Link to lore (what your character can know as a newcomer, or only listening at rumors)
Link to RP events (the events that will occur weekly, mostly on friday or saturday night)
Hi good folks of 3dx
As you may know, i'm running a place called : "[RP] The hotel / The city". It's primary goal is to become a roleplay platform that would let most people here which love roleplay, playing the role they want without having it mixed with RL interactions. This place is Roleplay Only. It means that each interaction and talk here should be roleplay.
It can lead to one question : what is roleplay ? Actually it's pretty simple, it's like acting. You create a character, you imagine a story behind it, maybe a job, some goals, some issues and you play them with other player. Your character story, goals and issues will evolve with others players characters. You will make friends, ennemys and so on...
A few examples :
- You can play a photographer who is looking for new models. You will probably try to persuade any hot people you met to pose for you.
- You can play a cop, either a good one which is doing is best to keep the place secure, or a corrupted one who will try to rip off money from honest people around her.
- You can play a celebrity going around with her bodygyard, trying to stay discreet.
- You can play an hitman, preparing some murder, trying to persuade or even seduce his/her way to the victim.
- You can play a vampire who will stay away from the sunbed, and will probably try to attract people to drink their blood.
Well, you can play whatever you imagine and want to play. (However any really powerfull character need to be approved first).
Today the map contains a few area.
The first one, the hotel, is managed by a few players. If you want to join them you only have to request it in a roleplaying way (coming in the Hotel and asking for a job).
The stripclub is managed by Sybil / Sumner, and the police station by PaulineBernardo / BettyPlus. You can use theses places promptly but you should ask to them before getting a somehow permanent role in theses places.
All others places are free to use as you wish.
If you would like to have your own place or have ideas/suggestions feel free to contact me about it.
There is a casino in the hotel. The game may not have a lot of gameplay, but on roleplay demand we can make a few players play blackjack or texas holdem with some card deck app (one of the hotel staff player will take care of dealing card and will tell the players around the table what cards they get).
- This place is roleplay only. Whatever happen here is purely roleplay. (For example, if you ask for a job and the player tell you that you will get pay, it's obvious that you won't get real money).
- Evade as much as possible HRP talk on the local channel. Every HRP talk should be surrounded by ( ) . Use private messages for HRP when possible.
- Don't talk to people who are far away from yours. How could they hear you if there is two wall and fifty meters between you ?
A few exceptions :
* You can talk on the phone and then tell that you are calling or sending a text.
* You can scream even if you are not sure you will be heard. As you would do in real life.
- Your roleplay is your roleplay. It means you should never force some RP to impose it to others, at least without the other player consent.
An example :
* "/me kiss you and clearly see that you like that" <- the other player is the only one deciding if he likes that or not, it's his own RP
- You should always ask to the other player if he agree before starting a violent / humiliating / blackmailing or other forced RP. If the player decline or feel uncomfortable with it, find a way to evade it immediately.
- That's not because the gameplay doesn't allow something that you should simply ignore it. Use your common sense.
For example :
* A door with an access card can't be opened without the access card. Try to find an RP way to get it. Don't simply goes through it because the game let you do it.
* Your character won't run through fire without getting burned.
- Your character isn't almighty and invulnerable, he might get afraid, lose and won't be successfull in anything i try. You should always consider the role your character is playing.
If he is a former soldier he will probably win in an unarmed fight against a shoes vendor.
- Don't swap roles at will. You should define your character before even starting to interact with other players and then play this role. Of course this role can evolve with RP event, like you could apply to become a cop in RP and start to learn things. But if you are playing a photographer, don't suddenly become a medic because the scene is needing one.
- Fly cam is nice, but it have nothing to do with RP. It's not because you have seen something with the fly cam that your character is aware of it. Also it's not because you, as a player, know something, that your character know it.
- You can play almost anything you want, but for each strength you should have some weakness. Every overpowered character should be approved first.
- There is a dark magic theme running in the storyline of the game. Your character have to learn magic in game.
Character creation rules
Theses rules are for players who want to participate in RP events and put consistency to their character.
Of course you can come to the place without using theses rules, only playing here as an "NPC".
You start at level 1, with 3SP (skills points), 2 HP (hit points), 1 E (energy) and 0 in all the common skills.
Each level you will get 3 more SP.
Levels can be gained through RP events (managed by an admin) or by being trained by another player (during a consistent RP session).
The player who train you must be at least two levels ahead of you, and you can't get more than one level per RL day.
(Example : You are level 1, you need at least a level 3 to help you reach level 2).
You have to display your skills, HP and E in your profile, as your level and who trained you.
You can use skills points to improve your HP or your energy at the cost of 1SP each.
You can also spend SP in the following skills :
Regroup strength, agility and others physical abilities
- Martial Arts
Ability to fight without weapons
Ability to use firearms
Ability to heal yourself or others players, knowledge about illness etc.
Give you ability to heal 1HP every RL day for free (+1 use each 3 points in medic). Other uses need energy.
You can bring back unconscious player to consciousness for free. (However as long as they have 0HP they are not able to do any physical action)
It's the common knowledge related to human rules, example : business, law, trading...
Ability to interact with technology or build things with what surround you
Have to be unlocked in RP first, ability to use magic.
You have to chose a specialization first, it had to be validated with the mage that teach you magic in game.
Specialization can be anything you want, as long as it's pretty clear.
For exemple, you can take Fire, Earth or Water, but not "Elemental" as it cover all the other specialization.
You can choose another specialization each 5 points but it have to be obtained during your RP training.
Reflect how you appear to other players, it's not related to beauty, more to some attractive (or terrifying or imposant) aura.
This skill can't force other players to do something, but i can be useful during events and others players should at least take account of it in their RP (they can't act like you are an ugly unintersting person, even if they resist or disagree with you).
Ability to hide, pickpocket, lockpicking... Almost everything related with being sneaky.
Knowledge about art, ability to make things artistic
There is two way to use all of this.
If you are not in a PVP or PVE situation, you can just consider your skills as what you are capable of achieving.
For example, you have 3 points in athletics, you can do pull ups pretty easily, or run pretty fast, no need to roll dice.
If you have 2 points in athletics and 2 points in artistic you are a pretty good dancer capable of doing some technical moves and make them appear gracefull.
Theses skills are used in "passive mode", they don't require dice rolling.
Now let's imagine you want to interact with another player in a "PvP way". You are still free, of course, to roleplay it only, without any dice, as long as the other player is ok. But if you have to decide who win a fight or an argument about something (for example two businessmen who try to determine which is the best one) then both of the players should throw a d5 and add their SP to it.
For example, two players are arm wrestling. It use Athletics skills.
Let's say player 1 have 2 points in Athletics, and player 2 have only 1 point.
Player 1 roll a 1, player 2 roll a 3, then player 1 got a score of 3 and player 2 got a score of 4.
Player 2 then win the armwrestling (even if his score is lower).
For dice rolling i recommend you to use rolz.org, you can make a room shared with the concerned players or put the room name : "RP - The hotel" so you will share your dice throwing with others players.
PvE don't work that way but admin should tell you at the start of the event.
For exemple, each NPC ennemy will have a fixed score, like 5. It means that the SP you use to fight + your dice should be over or equal to 5.
If it's not you will lose an HP, or suffer some consequences.
A lock or a password protected computer can also have a score, it means that you need to beat this score with your dice to unlock it.
If you fall to 0 HP, your character fall inconscious and won't be able to act as long as he isn't healed.
(You can't die or force another player to die without consent. As well you can't force an RP with heavy consequences on a unconscious player (exemple capture him and prevent him to escape) ).
The only way to get back HP is either to sleep (once a RL day), or to find some medic.
Some capacity use energy, for example, each time a medic heal one hit point, if he already spend his daily use, he lose 1 energy.
Magic use energy too. Each spell in your specialization you use cost 1E, if you use a spell outside of your specialization, it cost 3E.
For example you can specilize in water, and any magical use you make involving water will only cost you 1E.
If you want to use magic to interact with some fire, you will then need 3E.
Some rares magic specializations let you use HP as E, but it should be validated first.
You can also use energy to improve another SP for a dice rolling (limited to 1E per dice rolling).
You should then tell it before rolling your dice.
For example you want to hack a computer, you have 4 point in engineering, and the lock is 10. You shouldn't be able to hack it. But if you choose to use an energy point, it will put your engineering to 5 for this dice roll only, and make it reachable.
Energy is refilled once a RL day too, so be carefull at how you use it.
Each player is dealing 1 damage by default. Each 5 points in a skill, he deal one more damage.
For example, if you have 5 in Martials Arts and you use it to fight, you will deal 2 damages instead of one.
Before combat start :
Each player roll a d10 and add athletics skill.
This score will determine initiative. The higher your score is, the quicker you will play your turn.
Each player determine his damage and his defense.
Damage is attack skill /5 (rounded down)
Defense is attack skill /3 (rounded down) + athletics
For each turn :
When it's the player turn, the player can choose between several options :
You roll a dice being 20 + the ennemy defense (if the ennemy defense is 10, then you roll a 30)
To hit the ennemy you need to have result EQUAL OR LOWER than your attack skill.
(If BobTheWizard have a 10 in magic, he will need a result inferior or equal to 10 while running a d30 to hit the ennemy)
If you succeed, the other player / ennemy remove your damage from your HP.
If you roll a 1 it's considered as a critical hit and you deal double damage.
You choose between protecting yourself or another player. You then add half of your attack skill to the chosen character.
It only last for this turn and you can't take another action during that time.
You run away and won't be able to take part in the current combat for this scene.
- Take an action
It can be using an item, drinking a potion, using a passive spell, doing something special.
It's limited to one action though.
For example if you are far way from a ladder and want to climb it, you need first to run to the ladder, it's one action.
And then you need to climb it, it's another action.
If you are far away from a character or an ennemy and don't have ranged attack, you will need an action to reach it.
During PVE :
Once all players have taken their actions, they will need to roll a d5 then add their charm score to the result.
The ennemy will then attack the character with the lowest score
He attack like all the character does. He will roll a d(20+character defense) and if his result is inferior or equal to his attack score, player will take damages.
I might do a few OOC training session to show how the system work IG, if you are interested feel free to ask.
Some magic spells or various actions can add special state to a character.
Applying theses states while using magic follow the same rules as a fight, your magic score have to be greater than the other player score.
(You have to specify it before rolling your dice). If you succeed, the other player will suffer this state but won't take any damage.
PARALYZED : The character can't move, neither attack. Each round during a fight, or each ten minutes RL otherwise, he can try to break free by rolling a d5. He will succeed in case of a score equal to 5.
FROZEN : The character shiver and suffer a penalty of 2 to all his dice roll. Can only be removed with some warm.
POISONED : Each round or each ten minutes RL, the character lose 1HP as long as he have more than 1HP.
DRUNK : The character suffer a penalty of 1 to all this damage, but also take 1 less damage as his body is pretty numb. (Have to be played in RP).
SLOWED : The character can't run while under this effect. Same rule as PARALYZED.
FEAR : The character can only think about one thing : running away from the caster, no matter what. The state last at least 1 hour RL.
Rules are here to prevent some character to be overpowered and to help finding some equity in PvP but remember it's a roleplay server.
Some actions are not covered by rules but can still be played.
For example if you cover the floor where someone stand with fuel and throw a lighter on it, he will take damage, even if it isn't covered by rules. It's then up to you to find an agreement with the other player.
Various objects may be obtained through RP event (only during admin event).
Theses objects can add various passive bonus or have a one time only use.
They can't be given or shared without validation first.
Always keep your profile updated.
Remember that it's a roleplaying place, so choose your skills accordingly to your RP.
Here is a few profile example :
A cop profile :
Rufio - Level 2 [last trainer : ZorroXXX]
HP : 3/3 E : 2/2 (<- he spent 2 points here, one on HP and one on Energy)
Martial Arts : 1 (<- his basic cop training in unarmed fight)
Firearms : 1 (<- his basic cop training in firearm)
Society : 2 (<- his knowledge about law)
A stripper profile :
Lune - Level 1 (<- no trainer here, she is level 1)
HP : 2/2 E : 1/1
Athletics : 1 (<- she have a correct physical condition)
Charm : 1 (<- she is more attractive than common women)
Artistic : 1 (<- she know how to move pretty gracefully)
A mage profile :
Gandalf - Level 3 [Last trainer : Dumbledore]
HP : 2/2 E : 7/7 (<- put a lot of SP in Energy to be able to use magic)
Magic [Light] : 3 (<- put 3 SP here, can make white light for 1E as it's his specialization, or other magic for 3E)
An thief specialized in stealing pricey art :
Rofl - Level 2 [Last trainer : RiriFifi]
HP : 2/2 E : 1/1
Athletics : 1
Discretion : 1
Artistic : 1
A politician :
Boris - Level 4 [Last trainer : VladimirPotine]
HP : 2/2 E : 1/1
Charm : 6 (<- he is a really good talker)
Society : 6 (<- he have an amazing knowledge about how society works and have a lot of contact)
If you want to do something specific that isn't covered by the current skills range, feel free to ask.
Feel free to ask in game of here if things are unclear.
Have fun and please remember that all theses rules are here to let all of us enjoy our time with others players. Yeah, it's a game... But go to a poker table and start to throw cards at the face of others players because it's only a game and rules are sooo boring. They will kick you out in no time.
If you don't like theses rules but still want to enjoy the map, feel free to ask the .world for you own usage. I don't mind sharing it.