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#21 MeiLing

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Posted 28 July 2017 - 09:16 AM

Check this some  GPU are not ready DirectX 12. So there are some trouble. I think that Unity needs DirectX 12. So here is a link with supported GPU:

 

NVDIA: https://www.geforce..../supported-gpus

AMD: http://www.amd.com/e...ogies/directx12

INTEL: https://www.intel.co.../000005524.html

 

Yes we have old computers.... But all was good with 2.0. Thank you Unity or VR or Microsoft?



#22 Queen

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Posted 26 August 2017 - 09:04 PM

-


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#23 sathanas87

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Posted 06 October 2017 - 07:00 AM

It's because of Intel HD Graphics. Could you try to update your graphics drivers?

 

Gizmo, could we please have an update as to whether or not you guys will fix this issue? I mean, we've been dealing with it now for a long time.... 


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#24 Cordelia

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Posted 07 October 2017 - 07:31 AM

I am not an expert (repeat... I am not an expert) and I don't know what your configuration is but I understand that, in my case, with Intel HD3000 graphics on my laptop, the problem is that it only supports up to DirectX 10.1 and Win 10 installs DirectX 12.

 

The Firestorm viewer for Second Life has a special version to overcome the problem and it is a 32-bit version (as opposed to 64-bit). When I say "the problem," I admit that it is only a guess that the two are related but as they were both following major updates and that there are problems with the compatibility and lack of support for many graphics setups with Win 10, it is probably a good bet that you won't get any resolution to this.
 

However, I found a link suggesting you can run two versions of DX...
http://www.dosgamers...ws-10-windows-8

...but haven't bothered to try it and I am not sure if Unity would be ok with it although Unity say that DirectX 9 or 11 are required for running games.


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#25 Chilles

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Posted 07 October 2017 - 08:30 AM

I am not an expert (repeat... I am not an expert) and I don't know what your configuration is but I understand that, in my case, with Intel HD3000 graphics on my laptop, the problem is that it only supports up to DirectX 10.1 and Win 10 installs DirectX 12.
 
The Firestorm viewer for Second Life has a special version to overcome the problem and it is a 32-bit version (as opposed to 64-bit). When I say "the problem," I admit that it is only a guess that the two are related but as they were both following major updates and that there are problems with the compatibility and lack of support for many graphics setups with Win 10, it is probably a good bet that you won't get any resolution to this.
 
However, I found a link suggesting you can run two versions of DX...
http://www.dosgamers...ws-10-windows-8
...but haven't bothered to try it and I am not sure if Unity would be ok with it although Unity say that DirectX 9 or 11 are required for running games.


Unfortunately doesn't works :(
But was a good approach :)

#26 Winderwood

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Posted 07 October 2017 - 10:29 AM

I'm fairly certain this is a problem with VRAM (Video Random Access Memory), the same effect can be seen on other games if your VRAM can't keep up with the texture streaming. There's not much that can be done about this if VRAM is indeed the issue. The only immediate fix I could suggest is trying to play at a lower resolution or at lower graphics settings. This could also possibly be solved if the devs better optimized the game textures, although that would only go so far, hardware would still be a big bottleneck.



#27 MeiLing

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Posted 07 October 2017 - 12:03 PM

I wonder if it is not a CUDA or Shader issue. All was good the previous Unity version. I know that Nique has trouble the shader. 


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#28 MeiLing

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Posted 27 October 2017 - 04:52 PM

another kind of bug with the sky

 

tumblr_oyhqn2FEzk1w1m5jpo1_540.jpg

I have tried all the settings.

 

Graphic card: GTX1050

 

The game is fluid, beautiful....except the night sky.



#29 Angelina

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Posted 21 November 2017 - 04:40 PM

Dear Gizmo, Dear Admins
 
I’ve got now a brand new computer and still got the blurry sky again!!!
 
7p956s4m.png
 
It’s boring me!!!
 
I had reported this on first release of 2.5. Many other users reported the same problems too.
 
Nothing happens since a half year! Why not?
This is not what I understand under good support. This is just lousy 
 
I’m sorry to say that, but the game is only playable in night mode under these conditions!
 
But, why I have to pay for all features??
 

 

Fix it, now!!! Or give us a statement what you expect to do to fix it!!

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#30 MeiLing

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Posted 21 November 2017 - 06:29 PM

Gizmo has explained in an other topic, that this was a Unity bug.


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#31 Angelina

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Posted 21 November 2017 - 09:03 PM

Gizmo has explained in an other topic, that this was a Unity bug.

 

 

it was a bug?

it's still a bug!

and what's that meaning - "Unity bug"?



#32 Chilles

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Posted 21 November 2017 - 10:09 PM

Gizmo has explained in an other topic, that this was a Unity bug.

 

it was a bug?
it's still a bug!
and what's that meaning - "Unity bug"?


Cool feature.. now its possible to give the sand same colour as the background a lot of people have since 2.5.
 

tumblr_op5orswSC11w1m5jpo1_1280.png


That wasnΒ΄t a bug... thats the preview of the new version :lol: - (sarkasm on) please make it possible for nvidia user too (sarkasm off)

(hope its OK MeiLing use your picture - http://3dxforum.com/...a-bug-tracker/)


Lol :D The main reason why this bug is not fixed yet is the bug of the Unity engine. I checked it. I created a completely empty project in Unity and ran it on my old laptop, the sky was pink in empty project.
I hope that when we move on to an updated version of Unity, this bug will be fixed there.

And of course we read the forum and your suggestions and discuss it in a dev team. Dear players, I really like when you inspire and support us. So thank you very much for your kind words, this is very important for developers :wub:
I can not wait to see what wonderful worlds you will create with World Editor!


Well some Bugs and also the stop of the Support of DirectX 9 are known about Unity Game Engine :)
https://blogs.unity3...ting-directx-9/
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#33 MeiLing

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Posted 22 November 2017 - 05:24 AM

build-in obsolescence.. NVDIA needs to sell GPU...



#34 Angelina

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Posted 02 February 2018 - 11:01 AM

so many players still have the same problem.
some have left the game because of it.
 
when can we expect a corrected Unity Engine?
Why is nothing being communicated about that?
 

 

It would be nice, we paying players are informed if and when a solution comes.

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#35 MeiLing

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Posted 13 July 2018 - 07:08 PM

 Hey Gizmo

 

This could help.

 

https://blogs.unity3...ting-directx-9/

 

Could you give a try

Thank you



#36 SpearMint

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Posted 13 July 2018 - 07:18 PM

I've made note that this issue has been going around ever since VR first got added to 3dx. 
A couple of my friends have it, both had old pcs :o



#37 Xanar

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Posted 13 July 2018 - 10:31 PM

3DX should switch to the Unreal Engine! :D



#38 Angelina

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Posted 23 July 2018 - 01:27 PM

@gizmo and other admins:

 

7 months are over and nothing has happened yet!

when will the problem finally be solved with a new unity engine?


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