Is anyone here actually a developer? I develop mobile applications for a large company. We would be doing very well if we managed to release a new app every 23 days.
The first step is requirements. The next step design. The next step the developers will have a capacity for a sprint to focus on what they need to work on. Then there is the coding. Then the testing. Then finally the release. There is a whole end to end cycle, not just jump straight into coding, compile and release. There are areas of development like working on back end systems where you can increase the cadence of release with full test driven development and all that other good stuff. But an application like a game, that is not feasible.
Give me some examples of not just sex games but applications like Microsoft Office which get updated more frequently than every 23 days?
People always want new features but what about more major issues like stability, loading issues some people have and the fact that even fairly modern systems will run like a dog with 40+ people in a room? People won't appreciate that though. They want new male clothes or FF poses instead while the underlying core of the game gets worse.
All this takes time, especially changing the whole Unity engine. So while I appreciate people like updates, as I have said before, I would cut the developers some slack. Also magically hiring new people is not an instant fix. Developers have to become familiar with the code. And with all due respect who leaves a stable software development job to work on a sex game? It's not something I would want on my CV or resume.
Sometimes it sounds like I must work for SexGameDevil. I don't. I am just making a stand for developers because I think people are being a bit unreasonable.
I will give you example
Darkest dungeon - Game that just came out from early acess on steam. Indie as well.
changelog for darkest dungeon in link above. So you have proof.
Microsoft office doesn't need update daily because that software been out for 20 years have almost all bug polished and is international standard.
Your comparison suck and i don't believe you are developer if you making comparison to world most used product instead of similar indie products such as darkest dungeon or other games on kickstarter / early access with similar sized teams.
There also have been barely any bug fix only patches either. The engine is getting upgraded true but this isn't month issue this is year long lasting issue already with slow new content.
Idk you expect that new engine will suddenly make them do 50 new poses and 150 new clothes.
Look at the updates ... every few days.
Actually most EA that are worth damn are getting updated every few days. Here are your example Sayako.
Not to mention about bugs this game have bugs from 3 years ago such as blinking eyes. Yes there were people that were developers. that miraculously could make same quality clothing 10 pieces in week but they stopped bothering.
So I gave you perfectly valid example of one single game on early acess that just came out, If I wanted I could post 10 to 15 more of them that were or came from early access and were all indie based game not triple A top publishing and developing stuff like you used as example.
I wonder what will you say now? Likely nothing as usual when you get facts.
I don't think having more than 1 sex pose for my orientation in as you well put sex game, more than once per year is unreasonable. So no people are not unreasonable, or having single piece of clothing once per year speaking of males ofcourse is unreasonable as well.
I think it's perfectly reasonable due to premium price of this game. And please no server argument, servers are dirt cheap.