its requests from the 3DXChat server.

I am not saying it would be 100% impossible to do, but it would be such a high demand on both servers it would be very unlikely it would ever be offered.

 

Edited to add...

Plus don't forget they would no longer be able to get the account id, so a lot of the commands they use to get the information would not be able to be used anymore.

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How long or how slow it would take is just something that I don't think we have any insight into you could be totally right. It seems like Pandora must update at least once a day, since it gives a last date seen for each alt. It also updates all the profile pictures and what not as well so its going through all the accounts and doing all of that at least once a day. Now I don't think that it would have to do all that just to look through all the profiles and pick the blocked ones it has access to the server so it wouldn't have to actually get all the photos and what not for each profile. I think even if it did its only increasing that it does by a factor of a few thousand and we have no idea what that really means. Its not like the Pandora devs care about how much strain they put on the server either. I think that the devs must think its possible, since otherwise they wouldn't have removed account ignore and they would know better then us. Every time people talk about Pandora they say it works of the account ignore like I just described not off the Account ID they could all be wrong but we just don't knew. Think about what would happen if the devs claimed to fix Pandora and it never stopped working. I am sure your right though that Pandora can't access other fiends list or block list but it doesn't need to.

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To Mar,

I haven't even bothered reading your comment and rarely do now, especially when you present them in the way you have here, where I am sure like you have done before what you have said is not worth reading through all of what you have posted.

No matter if it is an answer to something I have posted or anyone else, you simply make the effort it takes to read and understand your comments to much work for what it is worth.

I find you seem to make your comments based on bias and not to reply to the post itself.

Your answers are mostly confusing and mostly do not carry any real significance to the discussions itself.

You seem to think you must answer every little piece of peoples posts with comments to each little section that are easily seen as just trying to present some sort of argument against what has been said for the sake of doing so.

Your intent is often to belittle the poster rather than present a decent discussion.

So if you have wondered why I no longer seem to answer your comments I have just let you know.

I could say the same If you actually read then you understand that what you said about hacks and accounts already on full ignore was utter bullshit and I gave the reason why.  I wasn't battling but giving the proper information.  Remember everyone is entitled to their opinion, I wasn't knocking yours I was just replying to what is known that unbiased as I don't give a shit who's writing the post.

 

Since you state you do this for the part owner of the business that uses Unity 5 and you help write the scripting then enlighten everyone and give a little example of it so that the people who choose to blow past or give a negative reply to can see it as well as everyone else.  In the vast computer world it's the same but don't ask me remember Computer Programmers and Google are your friend.

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I could say the same If you actually read then you understand that what you said about hacks and accounts already on full ignore was utter bullshit and I gave the reason why.  I wasn't battling but giving the proper information.  Remember everyone is entitled to their opinion, I wasn't knocking yours I was just replying to what is known that unbiased as I don't give a shit who's writing the post.

 

Since you state you do this for the part owner of the business that uses Unity 5 and you help write the scripting then enlighten everyone and give a little example of it so that the people who choose to blow past or give a negative reply to can see it as well as everyone else.  In the vast computer world it's the same but don't ask me remember Computer Programmers and Google are your friend.

 

Ok you forced me to read some of your previous comment to try see where you have proven what I have said to be utter bullshit.

As I said before your comments are confusing but I take it where you say what I said about hacks and accounts is where you go on about how you can delete an avi on one account and then do the same name on another to get around the iggy.

So what, that is not what this is all about and most definitely does not prove what I have said as being bullshit.

What in my post is meant to be bullshit?

Is it the way that Pandora gets our account IDs ?

If so that has been mentioned in these forums before by not only others that know but also by Gizmo himself.

Yes I agree I should have maybe stated that we cannot actually see the account ID when it is sent back to us, but our computers do, it is sent to the client {our computers) like I stated as said once by Gizmo himself.

You did not prove in any way what I said to be bullshit, why, because it is not bullshit.

Anyone with even the slightest knowledge of scripting and databases would know that.

 

No I am not going to supply links or anything to what I do or my business, or even say exactly what it is we do, as it is fairly unique.

Why, because if I do I am opening myself up to the idiots in here to see exactly who and where I am,  I would reveal my business it self to them, and I would be absolutely crazy to do that.

You and anyone else can choose to believe me or not, it doesn't bother me.

But if you are going to try dispute what I say, try offering a little bit of proof yourself instead of trying to say I am full of bs just because you do not have the knowledge to see that is not.

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I actually am part owner in a business where we use Unity 5 for part of what we do.

 

Terrific! So when can we expect Twiggy's Drama-Free 3DX Sexland to come online?

 

OK, so that was sarcasm. But seriously, Gizmo is running his business the way he wants, which is how it should be. Don't like it? Well since you are such an expert, what is stopping you from building something better and stealing all his customers?

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Reread it because I clearly pointed out that we don't know the users account ID on their avi name.  If that's what you're calling their account ID then make that clear so the users who read it for what it is understands what you've written, they're not mind readers.  I'm very concise with my comments, that's why they are long and in detail so even the most unfamiliar user will understand what I have written should they chose to join the game, I could have provided screenshots as well but calling out Users is against the rules.

 

I pointed out the present flaw with the complete account ignore as I know at least two people who had this happen and guess what it wasn't a hack, not even a glitch because of it being two different accounts.

 

You don't care to read or understand what is written because someone proved that what you said is utter bullshit because it is.

 

Again I ask show an example of the scripting that can be used if you as you have stated are well aware of how it works as you're a partial owner and write the generic scripting for the Unity 5, so please enlighten us.  It's not hard to make an example from what you have given.

No one is asking you to give out anything that pertains to the business you're a part of just a sample of what you mean.  Examples have been given before from AlexRyder in a thread.

 

I don't deal with Unity 5 for scripting which is something you stated you do.  I was simply asking to show the users a basic example of what is meant by that.

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We don't see the account id yes, as I said before, and even said if that is what you meant, you needed to be more clear on that.

But the account id is sent to our computers, and that is how Pandora is ale to get it.

But you don't have to take my word for that, look back to where Gizmo 1st took away the full account iggy, he says that himself, and lots in here know that.

 

As I said before, the hack, using another account or what ever to get around the iggy is not what this is about, I have not even got into that in my post so why are you going on about that.

I know what goes on there, I am not interested in that, it is an entirely different matter.

 

What scripting language do you want this in, although it is not going to prove a thing.

As I or anyone else could go to any number of websites and get that scripting.

As I said before it is just standard stuff, it is available everywhere on the net, look and see for yourself.

I am not going to waste my time with that just because you do not understand and want to try say I am full of shit.

Do you really think it is something complicated to create a random reference number, it is nothing.

Do you really think it is hard to then put that in a database along with the account id.

Do you really think that reading and writing to a database is so hard.

 

And just to clarify things better for YOU.

The account id can be obtained from an avi name using the full iggy system.

Gizmo himself has said that.

It is why he is removing it.

Or are you now saying he is full of bs.

It can't been seen just using the game, but the scripting used in the game can be taken and used to do so, it is how Pandora gets it.

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Ok you forced me to read some of your previous comment to try see where you have proven what I have said to be utter bullshit.

As I said before your comments are confusing but I take it where you say what I said about hacks and accounts is where you go on about how you can delete an avi on one account and then do the same name on another to get around the iggy.

So what, that is not what this is all about and most definitely does not prove what I have said as being bullshit.

What in my post is meant to be bullshit?

Is it the way that Pandora gets our account IDs ?

If so that has been mentioned in these forums before by not only others that know but also by Gizmo himself.

Yes I agree I should have maybe stated that we cannot actually see the account ID when it is sent back to us, but our computers do, it is sent to the client {our computers) like I stated as said once by Gizmo himself.

You did not prove in any way what I said to be bullshit, why, because it is not bullshit.

Anyone with even the slightest knowledge of scripting and databases would know that.

 

No I am not going to supply links or anything to what I do or my business, or even say exactly what it is we do, as it is fairly unique.

Why, because if I do I am opening myself up to the idiots in here to see exactly who and where I am,  I would reveal my business it self to them, and I would be absolutely crazy to do that.

You and anyone else can choose to believe me or not, it doesn't bother me.

But if you are going to try dispute what I say, try offering a little bit of proof yourself instead of trying to say I am full of bs just because you do not have the knowledge to see that is not.

 

 

We don't see the account id yes, as I said before, and even said if that is what you meant, you needed to be more clear on that.

But the account id is sent to our computers, and that is how Pandora is ale to get it.

But you don't have to take my word for that, look back to where Gizmo 1st took away the full account iggy, he says that himself, and lots in here know that.

 

As I said before, the hack, using another account or what ever to get around the iggy is not what this is about, I have not even got into that in my post so why are you going on about that.

I know what goes on there, I am not interested in that, it is an entirely different matter.

 

What scripting language do you want this in, although it is not going to prove a thing.

As I or anyone else could go to any number of websites and get that scripting.

As I said before it is just standard stuff, it is available everywhere on the net, look and see for yourself.

I am not going to waste my time with that just because you do not understand and want to try say I am full of shit.

Do you really think it is something complicated to create a random reference number, it is nothing.

Do you really think it is hard to then put that in a database along with the account id.

Do you really think that reading and writing to a database is so hard.

 

And just to clarify things better for YOU.

The account id can be obtained from an avi name using the full iggy system.

Gizmo himself has said that.

It is why he is removing it.

Or are you now saying he is full of bs.

It can't been seen just using the game, but the scripting used in the game can be taken and used to do so, it is how Pandora gets it.

Did you actually read what I wrote the first or second time or did you skim through it?  I stated that the user doesn't see it because that is how you wrote it so anyone reading this would be confused as we don't see it but the program reads it for user when clicking on the avi to place them on ignore.  I mean it's not hard to write it for other users to understand that you mean.  Try making sense of what you have written as I put it in black and white. You're speaking of a way to do something when being asked to give any kind of script as an example you can't.  I'd also suggest you reread what you had initially wrote I'll bold it for you in my first reply.

 

Before you try to throw me under a bus, I never said that Gizmo is full of BS, so don't put words in my mouth.  You've also dismissed two other people in this thread for giving an insight as well.

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OMG you still going on about this.

For starters I did say this in my earlier post, post 16, where I acknowledged I could have explained that part better.

 

"Yes I agree I should have maybe stated that we cannot actually see the account ID when it is sent back to us, but our computers do, it is sent to the client {our computers) like I stated as said once by Gizmo himself."

 

But in you next 2 posts you keep going on about it, why, do you want me to acknowledge it again and again.

 

You want some sample script, or to know how I know it can easily be done ok.

At the server end it is likely they are using PHP scripting to access and the databses and do other tasks.

The only part of the scripting he would not already have is perhaps the random reference number generator.

I told you that is very easy and a very commonly used piece of script, but for some reason you don't seem to want to accept that.

Here it is, see how simple it is.

This one line will create a randomly generated number between 1 and 1,000,000 and store it in a variable to be called in scripting or placed in a database.

 

$refnumb = rand(0,1000000);

 

The script to find the account ID from the avi name is already in the 3dxchat server, it does that already, plus again it is just a small amount of even more commonly used script.

So finding the account id is already taken care of.

All that needs to be added there for what I would do, is to create a small database with only 2 fields in it, refnumb and accountID, those names could anything you want, the script just needs to use the same name to place and retrieve information from it.

So we already have the account ID, using the script already in their server, now we access the new database and place both that account ID and the reference number in the 2 different fields.

I am not even going to bother writing the scripting for that, it is so commonly used, like every single database on the net uses it if they use php.

If not no matter what scripting language is used it is very simple to do, and no matter what language they have used they have already made that script to access their databases.

So then it sends back the answer to the clients request, which the way things are now carries the account ID, but using the method I am talking about it would instead carry the reference number.

On the client it does exactly the same thing as it does now, except where it returns the info with the account id, it now returns it with the reference number in its place.

Here at the server end, it then the simple database access scripting to access the new database I mentioned with the 2 fields and using the reference number to scan for a match, it finds where that information was entered.

It then assigns the account ID on that record to a variable.

From there the exact same script that they use now to place the ignore account wide can still be used.

In fact everything from there is exactly the same.

And we have exactly the same operation being performed as before, but the account ID was never sent to the client.

Without the account ID being sent to the client then Pandora can not get its hands on it.

 

Do you understand now what I mean by it is just very simple scripting, nothing special, not hard to do, is done everywhere so it is not something I would even need to be such an expert on.

It is more a matter of understanding that the reference number being sent to the client in place of the account number is what makes it work, is what makes it so Pandora cannot get the account ID.

No special scripting what so ever.

 

Now I will say this to both you and Sage.

Anyone that knows even the slightest little bit about scripting and databases would know that this is viable.

If you are not questioning that Pandora needs to be able to get the account ID to gather its information, as it has been said by others in here who know not only scripting, bt the scripting used in 3DXChat itself, and also by Gizmo himself.

Where am I talking utter bullshit as you put it.

An why when it is so easy to be able to stop Pandora from getting the account ID in other ways, as I have just proven, is Gizmo going about it the way he is and taking away the account wide ignore when he does not need to.

 

End of discussion with you Mar.

have a good night.

 

 

 

 

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Now I will say this to both you and Sage.

Anyone that knows even the slightest little bit about scripting and databases would know that this is viable.

If you are not questioning that Pandora needs to be able to get the account ID to gather its information, as it has been said by others in here who know not only scripting, bt the scripting used in 3DXChat itself, and also by Gizmo himself.

Where am I talking utter bullshit as you put it.

An why when it is so easy to be able to stop Pandora from getting the account ID in other ways, as I have just proven, is Gizmo going about it the way he is and taking away the account wide ignore when he does not need to.

 

Why are you addressing that to me? I said nothing about any of those issues!  I said basically, if you are so damn smart, go make your own game and let Gizmo run his business the way he sees fit.

 

This is exactly why I give you grief, Twiggy. Not only are you are a sloppy writer, but you make the same points over and over again, redundantly and pleonastically ad nauseum. And to top it off, you accuse other people of saying things that they never said. 

 

 

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I'll preface this post by saying that I haven't played 3DX in forever, mostly because I've had little free time whilst pursuing my career as a .NET(A technology that Unity - and in turn 3DX - uses.)/PHP programmer. I have to throw my 2 cents into this discussion, because no one has pitched the most practical and trouble-free solution available, which almost every other game which features an ignore system uses.

 

The inherent problem with 3DX's security is that too much information is entrusted with the client (The player's computer). Any information sent to the client can easily be intercepted by anyone with a basic understanding of the underlying technologies that the game stands on. The solution to this problem is to entirely handle ignores on the server side. When a player ignores another player, their client sends a request to the server asking for said player to be ignored. The server will then store the ignored player's account ID in an internal database on the server, flagging them as ignored by the player who issued the request. Using this internal database, the server will not send any information (such as being present in a location, messages, etc.) coming from the ignored player to the player who issued the ignore.

 

I'm sure this sounds a lot more complicated than it is, however it's quite a basic security measure that any successful game should have in place. I've developed similar systems for other games and applications in the past, and it only takes a month or two at the absolute max to implement and debug/test. Of course, this is assuming that 3DX is built on a solid foundation. If it's not, then that time can multiply significantly. However, based on the developer's past statements, the game's core codebase should be as stable as ever.

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Why are you addressing that to me? I said nothing about any of those issues!  I said basically, if you are so damn smart, go make your own game and let Gizmo run his business the way he sees fit.

 

This is exactly why I give you grief, Twiggy. Not only are you are a sloppy writer, but you make the same points over and over again, redundantly and pleonastically ad nauseum. And to top it off, you accuse other people of saying things that they never said. 

 

 

 

 

This is the post you are referring to, don't try and tell me you were not trying to imply I am talking bullshit.

You looked for a reaction like a troll does and you got what was deserved.

Terrific! So when can we expect Twiggy's Drama-Free 3DX Sexland to come online?

 

OK, so that was sarcasm. But seriously, Gizmo is running his business the way he wants, which is how it should be. Don't like it? Well since you are such an expert, what is stopping you from building something better and stealing all his customers?

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