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Posted by Lisa on 17 March 2016 - 09:44 AM
Posted by Lisa on 20 January 2017 - 08:57 PM
Hello 3DXChat Community!
I want to thank you all for your patience in waiting for the next update.
VR and gamepad support as well as all new content is waiting for you in Patch #362.
Here is a more detailed list of the new features:
- First person view (POV) Support: default mode, VR mode;
- Prints for many clothes;
- Added clothes;
- Added virtual keyboard (VR mode);
- Added new sex animations;
- Unity Engine version updated to Unity 5.5;
- Blurry text has been corrected;
- Decorations of the Character Editor has been changed to a cozy styled room in a loft;
- Added a lot of pairs of shoes;
- Added new props and surfaces in the Home Editor;
- Support for virtual reality for the new generation of devices.
In VR mode we have implemented UI support, Gamepad support and Virtual Keyboard support. You can write in the chat and view the gallery without needing to remove the VR headset.
In developing VR and the Gamepad support we have focused up on the Oculus Rift CV1 and the Xbox Gamepad first.
The patch has been delayed for some time due to the fact that the mode for virtual reality is in development and is adapted for the most comfortable time spent in the 3DXChat world. We will continue to add new content in the upcoming release.
Thank you for being with us and being patient. Stay tuned and wait for more upcoming news!
Posted by Lisa on 01 April 2016 - 08:32 AM
- Metallic Lips style shine setting (Char Editor)
- Skin shine setting (Char Editor)
- Enable and Disable nameplates (Game Settings)
3DXChat 2.0 is true and not an april fools joke. We will inform the 3DXChat Community about the release date for the 2.0 Beta later.
The Fighting Mode however was a joke for players.
Posted by Lisa on 11 February 2016 - 12:05 PM
Posted by Lisa on 17 January 2015 - 10:30 PM
2) New pose (f/f + m/m too)
That's not all
Posted by gizmo on 22 June 2016 - 02:07 PM
Hey guys! The first beta version of 3DXChat 2.0 is now available. The game is not finished yet and has known bugs, but we are working on it.
You can begin to explore the new features of 3DXChat 2.0 right now.
Download 3DXChat 2.0 beta (745 MB)
* Installer has been updated to build 360
We will release patches for the 2.0 beta in order to gradually improve the game and to fix bugs and errors.
Many thanks to all who believed and supported us!
Posted by Shanti on 11 September 2014 - 08:21 PM
Ok I know this is pointless... yet I have to say it... coming to the forum is really becoming painful...
Past two days I've read things in here that have been boiling my blood, and left me feeling utterly disgusted.
Child pornography, belittling other sexualities... and god knows what else is going on that I have missed...
Maybe some off you get off on stirring attention this way, and I am feeding right into it... I am that stupid.
Everyone has the right to speak his/her own mind... I'm not here to take that away from anyone
but please have some morals, and keep in mind that other people are going to read it too...
Yes I know, some will say, If you don't like it, don't read it.... well I WON'T KNOW HOW DISGUSTING IT IS 'TIL I HAVE... and then it's too late.
THINK TWICE BEFORE YOU WRITE ANYTHING... FOR THE SAKE OF OTHERS !
PS : Better to remain silent and be thought a fool than to speak and remove all doubt.
Posted by Lisa on 11 April 2015 - 10:07 PM
Posted by Lisa on 10 May 2017 - 07:26 PM
- A lot of bugfixes;
- Sex poses;
- Updated Beach;
- New high-performance "Simple water" with fast reflections and shoreline.
Work in progress!
Posted by Lisa on 09 September 2015 - 02:18 AM
Posted by Lisa on 21 January 2016 - 05:58 AM
Unity 5 renderer
Posted by Lisa on 18 April 2016 - 06:40 PM
Realtime Reflections/Global Illumination
Posted by Lisa on 06 April 2016 - 02:08 PM
Posted by Lisa on 11 November 2015 - 11:04 PM
Posted by Lisa on 22 August 2014 - 12:11 AM
Posted by Lisa on 15 April 2015 - 09:39 AM
Posted by Lisa on 24 February 2016 - 01:06 AM
Posted by D1SC0STU on 27 July 2014 - 01:20 PM
Hello everyone, I hope all is going well for you. I am a long time forum lurker and a player for a few months. This is quite obviously my first post I must warn you my post will be lengthy, but I feel it is necessary to get some things off my chest. Let me tell you a little bit about myself. I have been in the game industry for nearly ten years, working for two developers as well as working as a free lancer. Currently, I have started my own studio and recently was accepted into the Xbox One Developer's Program. My expertise is in the art department: modeling, texturing, rigging and animating. In my humble opinion, I am quite good at those four things. Because of the nature of this forum and the game it represents I will NOT disclose which companies/games I worked for/on nor will I disclose the name of my current company. I DO know what I am talking about people and I am not posting to cause problems or start fights. Instead I am posting this in the hopes that it will inspire the devs to step up their game.
As developers you are charging players for access to a beta game. This is both good and bad. As a dev, when I think of early access, I think of two automatic requirements of my company: DAILY interaction with my player base (Facebook, Twitter, Twitch and the forums) and WEEKLY UPDATES and I mean every week. Your players are paying $20 a month for an incomplete game. You must be adding to and improving your product for your players. Personally I have paid more than the typical cost for a game in order to play your game and many other people have paid you far more. You guys CAN do better. You have a great product, however what you have will not last unless you do something bigger. I don't know how many people you have on your team, I know in many cases there are things that will take longer if you have a small team. Hire more people if you must. Use players who have a knack for 3d modeling like you have been. But don't reimburse them with your wacky in game credit. Give them a few months of gameplay for free.
On the topic of user generated content....its great, but why are some of the only good updates to be released created by your users and not you? It's great that players have talent for creation but they shouldn't be doing your job for you. I guess what I am trying to say is that the issue is no longer just about game development but also how to properly handle the administrative side of the business. As I said before if you need more employees, hire them. If you don't have enough money, employ more players but reward them better than with in game currency. To the owners of the company, if you can't afford to properly progress this game perhaps you are paying yourselves to much money? I know that if my games progress is not where it needs to be and I need to take a pay cut to hire someone that can help, I would do it in a heartbeat.
It is easy to sit back and take it easy when you have money coming in...maybe get a little lazy. I'm sure a lot of people here think that you guys aren't even working on anything new. Why would they think that? Well, you don't release updates on a regular basis and you don't tell people what you are working on. Post on Facebook, Twitter and here on the forums. Communicate with your player base and don't wait until the last minute to tell them, "Hey we haven't said anything in two weeks but we are about to release an update" Your players are your livelihood, don't take them for granted.
In closing, I am sorry for the rant but you guys need a sort of reality check. If you don't improve your game will die. For as long as you have been working on this game you should have at least 10,000 active players, more locations, animations and sexual preferences (shemales and threesomes). You have a great basis for this adult social game, keep it going. If you don't, someone will see what you have done so far, take it and make it better. Someone will do it anyway but at least if you keep your loyal players, you will remain the standard for an adult social game.
Posted by gizmo on 16 August 2016 - 02:57 PM
Posted by Goose on 17 January 2016 - 04:05 PM