- that's exactly what you call "have no idea" here, heh.
It doesn't... but you will not have XX - Dimension RP going on with the people who came there with some mere RP and that's the main problem here - no doubt about it. Just like mentioning that /say has no basis at all. It is used for years and it's quite common thing but not around those areas and not with this player mentality. As long as there's no knowledge in those terms going on (RP-wise) and there is an ignore button that cut off anyone who's willing to RP in those future locations; this idea has no future and place. I'm not saing that it's all pointless and it is a roadblock for us who would like to see some RP, but this fact makes me think of who's more of a "troll"; those who enter those rooms and aren't RP'ing, leaving you with to answer, no RP response, PG & GodModding (and/or in worst case ignore) or those who hung on your PM's for any other reason.
You're not a native english speaker Chikan? Anyway, I think I can finally see what you're talking about now. You're saying that because the game is not star wars-(insert any game), that people don't come for roleplay here? And that its not worth adding in features for roleplayers because of that? That's basically the vibe I'm getting from your posts?
I think you're wrong, Now granted i've only been here 3 months, but the shear number of people just I've seen come and then leave in that time has been staggering, with them saying to me the limiting role play opportunities as being the number one factor in their decisions.
I'll list a few key points:
1: RP'ers and non RP'ers can coexist without any problems, they do so now in every other game on the market.
2: People who are just pose clickers will gravitate to no-chat rooms, just as they always have.
3: /say is needed for persistent RP, it allows for passersby to join in the conversations, for example, sally is playing a coffee shop owner, and she is in convo with a customer as I walk up, and because of /say, i can hear them talking and wait for the right moment to interject my order, or can even join in the convo depending on the nature of it, then the next day I go down there, I see her again, this time, she talks about someone she met and so it goes, a persistent world.. Where relationships can be built over time ICly, some that may lead to romance and others, friendship.
Now I know this is possible to do now, but its such a contorted affair to achieve that most will just leave in frustration, as they have been.
4: This is not changing the focus of the game development, just simply adding to it to make it capture more long term players, which I'm sure the management would love, and hopefully in turn using the extra funding to expand the game with more poses, music and building options and everything that all the types of players will enjoy.
5: The churn rate(new people coming into the game Vs people leaving) is staggering and not sustainable in my opinion. Role players are generally long term players.