I know Ash posted that quite a while ago but there is not enough information on there to help people get started and also some of it is wrong.
For example where he says this ...
"Modelling/Animations: Will require the program 3DS Max 2012+ or any other Modelling program that allows you to export to the .max format."
I can send animations I created I made in another program in max format but I guaranty you they will not work, we need the correct bones structure or rigging to be able to make the animations suite.
Also animations saved in max format by other programs are rarely correct.
"Texturing/Materials: Will need to be hand painted/crafted in a program that allows the exporting of .png like Photoshop or Gimp etc..."
Again we need to have the meshes and other things to be able to design clothes to suite.
It's ok to say what format they need to be sent in, but without something to fit the clothes to it is like trying to make a dress for someone without having their sizes, actually it is a lot worse than that.
There has been several people try through sending Lisa resumes but with no success.
The only ones that have had success are FrechTouch with her animations and another who's name I can't remember that made some prints to go on clothes, She did not make clothes, just prints to go on them.
No one will be able to design clothes until some sort of development kit is supplied.
To supply animations from what I understand and am fairly sure of, you will need to supply them straight from 3D Studio max or from MotionBuilder, they are the only programs where the animations will appear the same in game as developed.
Although there are several other programs that will save in 3DS format, the animations do not save correctly, there are slight differences when ran in 3DS to what the animation looked like in the program it was developed in.
Plus, there are so many different bones structures and if you do an animation using one, it will not work properly on another.
So we do not have the bone structure, we do not have the meshes and that is what people are talking about, without them we cannot create anything.
FrenchTouch does Know the right format and requirements to send animations in, but I have tried to get that information from her and haven't been able to.
I also tried to find out a way that we may be able to have animations done in other programs transferred to MotionBuilder and sent to Lisa, but again no success.
If the devs are serious about wanting us to create custom content for the game, then they need to get serious about supplying us with what we need to be able to do so.
I for one can make animations in other programs, I could do it in MotioBuilder but I am not going to pay over $300 a month for a sub to MotionBuilder or 3DS Max.
Lisa knows what is needed to make content, she needs to make that available.