Not thinking you are being a smartass at all, it is exactly what I am talking about.
We had tried using the auto mapping in Daz3D to transfer animations to a 3DS model, and yes the skeletons are very different.
Although it does seem to do the transfer ok what we found was in at least some of the animations they did not look exactly the same.
For example in one where we had a dance move and the model clapped her hands together, on the 3ds model we had in Unity the hands passed right through each other.
It seems that when the transfer is done it does not allow for re calculating the movement of the models to suite the difference in the skeletons, it just applies the movements to the correct bones.
Therefore because of the 2 skeletons being different in sizes and such the animations often although are close to being the same, aren't exactly the same.
From what we have been told by people in other forums the only program that does re calculate so they turn out exactly the same is MotionBuilder, as you see in that video you linked to.
Now this is just what we understand from our research and attempting transfers ourselves, we could be wrong and may be doing the transfers wrong.
There may be people in here that have been successful in doing it and these are the sort of things I think we can sort out by us all getting together in here.
What I think we need to do is figure out a successful path for getting animations created in the different programs from us through to the devs in a way where they will all go straight in.
So the devs are not getting loads of animations that have errors.
For now that path seems to me to be we need to use MotionBuilder as it can produce animations that will look exactly the same as they will in game.
So if we create in other programs, we send those animations to someone who has MotionBuilder to get them to do the transfer, it seems like the safest method so far.
If we can find ways to go straight from Blender, or straight from Daz3D, even better, but it needs to be certain to work exactly right.
FrenchTouch has offered to do some videos on how to go about creating animations and post them in here, which is so cool and will be so helpful to any of us who want to learn, thank you Frenchie
I think this can work, there has already been quite a few show they know quite a deal about things already.
We just all need to get together and work through what we need to do.
Thank you to everyone for your input, please keep it coming
Any input is welcome, even from people who know nothing about it and just wants to know how to get started.
Let's start asking questions and finding answers