AHT Posted December 11, 2017 Share Posted December 11, 2017 So I made this room and it got to the point when editing where it would crash. I reverted to using the lowest resolution and reducing all settings to low and removing the ticks from all the boxes. I got my friend to have a go at adding more and she's managed it on her computer -by the way the room runs perfectly in the game at max settings and resolution. Now I am attempting to import the file - even on lowest settings as noted before - it crashes and and says "too many heap sections". Is there anything I can do to import? I'm assuming it's due to there being too many object - if one string has 50 beads on and there are 50 beads per string then there are probably more than 2500 objects. I'm on:Geforce GTX 1050, intel i5 7400, 8gb apparently. Link to comment Share on other sites More sharing options...
Chilles Posted December 11, 2017 Share Posted December 11, 2017 Well you can open the File with the Notebad Editor and try to remove some objects Hope it helps but I don't have experiences with the problem Link to comment Share on other sites More sharing options...
AHT Posted December 11, 2017 Author Share Posted December 11, 2017 I'll give that a miss: 2,532],"m":"Illum FLAT"},{"n":"Sphere","p":[-4152098,27762,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum SMO1"},{"n":"Sphere","p":[-4152098,28083,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum SHARP3"},{"n":"Sphere","p":[-4152098,28452,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum FLAT"},{"n":"Sphere","p":[-4152098,28845,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum FLAT"},{"n":"Sphere","p":[-4152098,29291,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum FLAT"},{"n":"Sphere","p":[-4152098,29686,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum SMO1"},{"n":"Sphere","p":[-4152098,30096,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum FLAT"},{"n":"Sphere","p":[-4152098,30469,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum FLAT"},{"n":"Sphere","p":[-4152098,30858,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[921,532,532],"m":"Illum FLAT"},{"n":"Sphere","p":[-4152098,31288,3161567],"r":[0,2700000,0],"s":[154,109,170],"c":[9 yikes! Thank you for the suggestion! Link to comment Share on other sites More sharing options...
Chilles Posted December 11, 2017 Share Posted December 11, 2017 (edited) Ad the end of this file are the last objects you did add My looks so after my last edit: {"n":"Rock1","p":[-599729,-19975,-1225654],"r":[885697,3465782,301036],"s":[243379,221142,41837],"c":[1000,1000,1000],"m":"sand"},{"n":"Rock1","p":[-440979,-39547,-966507],"r":[5087,2248248,795216],"s":[-37347,52759,50321],"c":[1000,1000,1000],"m":"rock_4"},{"n":"Rock1","p":[-277326,-7178,-1314220],"r":[2700000,892991,0],"s":[25446,17140,20942],"c":[1000,1000,1000],"m":"rock_1"},{"n":"Rock1","p":[-282437,-7178,-1274550],"r":[2700000,892991,0],"s":[-5286,17141,20942],"c":[1000,1000,1000],"m":"rock_1"},{"n":"Rock1","p":[-293895,-6783,-1239829],"r":[2700000,892991,0],"s":[-21954,28154,26455],"c":[1000,1000,1000],"m":"rock_4"},{"n":"Rock1","p":[-327843,8927,-1233223],"r":[2700000,0,0],"s":[21037,24943,15015],"c":[1000,1000,1000],"m":"rock_1"},{"n":"Rock1","p":[-314791,-11884,-1204126],"r":[2700000,892991,0],"s":[14030,72015,43491],"c":[1000,1000,1000],"m":"rock_4"},{"n":"Rock1","p":[-365483,-11007,-1140572],"r":[3476805,2700000,1792991],"s":[-43591,72018,50320],"c":[1000,1000,1000],"m":"rock_4"},{"n":"Rock1","p":[-387805,-31691,-1068877],"r":[14919,2514637,824495],"s":[-43591,72018,50320],"c":[1000,1000,1000],"m":"rock_1"},{"n":"Rock1","p":[-411189,-32128,-1034379],"r":[3431210,2620836,135994],"s":[-43591,72018,50320],"c":[1000,1000,1000],"m":"rock_1"},{"n":"Tree3","p":[-580959,10000,-1181878],"r":[2700000,0,0],"s":[4304,4467,3774]},{"n":"Grass1","p":[-582391,9103,-1200818],"r":[2700000,0,0],"s":[-11471,20293,10003]},{"n":"Grass1","p":[-454820,9103,-1205940],"r":[2700000,0,0],"s":[12829,14688,10000]},{"n":"Grass1","p":[-481476,9103,-1199475],"r":[2700000,0,0],"s":[-13826,22153,10000]},{"n":"Grass1","p":[-477843,9103,-1177964],"r":[2700000,0,0],"s":[-17459,-10413,10001]},{"n":"Grass1","p":[-511575,9103,-1188312],"r":[2700000,0,0],"s":[23585,-32580,10002]},{"n":"Grass1","p":[-542407,9103,-1172667],"r":[2700000,0,0],"s":[-7245,-14517,10002]},{"n":"Grass1","p":[-560286,9103,-1172667],"r":[2700000,0,0],"s":[10633,-14517,10002]},{"n":"Grass1","p":[-549784,9103,-1199612],"r":[2700000,0,0],"s":[21135,18899,10002]},{"n":"Bush1","p":[-427756,7903,-1223995],"r":[2700000,0,0],"s":[10000,13717,10000]}]} For example: {"n":"Grass1","p":[-549784,9103,-1199612],"r":[2700000,0,0],"s":[21135,18899,10002]} should be one object with the positions... Edit: You can copy this file and try it but don't remove the last double ]}]} because I think it's like html and this close the File! Edited December 11, 2017 by Chilles Link to comment Share on other sites More sharing options...
AlexRyder Posted December 11, 2017 Share Posted December 11, 2017 There are some functions in the Object selection scripts that allocate small arrays or lists and re-sort objects on every frame, which may overload the heap faster than Unity mono's (pretty outdated) garbage collector can deal with. You can try using the x64 patch, it will allow you to use more memory, though no guarantee it will make any difference. Link to comment Share on other sites More sharing options...
Chilles Posted December 11, 2017 Share Posted December 11, 2017 The manual removing of objects works Did add a Bush in the World Editor and remove this of the file.Well maybe should it works if she removes objects until she can this file again open in game that would save at least a large part of work Link to comment Share on other sites More sharing options...
AHT Posted December 12, 2017 Author Share Posted December 12, 2017 What is the x64 patch? Link to comment Share on other sites More sharing options...
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